Modeling Communication with Robots and Virtual Humans

Modeling Communication with Robots and Virtual Humans
Author: Ipke Wachsmuth,Günther Knoblich
Publsiher: Springer Science & Business Media
Total Pages: 344
Release: 2008-04-03
Genre: Computers
ISBN: 9783540790365

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Embodied agents play an increasingly important role in cognitive interaction technology. The two main types of embodied agents are virtual humans inhabiting simulated environments and humanoid robots inhabiting the real world. So far research on embodied communicative agents has mainly explored their potential for practical applications. However, the design of communicative artificial agents can also be of great heuristic value for the scientific study of communication. It allows researchers to isolate, implement, and test essential properties of inter-agent communications in operational models. Modeling communication with robots and virtual humans thus involves the vision of using communicative machines as research tools. Artificial systems that reproduce certain aspects of natural, multimodal communication help to elucidate the internal mechanisms that give rise to different aspects of communication. In short, constructing embodied agents who are able to communicate may help us to understand the principles of human communication. As a comprehensive theme, “Embodied Communication in Humans and Machines” was taken up by an international research group hosted by Bielefeld University’s Center for Interdisciplinary Research (ZiF – Zentrum für interdisziplinäre Forschung) from October 2005 through September 2006. The overarching goal of this research year was to develop an integrated perspective of embodiment in communication, establishing bridges between lower-level, sensorimotor functions and a range of higher-level, communicative functions involving language and bodily action. The present volume grew out of a workshop that took place during April 5–8, 2006 at the ZiF as a part of the research year on embodied communication.

Modeling Communication with Robots and Virtual Humans

Modeling Communication with Robots and Virtual Humans
Author: Ipke Wachsmuth,Günther Knoblich
Publsiher: Springer
Total Pages: 337
Release: 2009-08-29
Genre: Computers
ISBN: 354084970X

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Embodied agents play an increasingly important role in cognitive interaction technology. The two main types of embodied agents are virtual humans inhabiting simulated environments and humanoid robots inhabiting the real world. So far research on embodied communicative agents has mainly explored their potential for practical applications. However, the design of communicative artificial agents can also be of great heuristic value for the scientific study of communication. It allows researchers to isolate, implement, and test essential properties of inter-agent communications in operational models. Modeling communication with robots and virtual humans thus involves the vision of using communicative machines as research tools. Artificial systems that reproduce certain aspects of natural, multimodal communication help to elucidate the internal mechanisms that give rise to different aspects of communication. In short, constructing embodied agents who are able to communicate may help us to understand the principles of human communication. As a comprehensive theme, “Embodied Communication in Humans and Machines” was taken up by an international research group hosted by Bielefeld University’s Center for Interdisciplinary Research (ZiF – Zentrum für interdisziplinäre Forschung) from October 2005 through September 2006. The overarching goal of this research year was to develop an integrated perspective of embodiment in communication, establishing bridges between lower-level, sensorimotor functions and a range of higher-level, communicative functions involving language and bodily action. The present volume grew out of a workshop that took place during April 5–8, 2006 at the ZiF as a part of the research year on embodied communication.

Context Aware Human Robot and Human Agent Interaction

Context Aware Human Robot and Human Agent Interaction
Author: Nadia Magnenat-Thalmann,Junsong Yuan,Daniel Thalmann,Bum-Jae You
Publsiher: Springer
Total Pages: 298
Release: 2015-09-25
Genre: Computers
ISBN: 9783319199474

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This is the first book to describe how Autonomous Virtual Humans and Social Robots can interact with real people, be aware of the environment around them, and react to various situations. Researchers from around the world present the main techniques for tracking and analysing humans and their behaviour and contemplate the potential for these virtual humans and robots to replace or stand in for their human counterparts, tackling areas such as awareness and reactions to real world stimuli and using the same modalities as humans do: verbal and body gestures, facial expressions and gaze to aid seamless human-computer interaction (HCI). The research presented in this volume is split into three sections: ·User Understanding through Multisensory Perception: deals with the analysis and recognition of a given situation or stimuli, addressing issues of facial recognition, body gestures and sound localization. ·Facial and Body Modelling Animation: presents the methods used in modelling and animating faces and bodies to generate realistic motion. ·Modelling Human Behaviours: presents the behavioural aspects of virtual humans and social robots when interacting and reacting to real humans and each other. Context Aware Human-Robot and Human-Agent Interaction would be of great use to students, academics and industry specialists in areas like Robotics, HCI, and Computer Graphics.

Intelligent Scene Modeling and Human Computer Interaction

Intelligent Scene Modeling and Human Computer Interaction
Author: Nadia Magnenat Thalmann,Jian Jun Zhang,Manoj Ramanathan,Daniel Thalmann
Publsiher: Springer Nature
Total Pages: 284
Release: 2021-06-08
Genre: Computers
ISBN: 9783030710026

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This edited book is one of the first to describe how Autonomous Virtual Humans and Social Robots can interact with real people and be aware of the surrounding world using machine learning and AI. It includes: · Many algorithms related to the awareness of the surrounding world such as the recognition of objects, the interpretation of various sources of data provided by cameras, microphones, and wearable sensors · Deep Learning Methods to provide solutions to Visual Attention, Quality Perception, and Visual Material Recognition · How Face Recognition and Speech Synthesis will replace the traditional mouse and keyboard interfaces · Semantic modeling and rendering and shows how these domains play an important role in Virtual and Augmented Reality Applications. Intelligent Scene Modeling and Human-Computer Interaction explains how to understand the composition and build very complex scenes and emphasizes the semantic methods needed to have an intelligent interaction with them. It offers readers a unique opportunity to comprehend the rapid changes and continuous development in the fields of Intelligent Scene Modeling.

Collective Agency and Cooperation in Natural and Artificial Systems

Collective Agency and Cooperation in Natural and Artificial Systems
Author: Catrin Misselhorn
Publsiher: Springer
Total Pages: 311
Release: 2015-09-01
Genre: Philosophy
ISBN: 9783319155159

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This book brings together philosophical approaches to cooperation and collective agency with research into human-machine interaction and cooperation from engineering, robotics, computer science and AI. Bringing these so far largely unrelated fields of study together leads to a better understanding of collective agency in natural and artificial systems and will help to improve the design and performance of hybrid systems involving human and artificial agents. Modeling collective agency with the help of computer simulations promises also philosophical insights into the emergence of collective agency. The volume consists of four sections. The first section is dedicated to the concept of agency. The second section of the book turns to human-machine cooperation. The focus of the third section is the transition from cooperation to collective agency. The last section concerns the explanatory value of social simulations of collective agency in the broader framework of cultural evolution.

Human Computer Interaction The Agency Perspective

Human Computer Interaction  The Agency Perspective
Author: Marielba Zacarias,José Valente de Oliveira
Publsiher: Springer Science & Business Media
Total Pages: 469
Release: 2012-01-20
Genre: Computers
ISBN: 9783642256905

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Agent-centric theories, approaches and technologies are contributing to enrich interactions between users and computers. This book aims at highlighting the influence of the agency perspective in Human-Computer Interaction through a careful selection of research contributions. Split into five sections; Users as Agents, Agents and Accessibility, Agents and Interactions, Agent-centric Paradigms and Approaches, and Collective Agents, the book covers a wealth of novel, original and fully updated material, offering: To provide a coherent, in depth, and timely material on the agency perspective in HCI To offer an authoritative treatment of the subject matter presented by carefully selected authors To offer a balanced and broad coverage of the subject area, including, human, organizational, social, as well as technological concerns. ü To offer a hands-on-experience by covering representative case studies and offering essential design guidelines The book will appeal to a broad audience of researchers and professionals associated to software engineering, interface design, accessibility, as well as agent-based interaction paradigms and technology.

Intelligent Virtual Agents

Intelligent Virtual Agents
Author: Helmut Prendinger,James Lester,Mitsuru Ishizuka
Publsiher: Springer Science & Business Media
Total Pages: 572
Release: 2008-08-12
Genre: Computers
ISBN: 9783540854821

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This book constitutes the refereed proceedings of the 8th International Workshop on Intelligent Virtual Agents, IVA 2008, held in Tokyo, Japan, in September 2008. The 18 revised full papers and 28 revised short papers presented together 42 poster papers were carefully reviewed and selected from 99 submissions. The papers are organized in topical sections on motion and empathy; narrative and augmented reality; conversation and negotiation; nonverbal behavior; models of culture and personality; markup and representation languages; architectures for robotic agents; cognitive architectures; agents for healthcare and training; and agents in games, museums and virtual worlds.

Virtual Humans

Virtual Humans
Author: David Burden,Maggi Savin-Baden
Publsiher: CRC Press
Total Pages: 308
Release: 2019-01-24
Genre: Computers
ISBN: 9781351365260

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Virtual Humans provides a much-needed definition of what constitutes a ‘virtual human’ and places virtual humans within the wider context of Artificial Intelligence development. It explores the technical approaches to creating a virtual human, as well as emergent issues such as embodiment, identity, agency and digital immortality, and the resulting ethical challenges. The book presents an overview of current research and practice in this area, and outlines the major challenges faced by today’s developers and researchers. The book examines the possibility for using virtual humans in a variety of roles, from personal assistants to teaching, coaching and knowledge management, and the book situates these discussions around familiar applications (e.g. Siri, Cortana, Alexa) and the portrayal of virtual humans within Science Fiction. Features Presents a comprehensive overview of this rapidly developing field Provides an array of relevant, real-life examples from expert practitioners and researchers from around the globe in how to create the avatar body, mind, senses and ability to communicate Intends to be broad in scope yet practical in approach, so that it can serve the needs of several different audiences, including researchers, teachers, developers and anyone with an interest in where these technologies might take us Covers a wide variety of issues which have been neglected in other research texts; for example, definitions and taxonomies, the ethical challenges of virtual humans and issues around digital immortality Includes numerous examples and extensive references