Making School a Game Worth Playing

Making School a Game Worth Playing
Author: Ryan Schaaf,Nicky Mohan
Publsiher: Unknown
Total Pages: 135
Release: 2016
Genre: Activity programs in education
ISBN: 1483378535

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This straightforward, easy-to-follow guide from experts Schaaf and Mohan helps you leverage technology students love best - digital video games. With step-by-step strategies, you'll easily find, evaluate, and integrate gaming into your existing lesson plans or completely redesign your classroom

Making School a Game Worth Playing

Making School a Game Worth Playing
Author: Ryan Schaaf,Nicky Mohan
Publsiher: Corwin Press
Total Pages: 161
Release: 2014-06-05
Genre: Education
ISBN: 9781483375144

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Integrate game-based learning for 21st Century skills success! This straightforward, easy-to-follow guide from experts Schaaf and Mohan helps you leverage technology students love best – digital video games. With step-by-step strategies, you’ll easily find, evaluate, and integrate gaming into your existing lesson plans or completely redesign your classroom. Teachers learn to use well-designed game elements to: Promote meaningful student buy-in Create student-centered, collaborative learning spaces Teach and assess 21st Century Fluencies aligned to Common Core State Standards Address multiple intelligences using research-based strategies Includes a detailed implementation outline. Create engaged, adventure-filled learning with this resourceful guide!

Making School a Game Worth Playing

Making School a Game Worth Playing
Author: Ryan Schaaf,Nicky Mohan
Publsiher: Corwin Press
Total Pages: 205
Release: 2014-06-05
Genre: Education
ISBN: 9781483375137

Download Making School a Game Worth Playing Book in PDF, Epub and Kindle

Integrate game-based learning for 21st Century skills success! This straightforward, easy-to-follow guide from experts Schaaf and Mohan helps you leverage technology students love best – digital video games. With step-by-step strategies, you’ll easily find, evaluate, and integrate gaming into your existing lesson plans or completely redesign your classroom. Teachers learn to use well-designed game elements to: Promote meaningful student buy-in Create student-centered, collaborative learning spaces Teach and assess 21st Century Fluencies aligned to Common Core State Standards Address multiple intelligences using research-based strategies Includes a detailed implementation outline. Create engaged, adventure-filled learning with this resourceful guide!

Games Worth Playing

Games Worth Playing
Author: Donald MacCuaig,Grant S. Clark
Publsiher: Unknown
Total Pages: 132
Release: 1946
Genre: Games
ISBN: OCLC:220282593

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A Little Life

A Little Life
Author: Hanya Yanagihara
Publsiher: Anchor
Total Pages: 834
Release: 2016-01-26
Genre: Fiction
ISBN: 9780804172707

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NEW YORK TIMES BESTSELLER • A stunning “portrait of the enduring grace of friendship” (NPR) about the families we are born into, and those that we make for ourselves. A masterful depiction of love in the twenty-first century. NATIONAL BOOK AWARD FINALIST • MAN BOOKER PRIZE FINALIST • WINNER OF THE KIRKUS PRIZE A Little Life follows four college classmates—broke, adrift, and buoyed only by their friendship and ambition—as they move to New York in search of fame and fortune. While their relationships, which are tinged by addiction, success, and pride, deepen over the decades, the men are held together by their devotion to the brilliant, enigmatic Jude, a man scarred by an unspeakable childhood trauma. A hymn to brotherly bonds and a masterful depiction of love in the twenty-first century, Hanya Yanagihara’s stunning novel is about the families we are born into, and those that we make for ourselves. Look for Hanya Yanagihara’s latest bestselling novel, To Paradise.

Games Worth Playing for School

Games Worth Playing for School
Author: Donald MacCuaig,Grant S. Clark
Publsiher: Unknown
Total Pages: 132
Release: 1927
Genre: Games
ISBN: MINN:319510009558843

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Surviving Game School and the Game Industry After That

Surviving Game School   and the Game Industry After That
Author: Michael Lynch,Adrian Earle
Publsiher: CRC Press
Total Pages: 469
Release: 2018-02-06
Genre: Computers
ISBN: 9781351339698

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Surviving Game School speaks about what to expect in a top game design or game development college program, and what to expect once students get out. Making games is not at all the same as playing games. Uncommonly blunt, the book reveals the rigors – and the joys – of working in this industry. Along the way the book touches on themes of time management, creativity, teamwork, and burnout. The authors explore the impact working in the game industry can have on personal relationships and family life. The book closes with advice about life’s goals and building and keeping a sensible balance between work and everything else.

The Game of School

The Game of School
Author: Robert L. Fried
Publsiher: Jossey-Bass
Total Pages: 248
Release: 2005-04-13
Genre: Education
ISBN: UOM:39015060644682

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Students play it, teachers perpetuate it, parents condone it, principals endorse it, and governments legislate it. The "game of school" is that familiar scenario where students' natural curiosity and desire to learn are replaced with a frantic rush (or a compliant shrug) to do the work, please the teacher, and get the grades. This game is easy to master, but exerts a high price. Can we afford to pay the price in wasted time and idle minds? In this compelling book, Robert L. Fried shows how we can change the rules of the game, reclaim and refocus the learning experience, and ultimately bring joy back into the classroom. The Game of School is filled with interviews and stories of teachers and students who are struggling to put the game of school behind them and engage in authentic learning. We experience the excitement of the first day of first grade; listen to urban teens discuss Shakespeare's Othello; and meet a college student who is beginning to question her long disengagement with learning. We are introduced to seven types of learners—from "go-getters" to "pluggers" to "rebels"—and find out how the game shapes their relationship to schooling and life. The Game of School offers workable solutions that take into account the reality of a culture consumed with testing, accountability, and the race for college. Fried redefines our common ideas of discipline, curriculum, instruction, grading, motivation, and family involvement in ways that enhance true learning and diminish the game's stranglehold on our curiosity and will. He argues that classrooms are more easily "managed" in a climate of mutual respect, and students are eager for "instruction" when it is challenging and engaging. His "Joy and Misery Index" serves to remind teachers of what really matters most in the classroom. Thoughtful and inspiring, The Game of School offers suggestions and ideas for teachers, parents, and students who want to free themselves from the ever-tightening grip of a game in which even winners end up losing.