Mutants Masterminds Hero s Handbook

Mutants   Masterminds Hero s Handbook
Author: Stephen Kenson
Publsiher: Green Ronin Publishing
Total Pages: 0
Release: 2011
Genre: Games & Activities
ISBN: 1934547417

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Since 2002, Mutants & Masterminds has earned its title as the World's Greatest Superhero RPG, inspiring countless game sessions and winning many awards for excellence. The Mutants & Masterminds Hero's Handbook is the core rulebook of the game's third edition, giving you everything you need to have your own superheroic adventures. The detailed character creation system lets you create the hero you want to play, choosing from a wide range of skills, advantages, and power effects. Customize your hero's powers with modifiers to create an almost endless range of superhuman abilities. Choose the complications your hero must overcome, earning you the hero points to achieve victory. You can also choose from one of more than a dozen heroic archetypes, customize as you like, and be ready to play in just minutes! The streamlined system of game play requires only a single die roll and features easy-to-use rules. Play out an entire heroic adventure in a few short hours without long, drawn-out encounters. Plus, the hero point system allows players to influence the flow of the story and pull off superheroic stunts in the best comic book tradition! Become a hero of legend with the Mutants & Masterminds Hero's Handbook!

Mutants Masterminds Gamemaster s Guide

Mutants   Masterminds Gamemaster s Guide
Author: Stephen Kenson
Publsiher: Green Ronin Publishing
Total Pages: 0
Release: 2012-07-10
Genre: Adventure games
ISBN: 1934547425

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While Mutants & Masterminds players create heroes, the Gamemaster creates the villains, the adventures, and the entire world where the series takes place. That can be a lot of work, but the Mutants & Masterminds: Gamemaster's Guide is here to help. This book has everything a M&M Gamemaster needs, from guidelines on creating challenges and adventures to advice on designing your own setting and series. The Gamemaster's Guide includes guidance on how to set up and run your game and to help your players create the best heroes, archetypes that make building villains easy, world-building tips, and options for modifying the game to suit your group's play style.

M M RPG Emerald City Campaign Setting

M M RPG Emerald City Campaign Setting
Author: Steve Kenson,Darren Bulmer,Christopher McGlothlin,Aaron Sullivan
Publsiher: Unknown
Total Pages: 0
Release: 2011-09-13
Genre: Electronic Book
ISBN: 193454745X

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Emerald City is a brand new setting for your MUTANTS & MASTERMINDS Third Edition campaign. Set in the same universe as the award-winning Freedom City, Emerald City provides a home base for your heroes and a place they can shine. This rich and detailed sourcebook describes a fully realized city that until recently was downright normal. It didn''t have alien armadas filling the sky, or mad gods trying to turn it into a Hell on Earth. Things were stable... until the Silver Storm tore through the city and unleashed a flood of dangerous super-villains and monsters. Now criminal masterminds have cast aside years of fragile peace, ready to go to war to settle old scores and claim the throne of the city''s underworld. Emerald City has no established teams to call on in this crisis. It is a city that needs heroes. Will you answer the call?

Ultimate Power

Ultimate Power
Author: Steve Kenson
Publsiher: Unknown
Total Pages: 0
Release: 2006
Genre: Comic books, strips, etc
ISBN: 1932442669

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Ultimate Power is the complete guide to super-powers for the award-winning Mutants & Masterminds Super-hero RPG, written by M&M designer Steve Kenson. Its pages are packed with detailed power descriptions, expanding the material from the M&M rulebook alongside new powers, power modifiers, power feats and applications. Also included are optional rules for more detailed applications of powers and creating your own powers. Ultimate Power makes creating any sort of super-powered hero or villain a breeze: all the work is done for you! Just choose the powers you want your characters to have.

Mutants Masterminds Pocket Player s Guide

Mutants   Masterminds Pocket Player s Guide
Author: Stephen Kenson
Publsiher: Unknown
Total Pages: 0
Release: 2006
Genre: Fantasy games
ISBN: 1932442766

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Mutants Masterminds Hero High Sourcebook

Mutants   Masterminds  Hero High Sourcebook
Author: Lucien Soulban
Publsiher: Green Ronin Publishing
Total Pages: 0
Release: 2007-09-18
Genre: Fantasy games
ISBN: 1932442812

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Teenage super-heroes don't have it easy. After all, being a teenager is hard enough without complicating matters by adding super-powers and a secret identity to the mix.

Power Profiles

Power Profiles
Author: Steve Kenson
Publsiher: Unknown
Total Pages: 224
Release: 2017-08-01
Genre: Games & Activities
ISBN: 1934547530

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The Mutants & Masterminds Superhero Roleplaying Game gives you all the tools you need to create the super powers you imagine. Power Profiles gives you those powers ... and more! In this book are more than thirty power types from Air and Armor to Water and Weather, each with some two dozen or more powers described and built in M & M game terms. That's more than seven hundred different ready-to-use powers, all in one book! Power Profiles includes something for everyone. Think your ideal hero doesn't have any powers? Think again: Power Profiles includes Luck Powers, Martial Powers, and Talent Powers, special abilities that could all be described as superior training or skill! You can find endless ideas for M & M heroes and villains just by turning the pages of Power Profiles and letting your imagination go, and you can point both new and experienced players to just the right section for the hero they want to play. Power Profiles includes new power options, extras, flaws, and variants to modify the basic power effects from the Hero's Handbook, so you can create the powers you want. More than just powers, each profile also covers complications associated with those powers, to give your characters added depth and to help you earn hero points in play. Power Profiles refines and greatly expands the power options from Mutants & Masterminds, taking its basic effects and turning them into a wealth of options you can choose from. With this book, there's no limit to your power!"--Publisher description.

Mutants Masterminds

Mutants   Masterminds
Author: Anonim
Publsiher: Green Ronin Publishing
Total Pages: 0
Release: 2008
Genre: Comic books, strips, etc
ISBN: 1934547077

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'Worlds of Freedom' presents many visions of Mutants & Masterminds' most famous metropolis, from the Revolutionary and Civil War eras to the distant future, from parallel Earths where the Axis won World War II to a world of funny cartoon animals.