Mortal Kombat X 2015 6

Mortal Kombat X  2015    6
Author: Shawn Kittelsen
Publsiher: DC
Total Pages: 47
Release: 2024
Genre: Comics & Graphic Novels
ISBN: PKEY:T1412000065001

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Witness the stunning rise of Outworld's newest emperor in KOTAL KAHN: SEKRET ORIGIN!

Focus On 100 Most Popular Unreal Engine Games

Focus On  100 Most Popular Unreal Engine Games
Author: Wikipedia contributors
Publsiher: e-artnow sro
Total Pages: 1517
Release: 2024
Genre: Electronic Book
ISBN: 9182736450XXX

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Guinness World Records 2016 Gamer s Edition

Guinness World Records 2016 Gamer s Edition
Author: Guinness World Records
Publsiher: Macmillan
Total Pages: 216
Release: 2015-09-01
Genre: Games
ISBN: 9781910561133

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The bestselling video games annual is back! Bursting with mind-blowing records and tantalizing trivia, the Guinness World Records 2016: Gamer's Edition is a must-have for any gaming fan. Whether you're all about the latest first-person shooter, an app aficionado, an MMO master, or a die-hard retro gamer, you'll find show-stopping records, top 10 roundups, quick-fire facts and stats, and hundreds of amazing new images from all your favorite games. What's more, brand new for this year's book is a dedicated section just for Minecraft fans, with a mega-showcase of the greatest construction records, in-game tips and lots more blocky goodness. Plus, discover which tech milestones have been smashed in the last year - in both software and hardware, get all the insider secrets from industry experts, and marvel at the players who have leveled up to the very top of the leaderboards. Think you can challenge the current champions? Look inside to see how to break your very own record! Guinness World Records: Gamer's Editions have sold a whopping 3+ million copies. Find out for yourself why it's a game-changer!

Mortal Kombat X

Mortal Kombat X
Author: Shawn Kittelsen
Publsiher: DC
Total Pages: 148
Release: 2015-04-14
Genre: Comics & Graphic Novels
ISBN: 9781401259419

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THE PREQUEL TO THE VIDEO GAME PHENOMENON IS HERE! years, a tenuous peace has existed between the realms, time enough for old champions to fall and a new generation to rise. But peace can never last for long . . . Thunder God Raiden has seen visions of a great evil entering our world, one so powerful it could change the very face of the universe. The one hope to stop the sinister force lies in six ancient relics, mystical blades imbued with the Blood Magick of the One Being-the Kamidogu daggers. Raiden and his allies are not the only ones searching for the all-powerful weapons. Another has spent years acquiring each blade through cunning and guile. For not only can the Kamidogu daggers contain a god, they also have the power to create one . . . Kombatants old and new will fight for the future of our realm and the realms beyond in this red-hot debut by writer Shawn Kittelsen. Together with artists Dexter Soy (DC UNIVERSE VS MASTERS OF THE UNIVERSE) and Veronica Gandini (JUSTICE LEAGUE BEYOND 2.0), they'll start this action-packed newest chapter in the Mortal Kombat saga off with a bloodbath!

Mortal Kombat X 2015 34

Mortal Kombat X  2015    34
Author: Shawn Kittelsen
Publsiher: DC
Total Pages: 47
Release: 2024
Genre: Comics & Graphic Novels
ISBN: PKEY:T1412000345001

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With the Blood God destroyed and Havik neutralized, the champions of Earthrealm and Outworld attempt to return to their normal livesƒand new forces begin to conspire against them.

Return of the Hustle

Return of the Hustle
Author: Eric Sheinkop
Publsiher: Springer
Total Pages: 238
Release: 2016-03-11
Genre: Business & Economics
ISBN: 9781137582027

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Has a commercial ever brought you to tears? Has a movie ever inspired you so much you change your way of life? Has the series finale of a television show ever broken your heart? Has a video game ever altered your perception of reality? If you're like most consumers, you answered 'yes' to at least one of those questions. Whether you remember it or not, the music of that ad, film, show or game probably played a big role in influencing your emotional response during that experience. In fact, music is included in media specifically for the purpose of connecting with audiences on a deeper level that visuals alone cannot access. A strong music strategy is fundamental to the success of television, film, brands and video games. Because of higher expectations for audiovisual content, it will take more than clever animation or a celebrity cameo to connect with consumers in an authentic, organic way. By providing audiences with a genuine music experience, whether with an exclusive song through an artist partnership or by featuring new music from an emerging band, you can build a bond that extends far beyond product experience. Music touches us emotionally in a way that words seldom do. We feel it – we remember it. In Return of The Hustle, a leading music and marketing industry insider discusses the diverse audio touchpoints for four key industries and shows how marketers, storytellers, and advertisers can use music to effectively guide audiences along the customer journey from passive consumers to brand advocates. Return of The Hustle provides readers with a blueprint for music strategy that professionals at any level in any industry can use to attract consumers, immerse them into the content, and extend relationships between them and the brand long after the commercial ends or the credits roll. With detailed case studies, exhaustive interviews, and thorough research, Return of the Hustle gives readers the playbook to use the marketing power of music to drive business results.

Mortal Kombat X Vol 2

Mortal Kombat X Vol  2
Author: Shawn Kittelsen
Publsiher: DC
Total Pages: 138
Release: 2015-10-20
Genre: Comics & Graphic Novels
ISBN: 9781401262853

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The quest for the Kamidogu daggers continuesÉFight! Great changes are coming to Outworld and Earthrealm alike. Whether they seek to protect the worlds of gods and men or to rule them, Kombatants new and old are heading towards bloody conflict. Hoping to thwart the coming evil, Raiden has conscripted Hanzo Hasashi-Scorpion-and his charge, Takeda Takahashi, to gather the mystical Kamidogu daggers. Their journey leads them to an old foe who holds one of the powerful cursed weapons-Kuai Liang, the ninja known as Sub-Zero! With Sub-Zero corrupted by the Blood Magik of the dagger and Scorpion's deadly thirst for vengeance, the two will lock in a Mortal Kombat for the ages! Elsewhere, Kotal Kahn faces a challenge to his rule from the scorned tribe of the Shokan. King Gorbak is leading an army of Shokan and Oni warriors powerful enough to decimate the Emperor of Outworld. Though Kahn refuses to unleash his Kamidogu's Blood Magik again, he has an unlikely group of allies in the Earthrealmers Johnny Cage and Sonya Blade. The pair only wishes to rescue their daughter from the clutches of Reiko, but first they'll have to help Kahn protect his throne-which means an alliance with Kano and the Black Dragon! Writer SHAWN KITTELSEN continues his epic debut with the help of artists DEXTER SOY (DC UNIVERSE VS MASTERS OF THE UNIVERSE), IGOR VITORINO (Green Hornet) and DANIEL SAMPERE (BATGIRL) as they paint the blood-soaked story that leads into the video game phenomenon in MORTAL KOMBAT X: BLOOD GODS! Collects issues #5-8.

The Evolution and Social Impact of Video Game Economics

The Evolution and Social Impact of Video Game Economics
Author: Casey B. Hart
Publsiher: Lexington Books
Total Pages: 182
Release: 2017-07-13
Genre: Language Arts & Disciplines
ISBN: 9781498543422

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Today, consumers of video games spend over $22.4 billion each year; using more complex and multi-layered strategies, game developers attempt to extend the profitability of their products from a simple one-time sale, to continuous engagement with the consumer. The Evolution and Social Impact of Video Game Economics examines paradigmatic changes in the economic structure of the video game industry from a media effects and game design perspective. This book explores how game developers have changed how they engage players in order to facilitate continuous financial transactions. Contributors look from the advent of microtransactions and downloadable content (DLCs) to the impact of planned obsolescence, impulse buying, and emotional control. This collection takes a broad view of the game dynamics and market forces that drive the video game industry, and features international contributors from Asia, Europe, and Australia.