Multiprocessor Methods for Computer Graphics Rendering

Multiprocessor Methods for Computer Graphics Rendering
Author: Scott Whitman
Publsiher: CRC Press
Total Pages: 232
Release: 1992-11-02
Genre: Computers
ISBN: 9781439864937

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This comprehensive work merges two of the hottest topics in computer science: parallel computing and computer graphics. Selected Topics from the Table of Contents: -Overview of Accelerated Rendering Techniques -Overview of Parallel Methods for Image Generation -Issues in Parallel Algorithm Development -Overview of Base Level Implementation -Compari

Practical Parallel Rendering

Practical Parallel Rendering
Author: Alan Chalmers,Erik Reinhard,Tim Davis
Publsiher: CRC Press
Total Pages: 392
Release: 2002-06-26
Genre: Computers
ISBN: 9781439863800

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Meeting the growing demands for speed and quality in rendering computer graphics images requires new techniques. Practical parallel rendering provides one of the most practical solutions. This book addresses the basic issues of rendering within a parallel or distributed computing environment, and considers the strengths and weaknesses of multiprocessor machines and networked render farms for graphics rendering. Case studies of working applications demonstrate, in detail, practical ways of dealing with complex issues involved in parallel processing.

Encyclopedia of Computer Science and Technology

Encyclopedia of Computer Science and Technology
Author: Allen Kent,James G. Williams
Publsiher: CRC Press
Total Pages: 416
Release: 1996-02-05
Genre: Computers
ISBN: 0824722876

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Artificial Intelligence in Education to An Undergraduate Course Advising Expert System in Industrial Engineering

High Performance Computing for Computer Graphics and Visualisation

High Performance Computing for Computer Graphics and Visualisation
Author: Min Chen,Peter Townsend,John Vince
Publsiher: Springer Science & Business Media
Total Pages: 292
Release: 2012-12-06
Genre: Computers
ISBN: 9781447110118

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This book contains mainly a selection of papers that were presented at the International Workshop on High Performance Computing/or Computer Graphics and Visualisation, held in Swansea, United Kingdom on 3-4 July 1995. The workshop was sponsored by the HEFCWI Initiative on ·Parallel Computing - Foundations and Applications·, and it has provided the international computer graphics community with a platform for: • assessing and reviewing the impact of the development of high performance computing on the progress of computer graphics and visualisation; • presenting the current use of high performance computing architecture and software tools in computer graphics and visualisation, and the development of parallel graphics algorithms; • identifying potential high performance computing applications in computer graphics and visualisation, and encouraging members of the graphics community to think about their problems from the perspective of parallelism. The book is divided into six sections. The first section, which acts as the introduction of the book, gives an overview of the current state of the art It contains a comprehensive survey, by Whitman, of parallel algorithms for computer graphics and visualisation; and a discussion, by Hansen, on the past, present and future high performance computing applications in computer graphics and visualisation. The second section is focused on the design and implementation of high performance architecture, software tools and algorithms for surface rendering.

Computer Graphics and Geometric Modeling

Computer Graphics and Geometric Modeling
Author: David Salomon
Publsiher: Springer Science & Business Media
Total Pages: 882
Release: 1999
Genre: Computers
ISBN: 0387986820

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This comprehensive reference for professionals and students in the computer graphics field clearly explains how graphics programs work and how they generate realistic objects and animations. Topics include scan conversion methods, translations, rotations, moving in 3D, and perspective projections. The mathematics and geometry behind the computer graphics are also presented.

Graphics and Visualization

Graphics and Visualization
Author: T. Theoharis,Georgios Papaioannou,Nikolaos Platis,Nicholas M. Patrikalakis
Publsiher: CRC Press
Total Pages: 786
Release: 2008-05-30
Genre: Computers
ISBN: 9781568812748

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This book is a comprehensive introduction to visual computing, dealing with the modeling and synthesis of visual data by means of computers. What sets this book apart from other computer graphics texts is the integrated coverage of computer graphics and visualization topics, including important techniques such as subdivision and multi-resolution modeling, scene graphs, shadow generation, ambient occlusion, and scalar and vector data visualization. Students and practitioners will benefit from the comprehensive coverage of the principles that are the basic tools of their trade, from fundamental computer graphics and classic visualization techniques to advanced topics.

Advances in Computer Graphics Hardware V

Advances in Computer Graphics Hardware V
Author: Richard L. Grimsdale,Arie Kaufman
Publsiher: Springer Science & Business Media
Total Pages: 174
Release: 2012-12-06
Genre: Computers
ISBN: 9783642767777

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This volume contains papers representing a comprehensive record of the contributions to the fifth workshop at EG '90 in Lausanne. The Eurographics hardware workshops have now become an established forum for the exchange of information about the latest developments in this field of growing importance. The first workshop took place during EG '86 in Lisbon. All participants considered this to be a very rewarding event to be repeated at future EG conferences. This view was reinforced at the EG '87 Hardware Workshop in Amsterdam and firmly established the need for such a colloquium in this specialist area within the annual EG conference. The third EG Hardware Workshop took place in Nice in 1988 and the fourth in Hamburg at EG '89. The first part of the book is devoted to rendering machines. The papers in this part address techniques for accelerating the rendering of images and efficient ways of improv ing their quality. The second part on ray tracing describes algorithms and architectures for producing photorealistic images, with emphasis on ways of reducing the time for this computationally intensive task. The third part on visualization systems covers a num ber of topics, including voxel-based systems, radiosity, animation and special rendering techniques. The contributions show that there is flourishing activity in the development of new algorithmic and architectural ideas and, in particular, in absorbing the impact of VLSI technology. The increasing diversity of applications encourage new solutions, and graphics hardware has become a research area of high activity and importance.

Fundamentals Of Computer Graphics Proceedings Of The Second Pacific Conference On Computer Graphics And Applications Pacific Graphics 94

Fundamentals Of Computer Graphics   Proceedings Of The Second Pacific Conference On Computer Graphics And Applications  Pacific Graphics    94
Author: J N Chen,Daniel Thalmann,N M Thalmann,Z S Tsang
Publsiher: World Scientific
Total Pages: 377
Release: 1994-07-20
Genre: Electronic Book
ISBN: 9789814603744

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This series of conferences has been organized to reflect the significant development of computer graphics in the Pacific Rim countries. PG '94 took place in China and attracted 210 papers, 50 of which were reviewed by an international set of referees and 21 of which are included in this volume, along with three invited papers. The selected papers are subdivided into five topics: modeling surfaces and deformations, image synthesis, computer animation, CAD, and image analysis and volume rendering.