Learning C by Developing Games with Unity 2019

Learning C  by Developing Games with Unity 2019
Author: Harrison Ferrone
Publsiher: Packt Publishing Ltd
Total Pages: 326
Release: 2019-03-30
Genre: Computers
ISBN: 9781789536942

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Understand the fundamentals of C# programming and get started with coding from ground up in an engaging and practical manner Key FeaturesBeginner's guide to getting started with software development concepts from a macro levelLeverage the power of the latest C# in solving the complex programming problemsLearn to script and customize your 3D games and implement animation techniques to make them engagingBook Description Learning to program in today’s technical landscape can be a daunting task, especially when faced with the sheer number of languages you have to choose from. Luckily, Learning C# with Unity 2019 removes the guesswork and starts you off on the path to becoming a confident, and competent, programmer using game development with Unity. You’ll start off small by learning the building blocks of programming, from variables, methods, and conditional statements to classes and object-oriented systems. After you have the basics under your belt you’ll explore the Unity interface, creating C# scripts, and translating your newfound knowledge into simple game mechanics. Throughout this journey, you’ll get hands-on experience with programming best practices and macro-level topics such as manager classes and flexible application architecture. By the end of the book, you’ll be familiar with intermediate C# topics like generics, delegates, and events, setting you up to take on projects of your own. What you will learnUnderstand programming fundamentals with practice examples in C#Explore the interface and features of Unity 2019Learn C# programming syntax from scratchCreate a game design document and prototype levelExplore intermediate programming topics and best practicesImplement game mechanics, interactions, and UI elements with C#Who this book is for The book caters to developers and programmers who want to get started with C# programming in a fun and engaging manner. Anyone who wants to build games and script in C# language and Unity can take this book up. No prior programming or Unity experience is required.

Learning C by Developing Games with Unity 2020

Learning C  by Developing Games with Unity 2020
Author: Harrison Ferrone
Publsiher: Packt Publishing Ltd
Total Pages: 356
Release: 2020-08-21
Genre: Computers
ISBN: 9781800204447

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Key Features Understand C# programming basics, terminology, and coding best practices Put your knowledge of C# concepts into practice by building a fun and playable game Come away with a clear direction for taking your C# programming and Unity game development skills to the next level Book DescriptionOver the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.What you will learn Discover easy-to-follow steps and examples for learning C# programming fundamentals Get to grips with creating and implementing scripts in Unity Create basic game mechanics such as player controllers and shooting projectiles using C# Understand the concepts of interfaces and abstract classes Leverage the power of the latest C# features to solve complex programming problems Become familiar with stacks, queues, exceptions, error handling, and other core C# concepts Explore the basics of artificial intelligence (AI) for games and implement them to control enemy behavior Who this book is for If you’re a developer, programmer, hobbyist, or anyone who wants to get started with C# programming in a fun and engaging manner, this book is for you. Prior experience in programming or Unity is not required.

Learning C by Developing Games with Unity 2021

Learning C  by Developing Games with Unity 2021
Author: Harrison Ferrone
Publsiher: Packt Publishing Ltd
Total Pages: 429
Release: 2021-10-29
Genre: Computers
ISBN: 9781801812962

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Learn C# programming from scratch using Unity as a fun and accessible entry point with this updated edition of the bestselling series. Includes invitation to join the online Unity Game Development community to read the book alongside peers, Unity developers/C# programmers and Harrison Ferrone. Purchase of the print or Kindle book includes a free eBook in the PDF format. Key FeaturesLearn C# programming basics, terminology, and coding best practicesBecome confident with Unity fundamentals and features in line with Unity 2021Apply your C# knowledge in practice and build a working first-person shooter game prototype in UnityBook Description The Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language with a wide array of applications in various domains. This bestselling franchise presents a clear path for learning C# programming from the ground up through the world of Unity game development. This sixth edition has been updated to introduce modern C# features with Unity 2021. A new chapter has also been added that covers reading and writing binary data from files, which will help you become proficient in handling errors and asynchronous operations. The book acquaints you with the core concepts of programming in C#, including variables, classes, and object-oriented programming. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, and collisions. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing smart enemies and damage-causing projectiles. By the end of the book, you will have developed the skills to become proficient in C# programming and built a playable game prototype with the Unity game engine. What you will learnFollow simple steps and examples to create and implement C# scripts in UnityDevelop a 3D mindset to build games that come to lifeCreate basic game mechanics such as player controllers and shooting projectiles using C#Divide your code into pluggable building blocks using interfaces, abstract classes, and class extensionsBecome familiar with stacks, queues, exceptions, error handling, and other core C# conceptsLearn how to handle text, XML, and JSON data to save and load your game dataExplore the basics of AI for games and implement them to control enemy behaviorWho this book is for If you're a developer, programmer, hobbyist, or anyone who wants to get started with Unity and C# programming in a fun and engaging manner, this book is for you. You'll still be able to follow along if you don't have programming experience, but knowing the basics will help you get the most out of this book.

Learning C by Developing Games with Unity 2020

Learning C  by Developing Games with Unity 2020
Author: Harrison Ferrone
Publsiher: Unknown
Total Pages: 0
Release: 2020
Genre: COMPUTERS
ISBN: OCLC:1314088688

Download Learning C by Developing Games with Unity 2020 Book in PDF, Epub and Kindle

Get to grips with coding in C# and build simple 3D games with Unity from the ground up with this updated fifth edition of the bestselling guideKey FeaturesUnderstand C# programming basics, terminology, and coding best practicesPut your knowledge of C# concepts into practice by building a fun and playable gameCome away with a clear direction for taking your C# programming and Unity game development skills to the next levelBook DescriptionOver the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you'll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you've got to grips with C# programming, you'll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you'll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you'll be able to leverage the C# language to build your own real-world Unity game development projects.What you will learnDiscover easy-to-follow steps and examples for learning C# programming fundamentalsGet to grips with creating and implementing scripts in UnityCreate basic game mechanics such as player controllers and shooting projectiles using C#Understand the concepts of interfaces and abstract classesLeverage the power of the latest C# features to solve complex programming problemsBecome familiar with stacks, queues, exceptions, error handling, and other core C# conceptsExplore the basics of artificial intelligence (AI) for games and implement them to control enemy behaviorWho this book is forIf you're a developer, programmer, hobbyist, or anyone who wants to get started with C# programming in a fun and engaging manner, this book is for you. Prior experience in programming or Unity is not required.

Learning C by Developing Games with Unity

Learning C  by Developing Games with Unity
Author: Moaml Mohmmed,Emma William
Publsiher: Unknown
Total Pages: 320
Release: 2020-10-27
Genre: Electronic Book
ISBN: 9798554180910

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Learning C# by Developing Games with Unity C# Programming for Unity Game DevelopmentAbout this bookNever before has the video game market been at a better time. There are currently many platforms available and the emergence of mobile devices has revolutionized the sector.The existence of multiple platforms implies great challenges for developers in decision making, both in the choice of platforms and in the sizing of work teams, One solution to these problems is to use a game engine, and without a doubt the most popular and used engine of the moment is Unity, Unity is the most popular engine for reasons such as its powerful tools, its ability to generate games on more than 20 different platforms, its excellent learning curve and the hundreds of add-ons available to it developed by third parties.What you'll learnIn this book you will learn in a practical way with numerous examples that will guide you step by step: Getting to know the Unity interface Learn C# programming syntax from scratch What the fundamental elements of the Unity engine are Understand programming fundamentals with practice examples in C# Explore the interface and features of Unity Create a game design document and prototype level Explore intermediate programming topics and best practices Implement game mechanics, interactions, and UI elements with C# develop your first games

Learning C by Developing Games with Unity 3D

Learning C  by Developing Games with Unity 3D
Author: Terry Norton
Publsiher: Packt Publishing Ltd
Total Pages: 457
Release: 2013-09-25
Genre: Computers
ISBN: 9781849696593

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This book uses the learning-by-example approach. It takes simple examples from games to introduce all the main concepts of programming in an easy-to-digest and immediately recognizable way.This book is for the total beginner to any type of programming, focusing on the writing of C# code and scripts only. There are many parts that make up the Unity game engine. It is assumed that the reader already knows their way around Unity's user interface. The code editor used in this book is the MonoDevelop editor supplied by Unity.

Learning C by Developing Games with Unity

Learning C  by Developing Games with Unity
Author: Mem Lnc,Emma William
Publsiher: Unknown
Total Pages: 320
Release: 2020-08-07
Genre: Electronic Book
ISBN: 9798673299517

Download Learning C by Developing Games with Unity Book in PDF, Epub and Kindle

Learning C# by Developing Games with Unity C# Programming for Unity Game DevelopmentAbout this bookNever before has the video game market been at a better time. There are currently many platforms available and the emergence of mobile devices has revolutionized the sector.The existence of multiple platforms implies great challenges for developers in decision making, both in the choice of platforms and in the sizing of work teams, One solution to these problems is to use a game engine, and without a doubt the most popular and used engine of the moment is Unity, Unity is the most popular engine for reasons such as its powerful tools, its ability to generate games on more than 20 different platforms, its excellent learning curve and the hundreds of add-ons available to it developed by third parties.What you'll learnIn this book you will learn in a practical way with numerous examples that will guide you step by step: Getting to know the Unity interface Learn C# programming syntax from scratch What the fundamental elements of the Unity engine are Understand programming fundamentals with practice examples in C# Explore the interface and features of Unity Create a game design document and prototype level Explore intermediate programming topics and best practices Implement game mechanics, interactions, and UI elements with C# develop your first games

Learning C by Developing Games with Unity 2021 Sixth Edition

Learning C  by Developing Games with Unity 2021   Sixth Edition
Author: Harrison Ferrone
Publsiher: Unknown
Total Pages: 428
Release: 2021-10-29
Genre: Electronic Book
ISBN: 1801813949

Download Learning C by Developing Games with Unity 2021 Sixth Edition Book in PDF, Epub and Kindle

Learn C# programming from scratch using Unity as a fun and accessible entry point with this updated edition of the bestselling series Key Features: Learn C# programming basics, terminology, and coding best practices Become confident with Unity fundamentals and features in line with Unity 2021 Apply your C# knowledge in practice and build a working first-person shooter game prototype in Unity Book Description: The Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language with a wide array of applications in various domains. This bestselling franchise presents a clear path for learning C# programming from the ground up through the world of Unity game development. This sixth edition has been updated to introduce modern C# features with Unity 2021, including the new Unity Input Manager and animating with code. A new chapter has also been added that covers reading and writing binary data from files, which will help you become proficient in handling errors and asynchronous operations. The book acquaints you with the core concepts of programming in C#, including variables, classes, and object-oriented programming. You will explore the fundamentals of Unity game development including game design, lighting basics, player movement, camera controls, and collisions. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing smart enemies and damage-causing projectiles. By the end of the book, you will have developed the skills to become proficient in C# programming and built a playable game prototype with the Unity game engine. What You Will Learn: Follow simple steps and examples to create and implement C# scripts in Unity Develop a 3D mindset to build games that come to life Create basic game mechanics such as player controllers and shooting projectiles using C# Divide your code into pluggable building blocks using interfaces, abstract classes, and class extensions Become familiar with stacks, queues, exceptions, error handling, and other core C# concepts Learn how to handle text, XML, and JSON data to save and load your game data Explore the basics of AI for games and implement them to control enemy behavior Who this book is for: If you're a developer, programmer, hobbyist, or anyone who wants to get started with C# programming in a fun and engaging manner, this book is for you. Prospective Unity game developers will also find this title useful. No prior experience in programming or Unity required.