Learning Ray

Learning Ray
Author: Max Pumperla,Edward Oakes,Richard Liaw
Publsiher: "O'Reilly Media, Inc."
Total Pages: 274
Release: 2023-02-13
Genre: Computers
ISBN: 9781098117191

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Get started with Ray, the open source distributed computing framework that simplifies the process of scaling compute-intensive Python workloads. With this practical book, Python programmers, data engineers, and data scientists will learn how to leverage Ray locally and spin up compute clusters. You'll be able to use Ray to structure and run machine learning programs at scale. Authors Max Pumperla, Edward Oakes, and Richard Liaw show you how to build machine learning applications with Ray. You'll understand how Ray fits into the current landscape of machine learning tools and discover how Ray continues to integrate ever more tightly with these tools. Distributed computation is hard, but by using Ray you'll find it easy to get started. Learn how to build your first distributed applications with Ray Core Conduct hyperparameter optimization with Ray Tune Use the Ray RLlib library for reinforcement learning Manage distributed training with the Ray Train library Use Ray to perform data processing with Ray Datasets Learn how work with Ray Clusters and serve models with Ray Serve Build end-to-end machine learning applications with Ray AIR

The Ray Tracer Challenge

The Ray Tracer Challenge
Author: Jamis Buck
Publsiher: Unknown
Total Pages: 292
Release: 2019
Genre: Computers
ISBN: 1680502719

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Brace yourself for a fun challenge: build a photorealistic 3D renderer from scratch! In just a couple of weeks, build a ray tracer that renders beautiful scenes with shadows, reflections, refraction effects, and subjects composed of various graphics primitives: spheres, cubes, cylinders, triangles, and more. With each chapter, implement another piece of the puzzle and move the renderer forward. Use whichever language and environment you prefer, and do it entirely test-first, so you know it's correct.

Mastering Machine Learning with Spark 2 x

Mastering Machine Learning with Spark 2 x
Author: Alex Tellez,Max Pumperla,Michal Malohlava
Publsiher: Packt Publishing Ltd
Total Pages: 334
Release: 2017-08-31
Genre: Computers
ISBN: 9781785282416

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Unlock the complexities of machine learning algorithms in Spark to generate useful data insights through this data analysis tutorial About This Book Process and analyze big data in a distributed and scalable way Write sophisticated Spark pipelines that incorporate elaborate extraction Build and use regression models to predict flight delays Who This Book Is For Are you a developer with a background in machine learning and statistics who is feeling limited by the current slow and “small data” machine learning tools? Then this is the book for you! In this book, you will create scalable machine learning applications to power a modern data-driven business using Spark. We assume that you already know the machine learning concepts and algorithms and have Spark up and running (whether on a cluster or locally) and have a basic knowledge of the various libraries contained in Spark. What You Will Learn Use Spark streams to cluster tweets online Run the PageRank algorithm to compute user influence Perform complex manipulation of DataFrames using Spark Define Spark pipelines to compose individual data transformations Utilize generated models for off-line/on-line prediction Transfer the learning from an ensemble to a simpler Neural Network Understand basic graph properties and important graph operations Use GraphFrames, an extension of DataFrames to graphs, to study graphs using an elegant query language Use K-means algorithm to cluster movie reviews dataset In Detail The purpose of machine learning is to build systems that learn from data. Being able to understand trends and patterns in complex data is critical to success; it is one of the key strategies to unlock growth in the challenging contemporary marketplace today. With the meteoric rise of machine learning, developers are now keen on finding out how can they make their Spark applications smarter. This book gives you access to transform data into actionable knowledge. The book commences by defining machine learning primitives by the MLlib and H2O libraries. You will learn how to use Binary classification to detect the Higgs Boson particle in the huge amount of data produced by CERN particle collider and classify daily health activities using ensemble Methods for Multi-Class Classification. Next, you will solve a typical regression problem involving flight delay predictions and write sophisticated Spark pipelines. You will analyze Twitter data with help of the doc2vec algorithm and K-means clustering. Finally, you will build different pattern mining models using MLlib, perform complex manipulation of DataFrames using Spark and Spark SQL, and deploy your app in a Spark streaming environment. Style and approach This book takes a practical approach to help you get to grips with using Spark for analytics and to implement machine learning algorithms. We'll teach you about advanced applications of machine learning through illustrative examples. These examples will equip you to harness the potential of machine learning, through Spark, in a variety of enterprise-grade systems.

Scenario based Learning

Scenario based Learning
Author: Ray Jimenez
Publsiher: Lulu.com
Total Pages: 216
Release: 2009
Genre: Computers
ISBN: 9780979184741

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Deep Learning and the Game of Go

Deep Learning and the Game of Go
Author: Kevin Ferguson,Max Pumperla
Publsiher: Simon and Schuster
Total Pages: 611
Release: 2019-01-06
Genre: Computers
ISBN: 9781638354017

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Summary Deep Learning and the Game of Go teaches you how to apply the power of deep learning to complex reasoning tasks by building a Go-playing AI. After exposing you to the foundations of machine and deep learning, you'll use Python to build a bot and then teach it the rules of the game. Foreword by Thore Graepel, DeepMind Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology The ancient strategy game of Go is an incredible case study for AI. In 2016, a deep learning-based system shocked the Go world by defeating a world champion. Shortly after that, the upgraded AlphaGo Zero crushed the original bot by using deep reinforcement learning to master the game. Now, you can learn those same deep learning techniques by building your own Go bot! About the Book Deep Learning and the Game of Go introduces deep learning by teaching you to build a Go-winning bot. As you progress, you'll apply increasingly complex training techniques and strategies using the Python deep learning library Keras. You'll enjoy watching your bot master the game of Go, and along the way, you'll discover how to apply your new deep learning skills to a wide range of other scenarios! What's inside Build and teach a self-improving game AI Enhance classical game AI systems with deep learning Implement neural networks for deep learning About the Reader All you need are basic Python skills and high school-level math. No deep learning experience required. About the Author Max Pumperla and Kevin Ferguson are experienced deep learning specialists skilled in distributed systems and data science. Together, Max and Kevin built the open source bot BetaGo. Table of Contents PART 1 - FOUNDATIONS Toward deep learning: a machine-learning introduction Go as a machine-learning problem Implementing your first Go bot PART 2 - MACHINE LEARNING AND GAME AI Playing games with tree search Getting started with neural networks Designing a neural network for Go data Learning from data: a deep-learning bot Deploying bots in the wild Learning by practice: reinforcement learning Reinforcement learning with policy gradients Reinforcement learning with value methods Reinforcement learning with actor-critic methods PART 3 - GREATER THAN THE SUM OF ITS PARTS AlphaGo: Bringing it all together AlphaGo Zero: Integrating tree search with reinforcement learning

Learning from Nature How to Design New Implantable Biomaterials From Biomineralization Fundamentals to Biomimetic Materials and Processing Routes

Learning from Nature How to Design New Implantable Biomaterials  From Biomineralization Fundamentals to Biomimetic Materials and Processing Routes
Author: Rui L. Reis,S. Weiner
Publsiher: Springer Science & Business Media
Total Pages: 240
Release: 2005-12-29
Genre: Technology & Engineering
ISBN: 9781402026485

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The development of materials for any replacement or regeneration application should be based on the thorough understanding of the structure to be substituted. This is true in many fields, but particularly exigent in substitution and regeneration medicine. The demands upon the material properties largely depend on the site of application and the function it has to restore. Ideally, a replacement material should mimic the living tissue from a mechanical, chemical, biological and functional point of view. Of course this is much easier to write down than to implement in clinical practice. Mineralized tissues such as bones, tooth and shells have attracted, in the last few years, considerable interest as natural anisotropic composite structures with adequate mechanical properties. In fact, Nature is and will continue to be the best materials scientist ever. Who better than nature can design complex structures and control the intricate phenomena (processing routes) that lead to the final shape and structure (from the macro to the nano level) of living creatures? Who can combine biological and physico-chemical mechanisms in such a way that can build ideal structure-properties relationships? Who, else than Nature, can really design smart structural components that respond in-situ to exterior stimulus, being able of adapting constantly their microstructure and correspondent properties? In the described philosophy line, mineralized tissues and biomineralization processes are ideal examples to learn-from for the materials scientist of the future.

Ray Tracing from the Ground Up

Ray Tracing from the Ground Up
Author: Kevin Suffern
Publsiher: CRC Press
Total Pages: 784
Release: 2016-04-19
Genre: Computers
ISBN: 9781439864340

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With the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for interactive and animated rendering. This book takes readers through the whole process of building a modern ray tracer from scratch in C++. All concepts and processes are explained in detail with the aid o

Resources in Education

Resources in Education
Author: Anonim
Publsiher: Unknown
Total Pages: 1020
Release: 1989
Genre: Education
ISBN: UOM:39015021468817

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