Mutants and Masterminds RPG Freedom City Campaign City

Mutants and Masterminds RPG Freedom City Campaign City
Author: Steve Kenson
Publsiher: Unknown
Total Pages: 0
Release: 2018-02-13
Genre: Games & Activities
ISBN: 1934547603

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Freedom City gives you the world's most renowned city of heroes to rescue from the forces of evil! Called "the greatest superhero setting ever," the award-winning Freedom City is a fully realized and detailed metropolis that can serve as a home base for your heroes or just one of the many places they visit while saving the world of Earth-Prime from disaster. Your heroes can fight the forces of SHADOW, puzzle out the schemes of the Labyrinth, and defeat the alien invaders Syzygy and the Meta-Grue. With dozens of foes and hundreds of locations, Freedom City gives you everything you need to run an exciting Mutants & Masterminds campaign.

M M RPG Emerald City Campaign Setting

M M RPG Emerald City Campaign Setting
Author: Steve Kenson,Darren Bulmer,Christopher McGlothlin,Aaron Sullivan
Publsiher: Unknown
Total Pages: 0
Release: 2011-09-13
Genre: Electronic Book
ISBN: 193454745X

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Emerald City is a brand new setting for your MUTANTS & MASTERMINDS Third Edition campaign. Set in the same universe as the award-winning Freedom City, Emerald City provides a home base for your heroes and a place they can shine. This rich and detailed sourcebook describes a fully realized city that until recently was downright normal. It didn''t have alien armadas filling the sky, or mad gods trying to turn it into a Hell on Earth. Things were stable... until the Silver Storm tore through the city and unleashed a flood of dangerous super-villains and monsters. Now criminal masterminds have cast aside years of fragile peace, ready to go to war to settle old scores and claim the throne of the city''s underworld. Emerald City has no established teams to call on in this crisis. It is a city that needs heroes. Will you answer the call?

Freedom City

Freedom City
Author: Steve Kenson
Publsiher: Unknown
Total Pages: 0
Release: 2005-11
Genre: Fantasy comic books, strips, etc
ISBN: 1932442537

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Freedom City is back in the first deluxe sourcebook for the Second Edition of Mutants & Masterminds. This exciting campaign setting includes a detailed history of the city, an overview of the its diverse neighborhoods, scores of locations and backdrops, a cast of supporting characters, several complete hero teams, and dozens of villains, all ready to use! The original book has been updated to the Second Edition and revised and expanded throughout. Richly detailed and lavishly illustrated in full color, Freedom City is the ideal companion book to the Mutants & Masterminds Roleplaying Game.

Freedom City

Freedom City
Author: Steve Kenson
Publsiher: Unknown
Total Pages: 0
Release: 2003-02
Genre: Adventure games
ISBN: 097235994X

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Atlas of Earth Prime

Atlas of Earth Prime
Author: Steve Kenson,Scott Bennie,Jason Brick,Darren Bulmer
Publsiher: Unknown
Total Pages: 0
Release: 2017-06-27
Genre: Games & Activities
ISBN: 193454776X

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Visit a world not our own, but strangely familiar--a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds RPG. Your heroes can explore the sites and perils of all seven continents, as well as fabled Atlantis, the Lost World, and the strange realms of Sub-Terra that lie at the center of the earth. Packed with locations, heroes, villains, and worldwide agencies, the Atlas of Earth-Prime is the campaign setting book Mutants & Masterminds fans have been waiting for!

Mutants Masterminds Hero s Handbook

Mutants   Masterminds Hero s Handbook
Author: Stephen Kenson
Publsiher: Green Ronin Publishing
Total Pages: 0
Release: 2011
Genre: Games & Activities
ISBN: 1934547417

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Since 2002, Mutants & Masterminds has earned its title as the World's Greatest Superhero RPG, inspiring countless game sessions and winning many awards for excellence. The Mutants & Masterminds Hero's Handbook is the core rulebook of the game's third edition, giving you everything you need to have your own superheroic adventures. The detailed character creation system lets you create the hero you want to play, choosing from a wide range of skills, advantages, and power effects. Customize your hero's powers with modifiers to create an almost endless range of superhuman abilities. Choose the complications your hero must overcome, earning you the hero points to achieve victory. You can also choose from one of more than a dozen heroic archetypes, customize as you like, and be ready to play in just minutes! The streamlined system of game play requires only a single die roll and features easy-to-use rules. Play out an entire heroic adventure in a few short hours without long, drawn-out encounters. Plus, the hero point system allows players to influence the flow of the story and pull off superheroic stunts in the best comic book tradition! Become a hero of legend with the Mutants & Masterminds Hero's Handbook!

Ultimate Power

Ultimate Power
Author: Steve Kenson
Publsiher: Unknown
Total Pages: 0
Release: 2006
Genre: Comic books, strips, etc
ISBN: 1932442669

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Ultimate Power is the complete guide to super-powers for the award-winning Mutants & Masterminds Super-hero RPG, written by M&M designer Steve Kenson. Its pages are packed with detailed power descriptions, expanding the material from the M&M rulebook alongside new powers, power modifiers, power feats and applications. Also included are optional rules for more detailed applications of powers and creating your own powers. Ultimate Power makes creating any sort of super-powered hero or villain a breeze: all the work is done for you! Just choose the powers you want your characters to have.

Mutants Masterminds Gamemaster s Guide

Mutants   Masterminds Gamemaster s Guide
Author: Stephen Kenson
Publsiher: Green Ronin Publishing
Total Pages: 0
Release: 2012-07-10
Genre: Adventure games
ISBN: 1934547425

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While Mutants & Masterminds players create heroes, the Gamemaster creates the villains, the adventures, and the entire world where the series takes place. That can be a lot of work, but the Mutants & Masterminds: Gamemaster's Guide is here to help. This book has everything a M&M Gamemaster needs, from guidelines on creating challenges and adventures to advice on designing your own setting and series. The Gamemaster's Guide includes guidance on how to set up and run your game and to help your players create the best heroes, archetypes that make building villains easy, world-building tips, and options for modifying the game to suit your group's play style.