Liber Des Goules The Book of Ghouls

Liber Des Goules   The Book of Ghouls
Author: Glenys Ngaire McGhee,Richard Dansky,Cynthia Summers
Publsiher: White Wolf Games Studio
Total Pages: 0
Release: 1997
Genre: Vampire (Game)
ISBN: 1565045076

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Very few games seek to redefine the conventions of roleplaying as does the Mind's Eye Theatre line. There are no tables or dice involved in Mind's Eye Theatre games. Instead, you become a part of the story. You assume the role of your character as soon as you step through the door, enacting every action, movement and gesture. For the purposes of the game, you are your character. The Mind's Eye rules for playing vampires' human pawns.

Minds Eye Theatre Journal

Minds Eye Theatre Journal
Author: White Wolf Games Studio,White Wolf Publishing Staff
Publsiher: White Wolf Games Studio
Total Pages: 84
Release: 1999-05-31
Genre: Fiction
ISBN: 1565047788

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Very few games seek to redefine the conventions of roleplaying as does the Mind's Eye Theatre line. There are no tables or dice involved in Mind's Eye Theatre games. Instead, you become a part of the story. You assume the role of your character as soon as you step through the door, enacting every action, movement and gesture. For the purposes of the game, you are your character. The quarterly magazine of new rules, plots and ideas for Mind's Eye.

The Hunter s Tools

The Hunter s Tools
Author: Coranth Gryphon
Publsiher: White Wolf Games Studio
Total Pages: 300
Release: 1999-04-30
Genre: Fiction
ISBN: 1565045874

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Very few games seek to redefine the conventions of roleplaying as does the Mind's Eye Theatre line. There are no tables or dice involved in Mind's Eye Theatre games. Instead, you become a part of the story. You assume the role of your character as soon as you step through the door, enacting every action, movement and gesture. For the purposes of the game, you are your character. More rules for tracking and tricking the undead in live-action games.

Forthcoming Books

Forthcoming Books
Author: Rose Arny
Publsiher: Unknown
Total Pages: 1608
Release: 1997
Genre: American literature
ISBN: UOM:39015023733077

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Laws of the Hunt

Laws of the Hunt
Author: John Wick
Publsiher: White Wolf Games Studio
Total Pages: 188
Release: 1998-11
Genre: Comics & Graphic Novels
ISBN: 156504505X

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The World of Darkness is the setting for all of the games in the Storyteller series, and for several fiction books. Game books listed with this icon belong to specific game lines, but together contain information that applies to the entire World of Darkness. Sick of Kindred preying on your city? Sick of Garou and wraiths running riot through your streets? Help is here. Laws of the Hunt provides what you need to hunt down everything from vampires to Risen, changelings to Glass Walkers. You might even live to tell about it. With rules for hunter character creation, and updated and revised Numina, Laws of the Hunt helps humans take back the night.

Ghouls

Ghouls
Author: Peter Haining
Publsiher: Unknown
Total Pages: 135
Release: 1989-11-01
Genre: Fiction
ISBN: 0880293144

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Books in Print

Books in Print
Author: Anonim
Publsiher: Unknown
Total Pages: 2432
Release: 1991
Genre: American literature
ISBN: STANFORD:36105022609999

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Strange Aeon 2nd Edition

Strange Aeon 2nd Edition
Author: Forever People
Publsiher: Lulu.com
Total Pages: 366
Release: 2017-03-10
Genre: Electronic Book
ISBN: 9781326964733

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""The Mist meets Silent Hill meets Lovecraft meets Doctor Who... a uniquely terrifying game."" Lovecraft's strange aeons are here. The stars were right and yes, in time even death may die. Humanity exists on the precipice, a handful of survivors teetering on the brink of extinction. The dominion of Earth is lost. The Old Ones have returned. Strange Aeon is a roleplaying game in which you, the player, take on the role of survivor and scavenger in a terrifying post-apocalypse setting. With the help of fellow players you must remain alive while battling the forces of the mythos, enduring the toxic fumes of the Morbus mist and the ever crumbling state of human civilisation. You have only one advantage over the other humans still clinging to life in the aftermath of The Event; you have in your possession a mythos relic known as The Celestial Sphere. With the sorcery contained in this artefact you can travel through time, into future and past versions of the Earth.