Manga And Anime Go To Hollywood
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Manga and Anime Go to Hollywood
Author | : Northrop Davis |
Publsiher | : Bloomsbury Publishing USA |
Total Pages | : 439 |
Release | : 2015-12-17 |
Genre | : Performing Arts |
ISBN | : 9781623560386 |
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The media industries in the United States and Japan are similar in much the same way different animal species are: while a horse and a kangaroo share maybe 95% of their DNA, they're nonetheless very different animals-and so it is with manga and anime in Japanese and Hollywood animation, movies, and television. Though they share some key common elements, they developed mostly separately while still influencing each other significantly along the way. That confluence is now accelerating into new forms of hybridization that will drive much of future storytelling entertainment. Packed with original interviews with top creators in these fields and illuminating case studies, Manga and Anime Go to Hollywood helps to parse out these these shared and diverging genetic codes, revealing the cross-influences and independent traits of Japanese and American animation. In addition, Manga and Anime Go to Hollywood shows how to use this knowledge creatively to shape the future of global narrative storytelling, including through the educational system. Northrop Davis paints a fascinating picture of the interrelated history of Japanese manga/anime and Hollywood since the Meiji period through to World War II and up to the present day - and even to into the future.
Manga and Anime Go to Hollywood
Author | : Northrop Davis |
Publsiher | : Bloomsbury Publishing USA |
Total Pages | : 439 |
Release | : 2015-12-17 |
Genre | : Performing Arts |
ISBN | : 9781623566630 |
Download Manga and Anime Go to Hollywood Book in PDF, Epub and Kindle
The media industries in the United States and Japan are similar in much the same way different animal species are: while a horse and a kangaroo share maybe 95% of their DNA, they're nonetheless very different animals-and so it is with manga and anime in Japanese and Hollywood animation, movies, and television. Though they share some key common elements, they developed mostly separately while still influencing each other significantly along the way. That confluence is now accelerating into new forms of hybridization that will drive much of future storytelling entertainment. Packed with original interviews with top creators in these fields and illuminating case studies, Manga and Anime Go to Hollywood helps to parse out these shared and diverging genetic codes, revealing the cross-influences and independent traits of Japanese and American animation. In addition, Manga and Anime Go to Hollywood shows how to use this knowledge creatively to shape the future of global narrative storytelling, including through the educational system. Northrop Davis paints a fascinating picture of the interrelated history of Japanese manga/anime and Hollywood since the Meiji period through to World War II and up to the present day - and even to into the future.
The Anime Companion 2
Author | : Gilles Poitras |
Publsiher | : Stone Bridge Press |
Total Pages | : 170 |
Release | : 2005-06-01 |
Genre | : Performing Arts |
ISBN | : 9781880656969 |
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Become an expert on cultural details commonly seen in Japanese animation, movies, comics and TV shows.
Between Still and Moving Images
Author | : Laurent Guido,Olivier Lugon |
Publsiher | : JOHN LIBBEY PUBLISHING |
Total Pages | : 400 |
Release | : 2012 |
Genre | : Performing Arts |
ISBN | : 0861967070 |
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"Addresses the relationship between cinema and photography during the 20th century. It comes out of a dialogue between historians from both fields, equally represented in the table of contents. It opens the field of study beyond the domains of art and cinephilia to take into account the social uses of images, of popular media, and of a diversity of discursive fields, from medicine to pedagogy. It aims to move beyond general aesthetic considerations to deal with specific historical objects, including discourses"--Back cover.
Emerging Worlds of Anime and Manga
Author | : Frenchy Lunning |
Publsiher | : U of Minnesota Press |
Total Pages | : 214 |
Release | : 2006 |
Genre | : Art |
ISBN | : 0816649456 |
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This inaugural volume on anime and manga engages the rise of Japanese popular culture through game design, fashion, graphic design, commercial packaging, character creation, and fan culture. Promoting dynamic ways of thinking, along with a wealth of images, this cutting-edge work opens new doors between academia and fandom.
Anime and Manga Recognized Articles
Author | : Anonim |
Publsiher | : PediaPress |
Total Pages | : 1181 |
Release | : 2024 |
Genre | : Electronic Book |
ISBN | : 9182736450XXX |
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Watching Anime Reading Manga
Author | : Fred Patten |
Publsiher | : Stone Bridge Press |
Total Pages | : 385 |
Release | : 2004-09-01 |
Genre | : Social Science |
ISBN | : 9781611725100 |
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Anime’s influence can be found in every corner of American media, from film and television to games and graphic arts. And Fred Patten is largely responsible. He was reading manga and watching anime before most of the current generation of fans was born. In fact, it was his active participation in fan clubs and his prolific magazine writing that helped create a market and build American anime fandom into the vibrant community it is today. Watching Anime, Reading Manga gathers together a quarter-century of Patten’s lucid observations on the business of anime, fandom, artists, Japanese society and the most influential titles. Illustrated with original fanzine covers and archival photos. Foreword by Carl Macek (Robotech). Fred Patten lives in Los Angeles. "Watching Anime, Reading Manga is a worthwhile addition to your library; it makes good bathroom browsing, cover-to-cover reading, and a worthwhile reference for writing or researching anime and manga, not to mention a window into the history of fandom in the United States." -- SF Site
Anime Impact
Author | : Chris Stuckmann |
Publsiher | : Mango Media Inc. |
Total Pages | : 446 |
Release | : 2018-04-15 |
Genre | : Performing Arts |
ISBN | : 9781633537330 |
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An exploration of anime’s masterpieces and game-changers from the 1960s to the present—with contributions from writers, artists, superfans and more. Anime—or Japanese animation—has been popular in Japan since Astro Boy appeared in 1963. Subsequent titles like Speed Racer and Kimba the White Lion helped spread the fandom across the country. In America, a dedicated underground fandom grew through the 80s and 90s, with breakthrough titles like Katsuhiro Otomo’s Akira making their way into the mainstream. Anime Impact explores the iconic anime movies and shows that left a mark on popular culture around the world. Film critic and longtime fan Chris Stuckmann takes readers behind the scenes of legendary titles as well as hidden gems rarely seen outside Japan. Plus anime creators, critics and enthusiasts—including Ready Player One author Ernest Cline, manga artist Mark Crilley, and YouTube star Tristan “Arkada” Gallant—share their stories, insights and insider perspectives.