Librarian s Guide to Passive Programming

Librarian s Guide to Passive Programming
Author: Emily T. Wichman
Publsiher: Bloomsbury Publishing USA
Total Pages: 173
Release: 2012-03-07
Genre: Language Arts & Disciplines
ISBN: 9781598848960

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Learn the concept of passive programming and get started easily with plans for implementing a wide array of intergenerational programs in libraries with this professional primer. Libraries are an integral part of the community, a fact that can often be overlooked in today's world of home-based online research. Passive programs encourage patrons to linger—either in the library or on the library's website—and promote a connection to the library's collections, its services, and the community. Librarian's Guide to Passive Programming: Easy and Affordable Activities for All Ages presents plans for 32 passive programs designed to capture the attention of library patrons. Each chapter—which contains programs grouped thematically—details the steps necessary to reproduce the programs, and includes supporting handouts, activities, and photographs. This helpful guide also examines what passive programming is, why passive programming is relevant, and offers strategies across all aspects of its implementation—from developing program ideas to evaluating program success.

Library Programming Made Easy

Library Programming Made Easy
Author: Michelle Demeter,Haley K. Holmes
Publsiher: Rowman & Littlefield
Total Pages: 180
Release: 2019-04-30
Genre: Language Arts & Disciplines
ISBN: 9781538117026

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This book provides in-depth practical advice and examples of public and academic library programming activities. Included in this volume are methods for identifying target audiences, activities and ways to find and generate even more ideas, tools for assessment and budgeting, and tips on planning programs from inception to execution.

The Passive Programming Playbook

The Passive Programming Playbook
Author: Paula Willey,Andria L. Amaral
Publsiher: Bloomsbury Publishing USA
Total Pages: 200
Release: 2021-05-11
Genre: Education
ISBN: 9798216126980

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This book offers 101 passive programming ideas that are extendable, adaptable, customizable, and above all, stealable-so your passive programming never runs dry. Passive programming is a cheap, quick, fun way to make all library customers feel like part of the community. It can support reading initiatives, foster family engagement, encourage visit frequency, and coax interaction out of library lurkers-while barely making a dent in your programming budget. Passive programming can be targeted at children, teens, adults, or seniors; used to augment existing programs; and executed in places where staff-led programming can't reach. It can be light-footed, spontaneous, and easily deployed to reflect and respond to current news, media, library events, and even the weather. But even passive programming pros run out of ideas sometimes, and when that happens, they want a fresh, funny source of inspiration.

STEM Programming for All Ages

STEM Programming for All Ages
Author: Chantale Pard
Publsiher: Rowman & Littlefield
Total Pages: 186
Release: 2018-08-15
Genre: Language Arts & Disciplines
ISBN: 9781538108178

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STEM Programming will show new and exciting examples of how libraries are implementing STEM education. It is a guide on how to start or improve your own STEM programming with little or no budget, even if you’re not a scientist or mathematician.

Librarian s Guide to Games and Gamers

Librarian s Guide to Games and Gamers
Author: Michelle Goodridge,Matthew J. Rohweder
Publsiher: Bloomsbury Publishing USA
Total Pages: 204
Release: 2021-11-15
Genre: Language Arts & Disciplines
ISBN: 9798216110958

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Helps librarians who are not themselves seasoned gamers to better understand the plethora of gaming products available and how they might appeal to library users. As games grow ever-more ubiquitous in our culture and communities, they have become popular staples in public library collections and are increasing in prominence in academic ones. Many librarians, especially those who are not themselves gamers or are only acquainted with a handful of games, are ill-prepared to successfully advise patrons who use games. This book provides the tools to help adult and youth services librarians to better understand the gaming landscape and better serve gamers in discovery of new games—whether they are new to gaming or seasoned players—through advisory services. This book maps all types of games—board, roleplaying, digital, and virtual reality—providing all the information needed to understand and appropriately recommend games to library users. Organized by game type, hundreds of descriptions offer not only bibliographic information (title, publication date, series, and format/platform), but genre classifications, target age ranges for players, notes on gameplay and user behavior type, and short descriptions of the game's basic premise and appeals.

The Big Sourcebook of Free and Low Cost Library Programming

The Big Sourcebook of Free and Low Cost Library Programming
Author: Ellyssa Kroski
Publsiher: American Library Association
Total Pages: 229
Release: 2024-03-11
Genre: Language Arts & Disciplines
ISBN: 9780838939697

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There’s no need to spend hours trying to come up with creative programming ideas—bestselling library activity guru Kroski has already done all the hard work for you! Largely drawn from contributions by library workers across the country, this e-book is a cornucopia of ready-to-go activities, easily accessible resources, and adaptable tools for inspiring countless fun and engaging programs at your library. Best of all, these exciting low cost/no-cost library programs can be implemented using only free resources. Offering a broad selection of ideas for adults, tweens, and younger children that can be tailored to a variety of contexts, inside this sourcebook you’ll discover seniors and older adult programming resources on such topics as genealogy, financial literacy, lifelong learning, gardening, and health and wellness; career, ESL/literacy, and "just for fun" programs and book clubs perfect for adults; young adult programming resources such as the Book to Action toolkit, YALSA’s Teen Programming Guidelines, literacy and educational resources, computers and coding activities, live action roleplaying games (LARPS), and many more; free resources to teach financial responsibility to toddlers, lesson plans from NASA, resources to host an Earth Day event incorporating a “free trees for kids” program, StoryWalks and more ideas for children; makerspace, STEM, and art programming resources; Pinterest boards, idea lists, writing prompts, coloring pages, free books, and passive programming downloadables and printables; information about more than two dozen grant opportunities for funding programs; and planning templates, marketing tips, assessment resources, and tools for brainstorming and productivity.

Yoga and Meditation at the Library

Yoga and Meditation at the Library
Author: Jenn Carson
Publsiher: Rowman & Littlefield
Total Pages: 185
Release: 2019-05-15
Genre: Language Arts & Disciplines
ISBN: 9781538116883

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Yoga and meditation have a proven track record of lowering stress levels, helping to treat mental health issues such as depression and post-traumatic stress disorder, building community, and contributing to an overall sense of wellbeing in their practitioners. According to recent surveys, 1/4 of North American libraries have offered meditation programs and 2/3 have offered yoga classes. Carson, a professional yoga teacher and library director, has been leading yoga and meditation programs in schools and libraries for over a decade, and she presents this guidebook to give others the tools for serving library patrons of all ages and abilities. Inside Yoga and Meditation at the Library, you will find 21 program models, including choreographed yoga sequences complete with pictures, passive program ideas, alternative collections suggestions, budget considerations, literacy tie-ins, and checklists for prep, teardown, and follow-up, as well as advice from real-world program delivery. Chapters include: What are Mindfulness and Meditation? What is Yoga? Implementing Yoga and Meditation Programs in Your Library Choosing Resources and Designing Spaces Passive Programs and Alternative Collections Policies and Procedures for Avoiding and Handling Problems Yoga and Meditation for the Early Years Yoga and Meditation for Elementary-Age Students Yoga and Meditation for Teens and Young Adults Yoga and Meditation for Adults and Seniors Yoga for Every Body: Inclusive Programming through Outreach and Inreach This book is for any programming librarian, administrator, yoga and meditation teacher, or outreach coordinator looking to boost circulation stats, program numbers, literacy rates, and foster health and wellness in their community.

Great Library Events

Great Library Events
Author: Mary Grace Flaherty
Publsiher: Rowman & Littlefield
Total Pages: 143
Release: 2021-04-17
Genre: Language Arts & Disciplines
ISBN: 9781538137062

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Libraries and library staff are constantly in the process of expanding and adapting services in order to remain responsive to their varied user communities. As part of this trend, there is an increasing emphasis on providing a wide variety of programs and events; this service expansion has been met with broad enthusiasm by library users everywhere. Great Library Events: From Planning to Promotion to Evaluation, with its holistic approach to program provision, serves as an indispensable companion for anyone responsible for event or program planning in their organization. The guide moves through a program’s lifecycle, beginning with the initial steps of defining an event’s scope, ensuring inclusivity, and constructing measurable objectives. It follows with practical considerations such as finding funding, publicizing, assessing outcomes, reporting, and using data to keep the program cycle going. To support each of these steps, and to help ensure successful initiatives, practical examples, templates, and tools are provided throughout. While this book is aimed at library managers and programming staff, it will be helpful for anyone responsible for event or program planning in their organization, whether they are new to the task or seasoned professionals.