Medievalism In Technology Old And New
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Medievalism in Technology Old and New
Author | : Karl Fugelso,Carol L. Robinson |
Publsiher | : DS Brewer |
Total Pages | : 230 |
Release | : 2008 |
Genre | : History |
ISBN | : 1843841568 |
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Medievalism examined in a variety of genres, from fairy tales to today's computer games. As medievalism is refracted through new media, it is often radically transformed. Yet it inevitably retains at least some common denominators with more traditional responses to the middle ages. This latest volume of Studies inMedievalism explores this phenomenon with a special section on computer games, examining digital echoes of the medieval past in subjects ranging from the sovereign ethics of empire in Star Wars to gender identity in on-line role playing. Medievalism in more conventional venues is also addressed, ranging from early French fairy tales to nineteenth-century neo-Byzantine murals. Great innovation and extraordinary continuity are thus juxtaposed not only within each article but also across the volume as a whole, in yet further testimony to the exceptional flexibility and enduring relevance of medievalism. CONTRIBUTORS: ALICIA C. MONTOYA, ALBERT D. PIONKE, GRETCHENKREAHLING MCKAY, CHENE HEADY, BRUCE C. BRASINGTON, STEFANO MENGOZZI, CAROL L. ROBINSON, OLIVER M. TRAXEL, AMY S. KAUFMAN, BRENT MOBERLY, KEVIN MOBERLY, LAURYN S. MAYER
Medieval Technology and Social Change
Author | : Lynn White (Jr.) |
Publsiher | : Oxford University Press, USA |
Total Pages | : 228 |
Release | : 1964 |
Genre | : History |
ISBN | : 0195002660 |
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Bibliography.
Medievalism on the Margins
Author | : Karl Fugelso,Vincent Ferre,Alicia C. Montoya |
Publsiher | : Boydell & Brewer Ltd |
Total Pages | : 260 |
Release | : 2015 |
Genre | : History |
ISBN | : 9781843844068 |
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Essays on the post-modern reception and interpretation of the middle ages.
Playing the Middle Ages
Author | : Robert Houghton |
Publsiher | : Bloomsbury Publishing |
Total Pages | : 289 |
Release | : 2023-08-24 |
Genre | : History |
ISBN | : 9781350242906 |
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The Middle Ages have provided rich source material for physical and digital games from Dungeons and Dragons to Assassin's Creed. This volume addresses the many ways in which different formats and genre of games represent the period. It considers the restrictions placed on these representations by the mechanical and gameplay requirements of the medium and by audience expectations of these products and the period, highlighting innovative attempts to overcome these limitations through game design and play. Playing the Middle Ages considers a number of important and timely issues within the field including: one, the connection between medieval games and political nationalistic rhetoric; two, trends in the presentation of religion, warfare and other aspects of medieval society and their connection to modern culture; three, the problematic representations of race; and four, the place of gender and sexuality within these games and the broader gaming community. The book draws on the experience of a wide-ranging and international group of academics across disciplines and from games designers. Through this combination of expertise, it provides a unique perspective on the representation of the Middle Ages in modern games and drives key discussions in the fields of history and game design.
Media Technologies and the Digital Humanities in Medieval and Early Modern Studies
Author | : Katharine D. Scherff,Lane J. Sobehrad |
Publsiher | : Taylor & Francis |
Total Pages | : 211 |
Release | : 2023-03-17 |
Genre | : Art |
ISBN | : 9781000852820 |
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Through a multidisciplinary collection of case studies, this book explores the effects of the digital age on medieval and early modern studies. Divided into five parts, the book examines how people, medieval and modern, engage with medieval media and technology through an exploration of the theory underpinning audience interactions with historical materials in the past and the real-world engagement of a twenty-first century audience with medieval and early modern studies through the multimodal lens of a vast digital landscape. Each case study reveals the diversity of medieval media and technology and challenges readers to consider new types of literacy competencies as scholarly, rigorous methods of engaging in pre-modern investigations of materiality. Essays in the first section engage in the examination of medieval media, mediation, and technology from a theoretical framework, while the second section explores how digitization, smart technologies, digital mapping, and the internet have shaped medieval and early modern studies today. The book will be of interest to students in undergraduate or graduate intermediate or advanced courses as well as scholars, in medieval studies, art history, architectural history, medieval history, literary history, and religious history.
Cathedral Forge and Waterwheel
Author | : Frances Gies,Joseph Gies |
Publsiher | : Harper Collins |
Total Pages | : 475 |
Release | : 2010-09-21 |
Genre | : History |
ISBN | : 9780062016607 |
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“A mine of information” on the surprising technological advances made in the Middle Ages, from the authors of Life in a Medieval City (Kirkus Reviews). “In their latest medieval study, the Gieses explode the myth that the Middle Ages were unconcerned with the empirical and demonstrate that the Renaissance itself was the outcome of gradual progress made over the previous thousand years . . . They describe the above-ground reduction furnace that was feeding iron to local forges where smiths shaped it into parts for the new heavy ploughs, spades, and shoes for horses now beginning to pull with the aid of the padded collar; the triangular lateen sail that could drive Viking ships to trading posts on the Volga; and the considerable extension of the use of the waterwheel. The Gieses work century by century through the Middle Ages (from 500 to 1500), listing new tools and methods, each page full of attractive detail and anecdote. An important chapter is devoted to the influence of China, via the Silk Road, and Islam. We also learn how cities developed from fortresses into centers of commerce and watch the growth of handicrafts, gothic architecture, universities, mass production, the printing press and more.” —Kirkus Reviews “The flame of human ingenuity burned with surprising intensity during the medieval centuries . . . the Gieses here explode the myth of the Dark Ages, showing that the Fall of Rome did not plunge Europe into stagnation and lethargy.” —Booklist Includes photographs
Medieval Religion and Technology
Author | : Lynn Townsend White |
Publsiher | : Univ of California Press |
Total Pages | : 440 |
Release | : 1978-01-01 |
Genre | : History |
ISBN | : 0520035666 |
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Essays fra 1940-1975, med udgangspunkt i middelalderens teknologiske frembringelser, og videnskabsmænd.
Radio Camelot
Author | : Roger Simpson |
Publsiher | : DS Brewer |
Total Pages | : 238 |
Release | : 2008 |
Genre | : Business & Economics |
ISBN | : 1843841401 |
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The author provides a full account of Arthurian radio drama, which evolved from D.G. Bridson's patriotic pre-war 'King Arthur', via fascinations with the Holy Grail and the Lady of Shalott, to its flowering in the 1990s with Kevin Crossley-Holland's 'Arthur's Knight'.