Motion Blur 2

Motion Blur 2
Author: Shane R. J. Walter,Onedotzero
Publsiher: Laurence King Pub
Total Pages: 256
Release: 2007
Genre: Computers
ISBN: 1856695093

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Following on the success of Motion Blur, Motion Blur 2 offers a new selection of studios and films from the leading digital film company onedotzero. Through screen grabs, storyboards and interviews, the book features the groundbreaking work of 30 international filmmakers exploring motion graphics, broadcast design, digital film effects and animation. Arrestingly packaged for a design audience, the book includes a DVD.

The Physics and Art of Photography Volume 2

The Physics and Art of Photography  Volume 2
Author: John Beaver
Publsiher: Morgan & Claypool Publishers
Total Pages: 178
Release: 2018-11-26
Genre: Science
ISBN: 9781643273440

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This book uses art photography as a point of departure for learning about physics, while also using physics as a point of departure for asking fundamental questions about the nature of photography as an art. Although not a how-to manual, the topics center around hands-on applications, sometimes illustrated by photographic processes that are inexpensive and easily accessible to students (including a versatile new process developed by the author, and first described in print in this series). A central theme is the connection between the physical interaction of light and matter on the one hand, and the artistry of the photographic processes and their results on the other. One half of Energy and Color focuses on the physics of energy, power, illuminance, and intensity of light, and how these relate to the photographic exposure, including a detailed example that follows the emission of light from the sun all the way through to the formation of the image in the camera. These concepts are described in both their traditional manner, but also using very-low sensitivity photography as an example, which brings the physical concepts to the fore in a visible way, whereas they are often hidden with ordinary high-speed photographic detectors. Energy and Color also considers color in terms of the spectrum of light, how it interacts with the subject, and how the camera's light detector interacts with the image focused upon it. But of equal concern is the only partially-understood and sometimes unexpected ways in which the human eye/brain interprets this spectral stimulus as color. The volume covers basic photographic subjects such as shutter, aperture, ISO, metering and exposure value, but also given their relations to the larger themes of the book less familiar topics such as the Jones-Condit equation, Lambertian versus isotropic reflections, reflection and response curves, and the opponent-process model of color perception. Although written at a beginning undergraduate level, the topics are chosen for their role in a more general discussion of the relation between science and art that is of interest to readers of all backgrounds and levels of expertise.

Iterative Identification and Restoration of Images

Iterative Identification and Restoration of Images
Author: Reginald L. Lagendijk,Jan Biemond
Publsiher: Springer Science & Business Media
Total Pages: 215
Release: 2012-12-06
Genre: Technology & Engineering
ISBN: 9781461539803

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One of the most intriguing questions in image processing is the problem of recovering the desired or perfect image from a degraded version. In many instances one has the feeling that the degradations in the image are such that relevant information is close to being recognizable, if only the image could be sharpened just a little. This monograph discusses the two essential steps by which this can be achieved, namely the topics of image identification and restoration. More specifically the goal of image identifi cation is to estimate the properties of the imperfect imaging system (blur) from the observed degraded image, together with some (statistical) char acteristics of the noise and the original (uncorrupted) image. On the basis of these properties the image restoration process computes an estimate of the original image. Although there are many textbooks addressing the image identification and restoration problem in a general image processing setting, there are hardly any texts which give an indepth treatment of the state-of-the-art in this field. This monograph discusses iterative procedures for identifying and restoring images which have been degraded by a linear spatially invari ant blur and additive white observation noise. As opposed to non-iterative methods, iterative schemes are able to solve the image restoration problem when formulated as a constrained and spatially variant optimization prob In this way restoration results can be obtained which outperform the lem. results of conventional restoration filters.

Taking Blender to the Next Level

Taking Blender to the Next Level
Author: Ruan Lotter
Publsiher: Packt Publishing Ltd
Total Pages: 520
Release: 2022-05-30
Genre: Computers
ISBN: 9781803243825

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A comprehensive guide with key images printed in color to learning motion graphics, character modeling and rigging, creating dynamic hair and clothes, 3D scanning using photogrammetry, and more Key Features Learn how to use geometry nodes to create motion graphics and dynamic scenes Understand organic 3D modeling and how to create and animate your own 3D characters Use physics simulations to create clothing and hair for characters that interact with forces like wind Book DescriptionIf you're ready to start exploring the more advanced workflows and processes in Blender to create intricate 3D models, then Taking Blender to the Next Level is for you. This book focuses on a few different VFX-related workflows such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, compositing, and physics simulations. You’ll learn how to use geometry nodes to create dynamic motion graphic scenes as well as perform 3D scanning of real-world objects using photogrammetry. You’ll also find out how to model, rig, and animate your own 3D characters from scratch. Next, you’ll progress to using simulations to break objects apart and then use cloth and hair simulations to add realism to your 3D creations. Finally, you’ll go over the final render settings and export your 3D animation masterpiece as a video. By the end of this Blender book, you’ll be able to model your own 3D characters, objects, and landscapes; rig, animate, and texture your characters; 3D track live-action footage; and composite your 3D characters into live-action scenes.What you will learn Use geometry nodes to quickly create complex 3D scenes and motion graphics renders Create realistic textures using physically based rendering materials 3D scan real-life objects using a normal camera and clean up the model using Blender Understand how to model, rig, and animate your own 3D characters Use rigid body simulations to create dynamic scenes Understand how to perform 3D tracking within Blender Become well-versed with compositing 3D renders into live-action footage Who this book is for This Blender 3D book is for 3D modelers, texture artists, character and technical animators, matchmove artists, compositors, and anyone interested in learning advanced concepts in Blender. Motion graphics artists will also benefit from this book. A solid understanding of 3D concepts and the Blender UI is needed to grasp the concepts present in this book.

Adode After Effects CS3 Professional

Adode After Effects CS3 Professional
Author: Brie Gyncild,Adobe Creative Team
Publsiher: Peachpit Press
Total Pages: 492
Release: 2007
Genre: Adobe After Effects
ISBN: 9780321499790

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"The official training workbook from Adobe Systems"--Cover.

Adobe After Effects CS6 Classroom in a Book

Adobe After Effects CS6 Classroom in a Book
Author: Adobe Creative Team
Publsiher: Adobe Press
Total Pages: 399
Release: 2012
Genre: Computers
ISBN: 9780321822437

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"Adobe After Effects CS6 Classroom in a Book contains 14 lessons. The book covers the basics of learning Adobe After Effects and provides countless tips and techniques to help you become more productive with the program"--P. [4] of cover.

Compositing Visual Effects in After Effects

Compositing Visual Effects in After Effects
Author: Lee Lanier
Publsiher: CRC Press
Total Pages: 506
Release: 2015-11-19
Genre: Art
ISBN: 9781317622116

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Create vibrant visual effects with Adobe After Effects. Gain the tips, tricks, and applied knowledge you need to carry out essential visual effects tasks and bring your digital compositing to the next level. In Compositing Visual Effects in After Effects, industry veteran Lee Lanier covers all the common After Effects techniques any serious visual effects artist needs to know, combining the latest, professionally-vetted studio practices and workflows with multi-chapter projects and hands-on lessons. Engaging, full-color tutorials cover: Altering resolutions and frame rates Channel and color space manipulation Rotoscoping and masking Matchmoving and motion tracking Keying green screen Working in the 3D environment and integrating 3D render passes Particle simulation Color grading and distressing Expressions and project management The companion website (www.focalpress.com/cw/lanier) features video image sequences, 3D renders, matte paintings, and other tutorial materials, allowing you to immediately apply the techniques taught in the book.

UAV Based Remote Sensing Volume 2

UAV   Based Remote Sensing Volume 2
Author: Felipe Gonzalez Toro,Antonios Tsourdos
Publsiher: MDPI
Total Pages: 405
Release: 2018-04-27
Genre: Aerial surveillance
ISBN: 9783038428558

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This book is a printed edition of the Special Issue "UAV-Based Remote Sensing" that was published in Sensors