Liam Wins the Game Sometimes

Liam Wins the Game  Sometimes
Author: Jane Whelen Banks
Publsiher: Jessica Kingsley Publishers
Total Pages: 34
Release: 2008-10-01
Genre: Juvenile Fiction
ISBN: 9781843108986

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Liam learns how to lose a game without being rude.

Lovable Liam

Lovable Liam
Author: Jane Whelen Banks
Publsiher: Jessica Kingsley Pub
Total Pages: 56
Release: 2008-11-15
Genre: Juvenile Fiction
ISBN: 1843109077

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This set of six books follows the everyday adventures of Liam as he tries to make sense of the world around him. Covering topics such as how to greet friends appropriately, how to apologise and how to lose with grace, children can learn with Liam about basic social skills and how to cope with a variety of situations.Vibrant, colourful and lively, this collection's positive messages and advice are ideal for young children wanting to understand about growing up and how relationships work.This set includes the following books:Lovable Liam 978 1 84310 899 3 32pp Liam Says "Hi"978 1 84310 901 332ppLiam Goes Poo in the Toilet 978 1 84310 900 6 32pp Liam Says "Sorry" 978 1 84310 903 7 32ppLiam Knows What To Do When Kids Act Snitty978 1 84310 902 032ppLiam Wins the Game Sometimes978 1 84310 898 632pp

The Art of Failure

The Art of Failure
Author: Jesper Juul
Publsiher: MIT Press
Total Pages: 173
Release: 2016-09-02
Genre: Games & Activities
ISBN: 9780262529952

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A gaming academic offers a “fascinating” exploration of why we play video games—despite the unhappiness we feel when we fail at them (Boston Globe) We may think of video games as being “fun,” but in The Art of Failure, Jesper Juul claims that this is almost entirely mistaken. When we play video games, our facial expressions are rarely those of happiness or bliss. Instead, we frown, grimace, and shout in frustration as we lose, or die, or fail to advance to the next level. Humans may have a fundamental desire to succeed and feel competent, but game players choose to engage in an activity in which they are nearly certain to fail and feel incompetent. So why do we play video games even though they make us unhappy? Juul examines this paradox. In video games, as in tragic works of art, literature, theater, and cinema, it seems that we want to experience unpleasantness even if we also dislike it. Reader or audience reaction to tragedy is often explained as catharsis, as a purging of negative emotions. But, Juul points out, this doesn't seem to be the case for video game players. Games do not purge us of unpleasant emotions; they produce them in the first place. What, then, does failure in video game playing do? Juul argues that failure in a game is unique in that when you fail in a game, you (not a character) are in some way inadequate. Yet games also motivate us to play more, in order to escape that inadequacy, and the feeling of escaping failure (often by improving skills) is a central enjoyment of games. Games, writes Juul, are the art of failure: the singular art form that sets us up for failure and allows us to experience it and experiment with it. The Art of Failure is essential reading for anyone interested in video games, whether as entertainment, art, or education.

Liam Says Sorry

Liam Says  Sorry
Author: Jane Whelen-Banks
Publsiher: Jessica Kingsley Publishers
Total Pages: 34
Release: 2008-11-15
Genre: Psychology
ISBN: 9781846428715

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Liam has a wonderful big brother called Jamie. Liam and Jamie play lots of fun things together, like computer battle games, sword fighting and pillow boffing. Liam's favourite game though is wrestling. One day when they were wrestling, Jamie had Liam pinned on the ground. Liam got frustrated and whacked Jamie on the nose. Making mistakes goes hand in hand with learning. It is a fact of life to which none of us are immune. Yet it is not our mistakes but how we deal with them that truly defines who we are. In Liam Says "Sorry" Liam impulsively whacks his brother on the nose and ruins an otherwise joyful round of wrestling. Wanting desperately to resume the game and win favour with his brother, Liam accepts responsibility for his blunder and apologises. His brother forgives him, and apologises too and the wrestling at last can be resumed. Good job Liam! Vibrant, colourful and lively, this book's positive messages and advice are ideal for young children wanting to understand social situations or how friendships work.

100 Ideas for Primary Teachers Supporting Pupils with Autism

100 Ideas for Primary Teachers  Supporting Pupils with Autism
Author: Francine Brower
Publsiher: Bloomsbury Publishing
Total Pages: 144
Release: 2019-03-21
Genre: Education
ISBN: 9781472961556

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100 Ideas for Primary Teachers: Supporting Pupils with Autism is an essential resource filled with tried-and-tested ideas to best support the learning and development of pupils on the autism spectrum, in both mainstream and special schools. The reported incidence of autism has risen dramatically in recent decades and the agenda for 'inclusion' has necessitated a greater understanding of autism in primary schools. However, already stretched school budgets mean that staff are often unable to access courses for further training in this area. Francine Brower uses her extensive experience and expertise to present 100 practical ideas to enhance learning and development by focusing on the needs of the individual pupil. This dip-in-and-out book offers ways to enable teachers to better understand autism and how they can create a more supportive learning environment. There are also strategies to help children develop their communication and social skills, and become more confident and independent as individuals.

Ludopolitics

Ludopolitics
Author: Liam Mitchell
Publsiher: John Hunt Publishing
Total Pages: 264
Release: 2018-12-14
Genre: Computers
ISBN: 9781785354892

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What can videogames tell us about the politics of contemporary technoculture, and how are designers and players responding to its impositions? To what extent do the technical features of videogames index our assumptions about what exists and what is denied that status? And how can we use games to identify and shift those assumptions without ever putting down the controller? Ludopolitics responds to these questions with a critique of one of the defining features of modern technology: the fantasy of control. Videogames promise players the opportunity to map and master worlds, offering closed systems that are perfect in principle if not in practice. In their numerical, rule-bound, and goal-oriented form, they express assumptions about both the technological world and the world as such. More importantly, they can help us identify these assumptions and challenge them. Games like Spec Ops: The Line, Braid, Undertale, and Bastion, as well as play practices like speedrunning, theorycrafting, and myth-making provide an aesthetic means of mounting a political critique of the pursuit and valorization of technological control.

Forever Mason

Forever Mason
Author: Heidi McLaughlin
Publsiher: Heidi McLaughlin
Total Pages: 402
Release: 2021-12-27
Genre: Fiction
ISBN: 9182736450XXX

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Mason Powell. Best friend. Boyfriend. Husband. Father. He’s the young man you know but have never met. He’s the man who chose love over friendship. He’s the man who would do anything for his family and friends. He’s the man who stepped up when someone wasn’t there. He’s the man who has a story to tell. Be there when Mason tells his life story. Be there when Mason falls in love with Katelyn. Be there when Mason makes the fateful decision that ends his friendship with Liam Westbury. Be there when his life changes forever. Be there when . . .

Liam Likes to Play

Liam Likes to Play
Author: Nicole Bly
Publsiher: AuthorHouse
Total Pages: 53
Release: 2011-03-21
Genre: Juvenile Nonfiction
ISBN: 9781468599305

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Liam Likes to Play is a story written about a unique Sheltie, who loves to run, catch, and play. In Liam Likes to Play, Liam plays his best game of baseball. He hits, runs, and slides. Read this story to find out if the Shelties win the game. Liam enjoys volleyball. He smacks the ball with his long nose. Sometimes he even hits the ball with his head. Does the volleyball make it over the net? Liam is also a soccer goalie. He tries to block the ball before it goes into the net. He uses his body, and his head to be sure the other team does not score a goal. Is he successful? Liam absolutely loves catching balls. His favorite is the football. Liam plays wide receiver in this story. When the quarterback looks down the football field, it's his receiver, Liam that he seeks out. Liam catches the football but does he score? This book includes every sport Liam likes to play. Purchase this book and turn the pages to the most vivid, real time story about the Sheltie named Liam.