The Lost Books of the Odyssey

The Lost Books of the Odyssey
Author: Zachary Mason
Publsiher: Farrar, Straus and Giroux
Total Pages: 240
Release: 2010-04-01
Genre: Fiction
ISBN: 1429952490

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A BRILLIANT AND BEGUILING REIMAGINING OF ONE OF OUR GREATEST MYTHS BY A GIFTED YOUNG WRITER Zachary Mason's brilliant and beguiling debut novel, The Lost Books of the Odyssey, reimagines Homer's classic story of the hero Odysseus and his long journey home after the fall of Troy. With brilliant prose, terrific imagination, and dazzling literary skill, Mason creates alternative episodes, fragments, and revisions of Homer's original that taken together open up this classic Greek myth to endless reverberating interpretations. The Lost Books of the Odyssey is punctuated with great wit, beauty, and playfulness; it is a daring literary page-turner that marks the emergence of an extraordinary new talent.

Lost Odyssey

Lost Odyssey
Author: Casey Loe,Chris Shepperd
Publsiher: Prima Games
Total Pages: 0
Release: 2008-02
Genre: Computer adventure games
ISBN: 0761558802

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•Full Walkthrough for All Four Discs:Solve the mystery of Kaim's immortality. All side quests, optional areas, and super bosses revealed. •Complete Area Maps:Detailed maps reveal every hidden item, invisible chest, and treasure-hunting spot. •Full Data on Every Boss and Monster:Learn the weaknesses of each foe and discover elaborate strategies for beatingLost Odyssey's challenging boss monsters. •All Rings, Skills, and Accessories Revealed:Learn deadly skill combos and find the hidden accessories that hold the game's most powerful abilities. •Find Every Slot Seed:Max out your immortals by earning all 48 Slot Seeds. •Earn All 1,000G Worth of Achievements:Everything you need to know to completely masterLost Odysseyand earn every Achievement on the way. •Complete the Thousand Years of Dreams:Solve Kaim's mystery by finding each of his hidden dreams.

Focus On 100 Most Popular Unreal Engine Games

Focus On  100 Most Popular Unreal Engine Games
Author: Wikipedia contributors
Publsiher: e-artnow sro
Total Pages: 1517
Release: 2024
Genre: Electronic Book
ISBN: 9182736450XXX

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The Last Odyssey

The Last Odyssey
Author: James Rollins
Publsiher: HarperCollins
Total Pages: 423
Release: 2020-03-24
Genre: Fiction
ISBN: 9780062892904

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To save the world and our future, Sigma Force must embark on a dangerous odyssey into an ancient past whose horrors are all too present in this page-turning thriller from #1 New York Times bestselling author James Rollins that combines cutting-edge science, historical mystery, mythology, and pulse-pounding action. For eons, the city of Troy—whose legendary fall was detailed in Homer’s Iliad—was believed to be myth, until archaeologists in the nineteenth century uncovered its ancient walls buried beneath the sands. If Troy was real, how much of Homer’s twin tales of gods and monsters, curses and miracles—The Iliad and The Odyssey—could also be true and awaiting discovery? In the frozen tundra of Greenland, a group of modern-day researchers stumble on a shocking find: a medieval ship buried a half-mile below the ice. The ship’s hold contains a collection of even older artifacts—tools of war—dating back to the Bronze Age. Inside the captain’s cabin is a magnificent treasure that is as priceless as it is miraculous: a clockwork gold map imbedded with an intricate silver astrolabe. The mechanism was crafted by a group of Muslim inventors—the Banū Mūsā brothers—considered by many to be the Da Vincis of the Arab world—brilliant scientists who inspired Leonardo’s own work. Once activated, the moving map traces the path of Odysseus’s famous ship as it sailed away from Troy. But the route detours as the map opens to reveal a fiery river leading to a hidden realm underneath the Mediterranean Sea. It is the subterranean world of Tartarus, the Greek name for Hell. In mythology, Tartarus was where the wicked were punished and the monstrous Titans of old, imprisoned. When word of Tartarus spreads—and of the cache of miraculous weapons said to be hidden there—tensions explode in this volatile region where Turks battle Kurds, terrorists wage war, and civilians suffer untold horrors. The phantasmagoric horrors found in Homer’s tales are all too real—and could be unleashed upon the world. Whoever possesses them can use their awesome power to control the future of humanity. Now, Sigma Force must go where humans fear to tread. To prevent a tyrant from igniting a global war, they must cross the very gates of Hell.

The Lost Gutenberg

The Lost Gutenberg
Author: Margaret Leslie Davis
Publsiher: Penguin
Total Pages: 304
Release: 2019-03-19
Genre: History
ISBN: 9780698409804

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“A lively tale of historical innovation, the thrill of the bibliophile’s hunt, greed and betrayal.” – The New York Times Book Review "An addictive and engaging look at the ‘competitive, catty and slightly angst-ridden’ heart of the world of book collecting.” - The Houston Chronicle The never-before-told story of one extremely rare copy of the Gutenberg Bible, and its impact on the lives of the fanatical few who were lucky enough to own it. For rare-book collectors, an original copy of the Gutenberg Bible--of which there are fewer than 50 in existence--represents the ultimate prize. Here, Margaret Leslie Davis recounts five centuries in the life of one copy, from its creation by Johannes Gutenberg, through the hands of monks, an earl, the Worcestershire sauce king, and a nuclear physicist to its ultimate resting place, in a steel vault in Tokyo. Estelle Doheny, the first woman collector to add the book to her library and its last private owner, tipped the Bible onto a trajectory that forever changed our understanding of the first mechanically printed book. The Lost Gutenberg draws readers into this incredible saga, immersing them in the lust for beauty, prestige, and knowledge that this rarest of books sparked in its owners. Exploring books as objects of obsession across centuries, this is a must-read for history buffs, book collectors, seekers of hidden treasures, and anyone who has ever craved a remarkable book--and its untold stories.

Dungeons Dragons and Digital Denizens

Dungeons  Dragons  and Digital Denizens
Author: Gerald A. Voorhees,Joshua Call,Katie Whitlock
Publsiher: Bloomsbury Publishing USA
Total Pages: 398
Release: 2012-02-16
Genre: Social Science
ISBN: 9781441138927

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Dungeons, Dragons, and Digital Denizens is a collection of scholarly essays that seeks to represent the far-reaching scope and implications of digital role-playing games as both cultural and academic artifacts. As a genre, digital role playing games have undergone constant and radical revision, pushing not only multiple boundaries of game development, but also the playing strategies and experiences of players. Divided into three distinct sections, this premiere volume captures the distinctiveness of different game types, the forms of play they engender and their social and cultural implications. Contributors examine a range of games, from classics like Final Fantasy to blockbusters like World of Warcraft to obscure genre bending titles like Lux Pain. Working from a broad range of disciplines such as ecocritism, rhetoric, performance, gender, and communication, these essays yield insights that enrich the field of game studies and further illuminate the cultural, psychological and philosophical implications of a society that increasingly produces, plays and discourses about role playing games.

Case Studies in Japanese Management

Case Studies in Japanese Management
Author: Parissa Haghirian,Philippe Gagnon
Publsiher: World Scientific Publishing Company
Total Pages: 316
Release: 2011-09-30
Genre: Business & Economics
ISBN: 9789813108158

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This book provides a new opportunity for corporate strategy analysis within a Japanese context. It is the first academic textbook to be published in English which regroups case studies to emphasize key concepts in Japanese management. Where previous literature has set a separate focus on cultural, managerial and strategic variables, a holistic look is now taken at their influence on effective decision-making. Over 11 detailed cases depict issues in entering the Japanese market, strategic issues when managing in Japan, marketing management, crisis management, cross-cultural encounters and future technologies. The sophistication and depth of these studies, along with their teaching notes, provide the basis for pragmatic analysis. The mysticism surrounding Japanese culture seems magnified by the success of Japanese companies abroad, and the shortcomings of many MNEs that entered Japan ineffectively. Studying the empirical implications of these issues is a helpful exercise to develop more acute management reflexes in a Japanese setting. The book's carefully laid out cases will benefit business and humanities students who are researching Japan, as well as professionals who work within this sphere.

Fight Magic Items

Fight  Magic  Items
Author: Aidan Moher
Publsiher: Running Press Adult
Total Pages: 384
Release: 2022-10-04
Genre: Games & Activities
ISBN: 9780762479641

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Take a journey through the history of Japanese role-playing games—from the creators who built it, the games that defined it, and the stories that transformed pop culture and continue to capture the imaginations of millions of fans to this day. The Japanese roleplaying game (JRPG) genre is one that is known for bold, unforgettable characters; rich stories, and some of the most iconic and beloved games in the industry. Inspired by early western RPGs and introducing technology and artistic styles that pushed the boundaries of what video games could be, this genre is responsible for creating some of the most complex, bold, and beloved games in history—and it has the fanbase to prove it. In Fight, Magic, Items, Aidan Moher guides readers through the fascinating history of JRPGs, exploring the technical challenges, distinct narrative and artistic visions, and creative rivalries that fueled the creation of countless iconic games and their quest to become the best, not only in Japan, but in North America, too. Moher starts with the origin stories of two classic Nintendo titles, Final Fantasy and Dragon Quest, and immerses readers in the world of JRPGs, following the interconnected history from through the lens of their creators and their stories full of hope, risk, and pixels, from the tiny teams and almost impossible schedules that built the foundations of the Final Fantasy and Dragon Quest franchises; Reiko Kodama pushing the narrative and genre boundaries with Phantasy Star; the unexpected team up between Horii and Sakaguchi to create Chrono Trigger; or the unique mashup of classic Disney with Final Fantasy coolness in Kingdom Hearts. Filled with firsthand interviews and behind-the-scenes looks into the development, reception, and influence of JRPGs, Fight, Magic, Items captures the evolution of the genre and why it continues to grab us, decades after those first iconic pixelated games released.