Graphic Design Play Book

Graphic Design Play Book
Author: Sophie Cure,Barbara Seggio
Publsiher: Laurence King Publishing
Total Pages: 0
Release: 2019-06-25
Genre: Design
ISBN: 1786273969

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'Truly something that's just a beautiful, slick, and very enjoyable little publication' – CreativeBoom "Graphic Design Play Book features a variety of puzzles and challenges, providing a fun and interactive way for young visual thinkers to engage with the world of graphic design" – Eye Understand how graphic design works and develop your visual sensibility through puzzles and activities! An entertaining and highly original introduction to graphic design, the Graphic Design Play Book uses puzzles and visual challenges to demonstrate how typography, signage, logo design, posters and branding work. Through a series of games and activities, including spot the difference, matching games, drawing and dot–to–dot, readers are introduced to graphic art concepts and techniques in an engaging and interactive way. Further explanation and information is provided by solution pages and a glossary, and a loose–leaf section contains stickers, die–cut templates, and coloured paper to help readers complete the activities. Illustrated with typefaces, poster design and pictograms by distinguished designers including Otl Aicher, Pierre Di Sciullo, Otto Neurath and Gerd Arntz, the book will be enjoyed both by graphic designers, and anyone interested in finding out more about visual communication. An excerpt from the book: How many ways are there of saying 'hello'? Probably a zillion. And there are surely just as many ways of writing it. In CAPITALS, and with an exclamation mark ! Or with a question mark ? Or maybe both ?! As a tiny black word in the middle of a white page; or with large, multi–coloured, dancing letters ; maybe with a simple shape or an image. Being interested in graphic design means looking at and understanding the world around us. And being aware of the multitude of signs that shape our daily life day after day and freight it with meaning – whether it's a stop sign, a cornflakes packet, a psychedelic album cover, a seductive headline on the cover of a magazine, the more subtle typography of a page in a novel, a flashing pharmacy sign or the credits of a sci–fi film. Thinking about this plethora of signs was what led us to conceive this introduction to graphic design as a collection of beacons and benchmarks – as a toolbox for exploring and learning in a simple and intuitive way through play, alone or with others, whether you're a child or an adult. These are experiments, a series of suggestions, with no right or wrong answers. The four sections of this book – typography, posters, signs, identity – are all invitations to dive in, explore and let your eyes and your hands take you on a voyage of discovery! – Sophie Cure and Aurélien Farina

Advanced Graphic Communications and Media Technologies

Advanced Graphic Communications and Media Technologies
Author: Pengfei Zhao,Yun Ouyang,Min Xu,Li Yang,Yujie Ouyang
Publsiher: Springer
Total Pages: 1176
Release: 2017-03-21
Genre: Technology & Engineering
ISBN: 9789811035302

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This book includes a selection of reviewed papers presented at the 2016 China Academic Conference on Printing, Packaging Engineering & Media Technology, held on November 25-27, 2016 in Xi’an, China. The conference was jointly organized by China Academy of Printing Technology, Xi’an University of Technology and Stuttgart Media University of Germany. The proceedings cover the recent outcomes on color science and technology, image processing technology, digital media technology, digital process management technology in packaging and packaging etc. They will be of interest to university researchers, R&D engineers and graduate students in graphic communications, packaging, color science, image science, material science, computer science, digital media and network technology fields.

Graphic Culture

Graphic Culture
Author: Jillian Lerner
Publsiher: McGill-Queen's Press - MQUP
Total Pages: 135
Release: 2018-07-30
Genre: Art
ISBN: 9780773555143

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Nineteenth-century Paris is often celebrated as the capital of modernity. However, this story is about cultural producers who were among the first to popularize and profit from that idea. Graphic Culture investigates the graphic artists and publishers who positioned themselves as connoisseurs of Parisian modernity in order to market new print publications that would amplify their cultural authority while distributing their impressions to a broad public. Jillian Lerner's exploration of print culture illuminates the changing conditions of vision and social history in July Monarchy Paris. Analyzing a variety of caricatures, fashion plates, celebrity portraits, city guides, and advertising posters from the 1830s and 1840s, she shows how quotidian print imagery began to transform the material and symbolic dimensions of metropolitan life. The author's interdisciplinary approach situates the careers and visual strategies of illustrators such as Paul Gavarni and Achille Devéria in a broader context of urban entertainments and social practices; it brings to light a rich terrain of artistic collaboration and commercial experimentation that linked the worlds of art, literature, fashion, publicity, and the theatre. A timely historical meditation on the emergence of a commercial visual culture that prefigured our own, Graphic Culture traces the promotional power of artistic celebrities and the crucial perceptual and social transformations generated by new media.

Educator Series DIY Social Media Graphic Design UTeM Press

Educator Series DIY Social Media Graphic Design  UTeM Press
Author: Siti Nurul Mahfuzah Mohamad
Publsiher: UTeM Press
Total Pages: 58
Release: 2021-01-01
Genre: Design
ISBN: 9789672454380

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Analytics have shown that people respond more to pictures than text on social media. That means you will get more LIKEs, more SHAREs, and more COMMENTs from your fans and followers. When you create new and fresh graphics regularly, you’ll increase your BRAND’s recognition on Social Media. Branding is no longer reserved for big companies. A ‘personal brand’ is, in many ways, synonymous with your reputation. It refers to the way other people see you as a business owner or representative of an idea, organization, or activity. Promote yourself and ask these questions: * Are you a genius? An expert? * What do you represent? * What do you stand for? * What ideas and notions pop up as soon as someone hears your name? This course will help you to create social media graphic designs using the PowerPoint, and it is presented in step-by-step tutorials that are easy to follow. May you get something beneficial that will help you in promoting yourself after completing this course.

Producing Graphic Media for Sports

Producing Graphic Media for Sports
Author: John S. Zaffuto
Publsiher: Taylor & Francis
Total Pages: 282
Release: 2023-05-16
Genre: Design
ISBN: 9781000875089

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Producing Graphic Media for Sports: New Horizons and Possibilities for the Motion Media Specialist explores the origins, applications, and future of the production of sports-oriented motion graphics. Beginning with the evolution and development of sports-oriented art and design, this book investigates the importance of motion graphics within a variety of environments in the sphere of organized, competitive activity. Venue-based presentation, broadcast and streaming environments, and the importance of graphic standards and brand guidelines are all discussed in detail, along with applications within social media and mobile platforms. A final chapter on emerging technologies covers the potential use of motion media for e-sports and other trending developments within the sports world. The author draws on case studies and interviews with sports media professionals to augment his own research and observation of trends and processes and to highlight the exciting career opportunities that exist within the sports presentation and marketing industries. This book is recommended reading for students of advanced media production, sports marketing, and media production for advertising.

The Graphic Designer s Electronic Media Manual

The Graphic Designer s Electronic Media Manual
Author: Jason Tselentis
Publsiher: Unknown
Total Pages: 257
Release: 2012-05
Genre: Art
ISBN: 9781592537785

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This comprehensive resource for graphic designers will help you merge traditional print design skills with new technology to create imaginative, informative, and useful online experiences for clients and ultimately the end users. The Graphic Designer’s Electronic-Media Manual focuses on reigning in the specific skills and tools necessary for creating design projects for the web and beyond. You'll also find a rich collection of sound design examples for the web from studios around the world. Unlike other books on web and electronic media, this book is not a technical manual, but a visual resource packed with real-world examples of design for the web.

The Middle Ages

The Middle Ages
Author: Eleanor Janega
Publsiher: Icon Books
Total Pages: 236
Release: 2021-06-03
Genre: Comics & Graphic Novels
ISBN: 9781785785924

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A unique, illustrated book that will change the way you see medieval history The Middle Ages: A Graphic History busts the myth of the 'Dark Ages', shedding light on the medieval period's present-day relevance in a unique illustrated style. This history takes us through the rise and fall of empires, papacies, caliphates and kingdoms; through the violence and death of the Crusades, Viking raids, the Hundred Years War and the Plague; to the curious practices of monks, martyrs and iconoclasts. We'll see how the foundations of the modern West were established, influencing our art, cultures, religious practices and ways of thinking. And we'll explore the lives of those seen as 'Other' - women, Jews, homosexuals, lepers, sex workers and heretics. Join historian Eleanor Janega and illustrator Neil Max Emmanuel on a romp across continents and kingdoms as we discover the Middle Ages to be a time of huge change, inquiry and development - not unlike our own.

The Graveyard Book Graphic Novel Volume 1

The Graveyard Book Graphic Novel  Volume 1
Author: Neil Gaiman,P. Craig Russell
Publsiher: HarperCollins
Total Pages: 192
Release: 2014-07-29
Genre: Juvenile Fiction
ISBN: 006219481X

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The first volume of a glorious two-volume, four-color graphic novel adaptation of Neil Gaiman's #1 New York Times bestselling and Newbery Medal-winning novel The Graveyard Book, adapted by P. Craig Russell and illustrated by an extraordinary team of renowned artists. Inventive, chilling, and filled with wonder, Neil Gaiman's The Graveyard Book reaches new heights in this stunning adaptation. Artists Kevin Nowlan, P. Craig Russell, Tony Harris, Scott Hampton, Galen Showman, Jill Thompson, and Stephen B. Scott lend their own signature styles to create an imaginatively diverse and yet cohesive interpretation of Neil Gaiman's luminous novel. Volume One contains Chapter One through the Interlude, while Volume Two includes Chapter Six to the end.