Macromedia Flash Mx Game Design Demystified
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Macromedia Flash MX Game Design Demystified
Author | : Jobe Makar |
Publsiher | : Macromedia Press |
Total Pages | : 652 |
Release | : 2003 |
Genre | : Computers |
ISBN | : 0201770210 |
Download Macromedia Flash MX Game Design Demystified Book in PDF, Epub and Kindle
So you wanna be a hotshot game designer? Well, if you have a basic grasp of Macromedia Flash MX, you can. Unafraid to tackle some of the more complicated aspects of game creation (including physics and trigonometry!), this comprehensive reference covers it all. Macromedia Flash Game Design Demystified starts out with the basics: planning, adapting ActionScript techniques, using introductory Flash game techniques, and more. Then it gets down to the real business of building simple games. You'll tackle simple-logic and quiz games before moving on to multiplayer and complex-logic games (chess, for example)--learning about importing 3-D graphics, adding sound effects, and licensing your games in the process. The book's companion CD includes the source files for a number of games as well as the tutorials and lessons that go along with the book and XML server software to facilitate multiplayer games. If you're tired of the games that you have and want to make your own action, this book offers comprehensive coverage of sophisticated techniques--but put in easy-to-grasp, practical terms.
Macromedia Flash MX 2004 ActionScript
Author | : Derek Franklin,Jobe Makar |
Publsiher | : Macromedia Press |
Total Pages | : 782 |
Release | : 2004 |
Genre | : Computers |
ISBN | : 0321213432 |
Download Macromedia Flash MX 2004 ActionScript Book in PDF, Epub and Kindle
Sure, you can use Flash MX 2004 without being a master programmer, but as any Flash developer worth his or her salt will tell you, you're not tapping all of its power unless you're taking advantage of its scripting language "ActionScript 2.0" which offers a more robust programming model and better object-oriented programming support than ever before. Here to take the fear factor out of learning it are Flash veterans and best-selling authors Derek Franklin and Jobe Makar, who demonstrate that scripting is an instinctual process you already know by translating real-life activities into ActionScript scripts. In these pages, you'll find methodologies and techniques for building over 40 real-life Flash ActionScript projects, including sample games, --- applications, Web sites, and more. New in this edition are coverage of ActionScript 2.0, Web services, Components, Printing, Video, and more. On the companion CD, you'll find all the project files and images you need to complete each project.
Assessment in Game Based Learning
Author | : Dirk Ifenthaler,Deniz Eseryel,Xun Ge |
Publsiher | : Springer Science & Business Media |
Total Pages | : 476 |
Release | : 2012-06-13 |
Genre | : Education |
ISBN | : 9781461435464 |
Download Assessment in Game Based Learning Book in PDF, Epub and Kindle
The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necessitates alternative ways to assess the kinds of learning that is taking place in the virtual worlds or informal settings. accordingly, aligning learning and assessment is the core for creating a favorable and effective learning environment. The edited volume will cover the current state of research, methodology, assessment, and technology of game-based learning. There will be contributions from international distinguished researchers which will present innovative work in the areas of educational psychology, educational diagnostics, educational technology, and learning sciences. The edited volume will be divided into four major parts.
HTML5 Canvas
Author | : Steve Fulton,Jeff Fulton |
Publsiher | : "O'Reilly Media, Inc." |
Total Pages | : 650 |
Release | : 2011-05-06 |
Genre | : Computers |
ISBN | : 9781449308186 |
Download HTML5 Canvas Book in PDF, Epub and Kindle
No matter what platform or tools you use, the HTML5 revolution will soon change the way you build web applications, if it hasn't already. HTML5 is jam-packed with features, and there's a lot to learn. This book gets you started with the Canvas element, perhaps HTML5's most exciting feature. Learn how to build interactive multimedia applications using this element to draw, render text, manipulate images, and create animation. Whether you currently use Flash, Silverlight, or just HTML and JavaScript, you'll quickly pick up the basics. Practical examples show you how to create various games and entertainment applications with Canvas as you learn. Gain valuable experience with HTML5, and discover why leading application developers rave about this specification as the future of truly innovative web development. Create and modify 2D drawings, text, and bitmap images Incorporate and manipulate video, and add audio Build a basic framework for creating a variety of games on Canvas Use bitmaps and tile sheets to develop animated game graphics Go mobile: port Canvas applications to iPhone with PhoneGap Explore ways to use Canvas for 3D and multiplayer game applications
Macromedia Flash MX ActionScript for Fun Games
Author | : Gary Rosenzweig |
Publsiher | : Que Publishing |
Total Pages | : 556 |
Release | : 2002 |
Genre | : Computers |
ISBN | : 0789727994 |
Download Macromedia Flash MX ActionScript for Fun Games Book in PDF, Epub and Kindle
Anyone with moderate Macromedia Flash experience who is looking to acquire or improve their understanding of ActionScript will find this book a valuable resource. For this edition, the author has updated the games from the previous edition and has added several new projects.
Flash MX 2004 Games
Author | : Nik Lever |
Publsiher | : CRC Press |
Total Pages | : 435 |
Release | : 2012-11-12 |
Genre | : Art |
ISBN | : 9781136144547 |
Download Flash MX 2004 Games Book in PDF, Epub and Kindle
As a designer using Flash you will see how you can apply your creative skills to the many stages of game production and produce your own interactive games with this versatile package. Creating games for mobile devices is now also covered! As an animator you will be able to add interactive functionality to your own animation and produce a game. As a web developer you will see how to make the best use of the sophisticated development environment Flash offers for the production of both artwork and code to create low bandwidth, animated web content that sells! The free CD-Rom includes all the code and files you need to try out each tutorial from the book so you can see exactly how each game was created. Learn from the many different types of games provided as examples, from simple quizzes to platform-based games. High score tables and multi-player games using sockets, vital to higher level online games, are also covered in detail to ensure you have the complete skill set needed to succeed in this competitive arena.
The British National Bibliography
Author | : Arthur James Wells |
Publsiher | : Unknown |
Total Pages | : 870 |
Release | : 2007 |
Genre | : Bibliography, National |
ISBN | : UOM:39015066381453 |
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Communication Arts
Author | : Anonim |
Publsiher | : Unknown |
Total Pages | : 166 |
Release | : 2003-03 |
Genre | : Commercial art |
ISBN | : PSU:000030978782 |
Download Communication Arts Book in PDF, Epub and Kindle