Multiplicity And Cultural Representation In Transmedia Storytelling
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Multiplicity and Cultural Representation in Transmedia Storytelling
Author | : Natalie Underberg-Goode |
Publsiher | : Unknown |
Total Pages | : 0 |
Release | : 2023 |
Genre | : Comic books, strips, etc |
ISBN | : 0367746484 |
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Multiplicity and Cultural Representation in Transmedia Storytelling
Author | : NATALIE. UNDERBERG-GOODE |
Publsiher | : Routledge |
Total Pages | : 0 |
Release | : 2022-12-02 |
Genre | : Electronic Book |
ISBN | : 0367746468 |
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This book explores the relationship between multiplicity and representation of non-European and European-American cultures, with a focus on comics and superheroes. The author employs a combination of research methodologies, including close reading of transmedia texts and interviews with transmedia storytellers and audiences, to better understand the way in which diverse cultures are employed as agents of multiplicity in transmedia narratives. The book addresses both commercial franchises such as superhero narratives, as well as smaller indie projects, in an attempt to elucidate the way in which key cultural symbols and concepts are utilized by writers, designers, and producers, and how these narrative choices affect audiences - both those who identify as members of the culture being represented and those who do not. Case studies include fan fiction based on Marvel's Black Panther (2018), fan fiction and art created for the Moana (2016) and Mulan (2020) films, and creations by both U.S.-based and international indie comics artists and writers. This book will appeal to scholars and students of new media, narrative theory, cultural studies, sociocultural anthropology, folkloristics, English/literary studies, and popular culture, transmedia storytelling researchers, and both creators and fans of superhero comics.
Multiplicity and Cultural Representation in Transmedia Storytelling
Author | : Natalie Underberg-Goode |
Publsiher | : Taylor & Francis |
Total Pages | : 236 |
Release | : 2022-12-02 |
Genre | : Performing Arts |
ISBN | : 9781000801958 |
Download Multiplicity and Cultural Representation in Transmedia Storytelling Book in PDF, Epub and Kindle
This book explores the relationship between multiplicity and representation of non-European and European-American cultures, with a focus on comics and superheroes. The author employs a combination of research methodologies, including close reading of transmedia texts and interviews with transmedia storytellers and audiences, to better understand the way in which diverse cultures are employed as agents of multiplicity in transmedia narratives. The book addresses both commercial franchises such as superhero narratives, as well as smaller indie projects, in an attempt to elucidate the way in which key cultural symbols and concepts are utilized by writers, designers, and producers, and how these narrative choices affect audiences – both those who identify as members of the culture being represented and those who do not. Case studies include fan fiction based on Marvel’s Black Panther (2018), fan fiction and art created for the Moana (2016) and Mulan (2020) films, and creations by both U.S.-based and international indie comics artists and writers. This book will appeal to scholars and students of new media, narrative theory, cultural studies, sociocultural anthropology, folkloristics, English/literary studies, and popular culture, transmedia storytelling researchers, and both creators and fans of superhero comics.
Transmedia Character Studies
Author | : Tobias Kunz,Lukas R.A. Wilde |
Publsiher | : Taylor & Francis |
Total Pages | : 297 |
Release | : 2023-03-31 |
Genre | : Social Science |
ISBN | : 9781000860443 |
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Transmedia Character Studies provides a range of methodological tools and foundational vocabulary for the analysis of characters across and between various forms of multimodal, interactive, and even non-narrative or non-fictional media. This highly innovative work offers new perspectives on how to interrelate production discourses, media texts, and reception discourses, and how to select a suitable research corpus for the discussion of characters whose serial appearances stretch across years, decades, or even centuries. Each chapter starts from a different notion of how fictional characters can be considered, tracing character theories and models to approach character representations from perspectives developed in various disciplines and fields. This book will enable graduate students and scholars of transmedia studies, film, television, comics studies, video game studies, popular culture studies, fandom studies, narratology, and creative industries to conduct comprehensive, media-conscious analyses of characters across a variety of media.
Transmedia Selves
Author | : James Dalby,Matthew Freeman |
Publsiher | : Taylor & Francis |
Total Pages | : 227 |
Release | : 2023-10-20 |
Genre | : Language Arts & Disciplines |
ISBN | : 9781000986501 |
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This book examines the mediated shift in the contemporary human condition, focusing on the ways in which we synthesise with media content in daily life, essentially transmediating ourselves into new forms and (re)creating ourselves across media. Across an international roster of essays, this book establishes a transdisciplinary theory for the ‘transmedia self’, exploring how technological ubiquity and digital self-determination combine with themes and disciplines such as celebrity culture, fandom, play, politics, and ultimately broader self-conception and projection to inform the creation of transmedia identities in the twenty-first century. Specifically, the book repositions transmediality as key to understanding the formation of identity in a post-digital media culture and transmedia age, where our lives are interlaced, intermingled, and narrativised across a range of media platforms and interfaces. This book is ideal for scholars and students interested in transmedia storytelling, cultural studies, media studies, sociology, philosophy, and politics.
Participatory Worlds
Author | : José Blázquez |
Publsiher | : Taylor & Francis |
Total Pages | : 166 |
Release | : 2023-10-13 |
Genre | : Performing Arts |
ISBN | : 9781000982244 |
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This book is an in-depth analysis of participatory worlds, practices beyond the mainstream models of content production and IP management that allow audience members to contribute canonically to the expansion of storyworlds, blurring the line between the traditional roles of consumers and producers. Shifting discussions of participatory culture and cross-media production and consumption practices to more independent media contexts, the book explores the limits, borders and boundaries of participating in today’s digital media storyworlds. The text examines how audience participation works, identifying opportunities to make it a meaningful practice for audiences and an asset for IP owners, and discussing the challenges and barriers that the application of participatory culture brings along. The book defines what meaningful participation is by introducing the concept of ‘intervention’ and explains a range of factors impacting the way in which participatory worlds and relationships between producers, audiences and the world are shaped. This volume will be of great relevance to media practitioners, scholars and students interested in transmedia storytelling, fandom, literary studies and comparative literature, new media and digital culture, gaming and media studies.
Roleplaying Games in the Digital Age
Author | : Stephanie Hedge,Jennifer Grouling |
Publsiher | : McFarland |
Total Pages | : 242 |
Release | : 2021-02-18 |
Genre | : Games & Activities |
ISBN | : 9781476642017 |
Download Roleplaying Games in the Digital Age Book in PDF, Epub and Kindle
The Digital Age has created massive technological and disciplinary shifts in tabletop role-playing, increasing the appreciation of games like Dungeons & Dragons. Millions tune in to watch and listen to RPG players on podcasts and streaming platforms, while virtual tabletops connect online players. Such shifts elicit new scholarly perspectives. This collection includes essays on the transmedia ecology that has connected analog with digital and audio spaces. Essays explore the boundaries of virtual tabletops and how users engage with a variety of technology to further role-playing. Authors map the growing diversity of the TRPG fandom and detail how players interact with RPG-related podcasts. Interviewed are content creators like Griffin McElroy of The Adventure Zone podcast, Roll20 co-creator Nolan T. Jones, board game designers Nikki Valens and Isaac Childres and fan artists Tracey Alvarez and Alex Schiltz. These essays and interviews expand the academic perspective to reflect the future of role-playing.
The Routledge Companion to Transmedia Studies
Author | : Matthew Freeman,Renira Rampazzo Gambarato |
Publsiher | : Routledge |
Total Pages | : 492 |
Release | : 2018-10-09 |
Genre | : Social Science |
ISBN | : 9781351054881 |
Download The Routledge Companion to Transmedia Studies Book in PDF, Epub and Kindle
Around the globe, people now engage with media content across multiple platforms, following stories, characters, worlds, brands and other information across a spectrum of media channels. This transmedia phenomenon has led to the burgeoning of transmedia studies in media, cultural studies and communication departments across the academy. The Routledge Companion to Transmedia Studies is the definitive volume for scholars and students interested in comprehending all the various aspects of transmediality. This collection, which gathers together original articles by a global roster of contributors from a variety of disciplines, sets out to contextualize, problematize and scrutinize the current status and future directions of transmediality, exploring the industries, arts, practices, cultures, and methodologies of studying convergent media across multiple platforms.