Introductory Computer Practice
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N4 Introductory Computer Practice
Author | : Petro De Villiers |
Publsiher | : Unknown |
Total Pages | : 26 |
Release | : 2020 |
Genre | : Database management |
ISBN | : 0639210708 |
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Introductory Computer Practice
Author | : Mike Klerck |
Publsiher | : Unknown |
Total Pages | : 135 |
Release | : 1996 |
Genre | : Word processing |
ISBN | : 0620207957 |
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Introductory Computer Forensics
Author | : Xiaodong Lin |
Publsiher | : Springer |
Total Pages | : 582 |
Release | : 2018-11-10 |
Genre | : Computers |
ISBN | : 9783030005818 |
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This textbook provides an introduction to digital forensics, a rapidly evolving field for solving crimes. Beginning with the basic concepts of computer forensics, each of the book’s 21 chapters focuses on a particular forensic topic composed of two parts: background knowledge and hands-on experience through practice exercises. Each theoretical or background section concludes with a series of review questions, which are prepared to test students’ understanding of the materials, while the practice exercises are intended to afford students the opportunity to apply the concepts introduced in the section on background knowledge. This experience-oriented textbook is meant to assist students in gaining a better understanding of digital forensics through hands-on practice in collecting and preserving digital evidence by completing various exercises. With 20 student-directed, inquiry-based practice exercises, students will better understand digital forensic concepts and learn digital forensic investigation techniques. This textbook is intended for upper undergraduate and graduate-level students who are taking digital-forensic related courses or working in digital forensics research. It can also be used by digital forensics practitioners, IT security analysts, and security engineers working in the IT security industry, particular IT professionals responsible for digital investigation and incident handling or researchers working in these related fields as a reference book.
Introductory Computer Practice
Author | : C. Dwyer |
Publsiher | : Unknown |
Total Pages | : 0 |
Release | : 2012 |
Genre | : Electronic spreadsheets |
ISBN | : 1485836549 |
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Introductory Computer Practice N4 Student s Book
Author | : A. Thorne |
Publsiher | : TVET First Nated Series |
Total Pages | : 0 |
Release | : 2020-12-20 |
Genre | : Microsoft Outlook |
ISBN | : 1430808551 |
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Introductory Computer Science
Author | : A. K. Dewdney |
Publsiher | : W H Freeman & Company |
Total Pages | : 368 |
Release | : 1996 |
Genre | : Computers |
ISBN | : 0716782863 |
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This introductory text provides both a foundation in a popular programming language (Turbo PASCAL) and an introduction to the principles and applications of the field. It stresses applications that demonstrate computers' many roles in our lives
Introduction to Computer Graphics
Author | : Fabio Ganovelli,Massimiliano Corsini,Sumanta Pattanaik,Marco Di Benedetto |
Publsiher | : CRC Press |
Total Pages | : 427 |
Release | : 2014-10-17 |
Genre | : Computers |
ISBN | : 9781439852798 |
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Teach Your Students How to Create a Graphics Application Introduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application. The authors show step by step how to implement computer graphics concepts and theory using the EnvyMyCar (NVMC) framework as a consistent example throughout the text. They use the WebGL graphics API to develop NVMC, a simple, interactive car racing game. Each chapter focuses on a particular computer graphics aspect, such as 3D modeling and lighting. The authors help students understand how to handle 3D geometric transformations, texturing, complex lighting effects, and more. This practical approach leads students to draw the elements and effects needed to ultimately create a visually pleasing car racing game. The code is available at www.envymycarbook.com
A Practical Introduction to Computer Architecture
Author | : Daniel Page |
Publsiher | : Springer Science & Business Media |
Total Pages | : 648 |
Release | : 2009-04-21 |
Genre | : Computers |
ISBN | : 9781848822559 |
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It is a great pleasure to write a preface to this book. In my view, the content is unique in that it blends traditional teaching approaches with the use of mathematics and a mainstream Hardware Design Language (HDL) as formalisms to describe key concepts. The book keeps the “machine” separate from the “application” by strictly following a bottom-up approach: it starts with transistors and logic gates and only introduces assembly language programs once their execution by a processor is clearly de ned. Using a HDL, Verilog in this case, rather than static circuit diagrams is a big deviation from traditional books on computer architecture. Static circuit diagrams cannot be explored in a hands-on way like the corresponding Verilog model can. In order to understand why I consider this shift so important, one must consider how computer architecture, a subject that has been studied for more than 50 years, has evolved. In the pioneering days computers were constructed by hand. An entire computer could (just about) be described by drawing a circuit diagram. Initially, such d- grams consisted mostly of analogue components before later moving toward d- ital logic gates. The advent of digital electronics led to more complex cells, such as half-adders, ip- ops, and decoders being recognised as useful building blocks.