Introductory Techniques for 3 D Computer Vision

Introductory Techniques for 3 D Computer Vision
Author: Emanuele Trucco,Alessandro Verri
Publsiher: Unknown
Total Pages: 376
Release: 1998
Genre: Computers
ISBN: STANFORD:36105119837941

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This text provides readers with a starting point to understand and investigate the literature of computer vision, listing conferences, journals and Internet sites.

An Introduction to 3D Computer Vision Techniques and Algorithms

An Introduction to 3D Computer Vision Techniques and Algorithms
Author: Boguslaw Cyganek,J. Paul Siebert
Publsiher: John Wiley & Sons
Total Pages: 485
Release: 2011-08-10
Genre: Science
ISBN: 9781119964476

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Computer vision encompasses the construction of integrated vision systems and the application of vision to problems of real-world importance. The process of creating 3D models is still rather difficult, requiring mechanical measurement of the camera positions or manual alignment of partial 3D views of a scene. However using algorithms, it is possible to take a collection of stereo-pair images of a scene and then automatically produce a photo-realistic, geometrically accurate digital 3D model. This book provides a comprehensive introduction to the methods, theories and algorithms of 3D computer vision. Almost every theoretical issue is underpinned with practical implementation or a working algorithm using pseudo-code and complete code written in C++ and MatLab®. There is the additional clarification of an accompanying website with downloadable software, case studies and exercises. Organised in three parts, Cyganek and Siebert give a brief history of vision research, and subsequently: present basic low-level image processing operations for image matching, including a separate chapter on image matching algorithms; explain scale-space vision, as well as space reconstruction and multiview integration; demonstrate a variety of practical applications for 3D surface imaging and analysis; provide concise appendices on topics such as the basics of projective geometry and tensor calculus for image processing, distortion and noise in images plus image warping procedures. An Introduction to 3D Computer Vision Algorithms and Techniques is a valuable reference for practitioners and programmers working in 3D computer vision, image processing and analysis as well as computer visualisation. It would also be of interest to advanced students and researchers in the fields of engineering, computer science, clinical photography, robotics, graphics and mathematics.

An Introduction to 3D Computer Vision Techniques and Algorithms

An Introduction to 3D Computer Vision Techniques and Algorithms
Author: Boguslaw Cyganek,J. Paul Siebert
Publsiher: Wiley-Blackwell
Total Pages: 608
Release: 2018-02-16
Genre: Electronic Book
ISBN: 1119033616

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An Invitation to 3 D Vision

An Invitation to 3 D Vision
Author: Yi Ma,Stefano Soatto,Jana Kosecká,S. Shankar Sastry
Publsiher: Springer Science & Business Media
Total Pages: 542
Release: 2012-11-06
Genre: Computers
ISBN: 9780387217796

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This book introduces the geometry of 3-D vision, that is, the reconstruction of 3-D models of objects from a collection of 2-D images. It details the classic theory of two view geometry and shows that a more proper tool for studying the geometry of multiple views is the so-called rank consideration of the multiple view matrix. It also develops practical reconstruction algorithms and discusses possible extensions of the theory.

3D Computer Graphics

3D Computer Graphics
Author: Samuel R. Buss
Publsiher: Cambridge University Press
Total Pages: 397
Release: 2003-05-19
Genre: Computers
ISBN: 9781139440387

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This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bézier curves and B-splines, ray tracing and radiosity, and intersection testing with rays. Additional topics, covered in less depth, include texture mapping and colour theory. The book covers some aspects of animation, including quaternions, orientation, and inverse kinematics, and includes source code for a Ray Tracing software package. The book is intended for use along with any OpenGL programming book, but the crucial features of OpenGL are briefly covered to help readers get up to speed. Accompanying software is available freely from the book's web site.

Guide to 3D Vision Computation

Guide to 3D Vision Computation
Author: Kenichi Kanatani,Yasuyuki Sugaya,Yasushi Kanazawa
Publsiher: Springer
Total Pages: 321
Release: 2016-12-09
Genre: Computers
ISBN: 9783319484938

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This classroom-tested and easy-to-understand textbook/reference describes the state of the art in 3D reconstruction from multiple images, taking into consideration all aspects of programming and implementation. Unlike other computer vision textbooks, this guide takes a unique approach in which the initial focus is on practical application and the procedures necessary to actually build a computer vision system. The theoretical background is then briefly explained afterwards, highlighting how one can quickly and simply obtain the desired result without knowing the derivation of the mathematical detail. Features: reviews the fundamental algorithms underlying computer vision; describes the latest techniques for 3D reconstruction from multiple images; summarizes the mathematical theory behind statistical error analysis for general geometric estimation problems; presents derivations at the end of each chapter, with solutions supplied at the end of the book; provides additional material at an associated website.

Concise Computer Vision

Concise Computer Vision
Author: Reinhard Klette
Publsiher: Springer Science & Business Media
Total Pages: 441
Release: 2014-01-04
Genre: Computers
ISBN: 9781447163206

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This textbook provides an accessible general introduction to the essential topics in computer vision. Classroom-tested programming exercises and review questions are also supplied at the end of each chapter. Features: provides an introduction to the basic notation and mathematical concepts for describing an image and the key concepts for mapping an image into an image; explains the topologic and geometric basics for analysing image regions and distributions of image values and discusses identifying patterns in an image; introduces optic flow for representing dense motion and various topics in sparse motion analysis; describes special approaches for image binarization and segmentation of still images or video frames; examines the basic components of a computer vision system; reviews different techniques for vision-based 3D shape reconstruction; includes a discussion of stereo matchers and the phase-congruency model for image features; presents an introduction into classification and learning.

Multiple View Geometry in Computer Vision

Multiple View Geometry in Computer Vision
Author: Richard Hartley,Andrew Zisserman
Publsiher: Cambridge University Press
Total Pages: 676
Release: 2004-03-25
Genre: Computers
ISBN: 9781139449144

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A basic problem in computer vision is to understand the structure of a real world scene given several images of it. Techniques for solving this problem are taken from projective geometry and photogrammetry. Here, the authors cover the geometric principles and their algebraic representation in terms of camera projection matrices, the fundamental matrix and the trifocal tensor. The theory and methods of computation of these entities are discussed with real examples, as is their use in the reconstruction of scenes from multiple images. The new edition features an extended introduction covering the key ideas in the book (which itself has been updated with additional examples and appendices) and significant new results which have appeared since the first edition. Comprehensive background material is provided, so readers familiar with linear algebra and basic numerical methods can understand the projective geometry and estimation algorithms presented, and implement the algorithms directly from the book.