Mortal Kombat

Mortal Kombat
Author: Jeff Rovin
Publsiher: Berkley
Total Pages: 310
Release: 1995
Genre: Fiction
ISBN: 1572970596

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Mortal Kombat has become one of the most successful home video games ever created. Now the bestselling author of GameMaster's Complete Video Game Guide has written an enthralling novel, based on this exciting video game experience.

From Barbie to Mortal Kombat

From Barbie   to Mortal Kombat
Author: Justine Cassell,Henry Jenkins
Publsiher: MIT Press
Total Pages: 400
Release: 2000-02-28
Genre: Social Science
ISBN: 0262531682

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Girls and computer games—and the movement to overcome the stereotyping that dominates the toy aisles. Many parents worry about the influence of video games on their children's lives. The game console may help to prepare children for participation in the digital world, but at the same time it socializes boys into misogyny and excludes girls from all but the most objectified positions. The new "girls' games" movement has addressed these concerns. Although many people associate video games mainly with boys, the girls games' movement has emerged from an unusual alliance between feminist activists (who want to change the "gendering" of digital technology) and industry leaders (who want to create a girls' market for their games). The contributors to From Barbie® to Mortal Kombat explore how assumptions about gender, games, and technology shape the design, development, and marketing of games as industry seeks to build the girl market. They describe and analyze the games currently on the market and propose tactical approaches for avoiding the stereotypes that dominate most toy store aisles. The lively mix of perspectives and voices includes those of media and technology scholars, educators, psychologists, developers of today's leading games, industry insiders, and girl gamers. Contributors Aurora, Dorothy Bennett, Stephanie Bergman, Cornelia Brunner, Mary Bryson, Lee McEnany Caraher, Justine Cassell, Suzanne de Castell, Nikki Douglas, Theresa Duncan, Monica Gesue, Michelle Goulet, Patricia Greenfield, Margaret Honey, Henry Jenkins, Cal Jones, Yasmin Kafai, Heather Kelley, Marsha Kinder, Brenda Laurel, Nancie Martin, Aliza Sherman, Kaveri Subrahmanyam

Mortal Kombat

Mortal Kombat
Author: Martin Delrio,Kevin Droney
Publsiher: Tor Books
Total Pages: 216
Release: 1995-08-15
Genre: Fiction
ISBN: 0812544528

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Once every generation, the tournament is held: the ultimate martial arts competition in which mortal warriors must fight against many supernatural opponents to defend the earth from evil forces. Now three young mortals have come to compete in the tournament. They are Liu Kang, raised as a fighting monk; Johnny Cage, an American movie star; and Sonya Blade, a beautiful U.S. Special Forces agent who seeks revenge on her deadly enemy Kano. With the help of the immortal thunder god Rayden, the mortals must conquer their inner fears to defeat Goro, the four-armed warrior prince, and save humanity from the dreaded sorcerer Shang Tsung. With over a dozen exciting photos from the hit movie!

Mortal Kombat X

Mortal Kombat X
Author: Shawn Kittelsen
Publsiher: DC
Total Pages: 148
Release: 2015-04-14
Genre: Comics & Graphic Novels
ISBN: 9781401259419

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THE PREQUEL TO THE VIDEO GAME PHENOMENON IS HERE! years, a tenuous peace has existed between the realms, time enough for old champions to fall and a new generation to rise. But peace can never last for long . . . Thunder God Raiden has seen visions of a great evil entering our world, one so powerful it could change the very face of the universe. The one hope to stop the sinister force lies in six ancient relics, mystical blades imbued with the Blood Magick of the One Being-the Kamidogu daggers. Raiden and his allies are not the only ones searching for the all-powerful weapons. Another has spent years acquiring each blade through cunning and guile. For not only can the Kamidogu daggers contain a god, they also have the power to create one . . . Kombatants old and new will fight for the future of our realm and the realms beyond in this red-hot debut by writer Shawn Kittelsen. Together with artists Dexter Soy (DC UNIVERSE VS MASTERS OF THE UNIVERSE) and Veronica Gandini (JUSTICE LEAGUE BEYOND 2.0), they'll start this action-packed newest chapter in the Mortal Kombat saga off with a bloodbath!

Mortal Kombat

Mortal Kombat
Author: Jason Wilson,Adam Hernandez,Joe Funk
Publsiher: Unknown
Total Pages: 0
Release: 2011
Genre: Computer games
ISBN: 0307890953

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• Learn character Fatalities • Complete the most challenging missions in the Challenge Tower • Unlock everything in the Krypt • Kombat Codes revealed • Fatality reference cards

Mortal Kombat

Mortal Kombat
Author: David Church
Publsiher: University of Michigan Press
Total Pages: 171
Release: 2022-02-17
Genre: Social Science
ISBN: 9780472902620

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Upon its premiere in 1992, Midway’s Mortal Kombat spawned an enormously influential series of fighting games, notorious for their violent “fatality” moves performed by photorealistic characters. Targeted by lawmakers and moral reformers, the series directly inspired the creation of an industrywide rating system for video games and became a referendum on the wide popularity of 16-bit home consoles. Along the way, it became one of the world’s most iconic fighting games, and formed a transmedia franchise that continues to this day. This book traces Mortal Kombat’s history as an American product inspired by both Japanese video games and Chinese martial-arts cinema, its successes and struggles in adapting to new market trends, and the ongoing influence of its secret-strewn narrative world. After outlining the specific elements of gameplay that differentiated Mortal Kombat from its competitors in the coin-op market, David Church examines the various martial-arts films that inspired its Orientalist imagery, helping explain its stereotypical uses of race and gender. He also posits the games as a cultural landmark from a moment when public policy attempted to intervene in both the remediation of cinematic aesthetics within interactive digital games and in the transition of public gaming spaces into the domestic sphere. Finally, the book explores how the franchise attempted to conquer other forms of media in the 1990s, lost ground to a new generation of 3D games in the 2000s, and has successfully rebooted itself in the 2010s to reclaim its legacy.

Mortal Kombat

Mortal Kombat
Author: David Church
Publsiher: Unknown
Total Pages: 160
Release: 2022-02-21
Genre: Electronic Book
ISBN: 0472075225

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An introduction to one of the world's most iconic fighting games

Beyond Barbie and Mortal Kombat

Beyond Barbie and Mortal Kombat
Author: Yasmin B. Kafai,Carrie Heeter,Jill Denner,Jennifer Y. Sun
Publsiher: MIT Press
Total Pages: 398
Release: 2011-02-25
Genre: Computers
ISBN: 9780262516068

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Girls and women as game players and game designers in the new digital landscape of massively multiplayer online games, “second lives,” “modding,” serious games, and casual games. Ten years after the groundbreaking From Barbie to Mortal Kombat highlighted the ways gender stereotyping and related social and economic issues permeate digital game play, the number of women and girl gamers has risen considerably. Despite this, gender disparities remain in gaming. Women may be warriors in World of Warcraft, but they are also scantily clad “booth babes” whose sex appeal is used to promote games at trade shows. Player-generated content has revolutionized gaming, but few games marketed to girls allow “modding” (game modifications made by players). Gender equity, the contributors to Beyond Barbie and Mortal Kombat argue, requires more than increasing the overall numbers of female players. Beyond Barbie and Mortal Kombat brings together new media theorists, game designers, educators, psychologists, and industry professionals, including some of the contributors to the earlier volume, to look at how gender intersects with the broader contexts of digital games today: gaming, game industry and design, and serious games. The contributors discuss the rise of massively multiplayer online games (MMOs) and the experience of girl and women players in gaming communities; the still male-dominated gaming industry and the need for different perspectives in game design; and gender concerns related to emerging serious games (games meant not only to entertain but also to educate, persuade, or change behavior). In today's game-packed digital landscape, there is an even greater need for games that offer motivating, challenging, and enriching contexts for play to a more diverse population of players. Contributors Cornelia Brunner, Shannon Campe, Justine Cassell, Mia Consalvo, Jill Denner, Mary Flanagan, Janine Fron, Tracy Fullerton, Elisabeth Hayes, Carrie Heeter, Kristin Hughes, Mimi Ito, Henry Jenkins III, Yasmin B. Kafai, Caitlin Kelleher, Brenda Laurel, Nicole Lazzaro, Holin Lin, Jacki Morie, Helen Nissenbaum, Celia Pearce, Caroline Pelletier, Jennifer Y. Sun, T. L. Taylor, Brian Winn, Nick YeeInterviews with Nichol Bradford, Brenda Braithwaite, Megan Gaiser, Sheri Graner Ray, Morgan Romine