Narrative Design for Mobile and Live Games

Narrative Design for Mobile and Live Games
Author: Valentina Tamer
Publsiher: CRC Press
Total Pages: 255
Release: 2023-12-12
Genre: Computers
ISBN: 9781000992434

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Provides unique guidance on how to craft narrative for mobile and live games. Includes practical exercises to help readers apply the knowledge gained within to their own games and design processes. Covers both development and production processes for open-ended and seasonal storytelling.

Narrative Design

Narrative Design
Author: Michael Breault
Publsiher: CRC Press
Total Pages: 206
Release: 2020-04-22
Genre: Computers
ISBN: 9780429577468

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Narrative designers and game designers are critical to the development of digital and analog games. This book provides a detailed look at the work writers and designers perform every day on game development projects. It includes practical advice on how to break into the game industry as a writer or game designer. Readers can use the templates and detailed instructions provided here to create lively portfolios that will help open the door to jobs in the game industry. Key features of this book: • An intimate look at the workings of AAA game development from someone who has spent decades embedded on teams at well-known companies. • An insider’s look at the game industry, including advice on breaking into the industry. • Detailed instructions for creating a portfolio to demonstrate narrative design and game design skills to prospective employers. • Lessons and exercises to help students develop narrative design and game design skills. • A how-to guide for college instructors teaching classes in narrative design and game design. Detailed assignments and syllabi are included. Author Bio: Michael Breault is a 35-year industry veteran who has contributed his writing and game design skills to over 130 published games. He currently teaches narrative design and game design courses at Webster University in St. Louis. The courses he creates and teaches are based on the tasks narrative designers and game designers undertake every day while developing games. These classes provide his students with a real-world view of the work they will be doing as writers and designers in the game industry.

Narrative Tactics for Mobile and Social Games

Narrative Tactics for Mobile and Social Games
Author: Toiya Kristen Finley
Publsiher: CRC Press
Total Pages: 252
Release: 2018-07-24
Genre: Computers
ISBN: 9781498780797

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Despite its significant growth over the past five years, the mobile and social videogame industry is still maturing at a rapid rate. Due to various storage and visual and sound asset restrictions, mobile and social gaming must have innovative storytelling techniques. Narrative Tactics grants readers practical advice for improving narrative design and game writing for mobile and social games, and helps them rise to the challenge of mobile game storytelling. The first half of the book covers general storytelling techniques, including worldbuilding, character design, dialogue, and quests. In the second half, leading experts in the field explore various genres and types of mobile and social games, including educational games, licensed IP, games for specific demographics, branding games, and free to play (F2P).

Narrative Design for Writers

Narrative Design for Writers
Author: Edwin McRae
Publsiher: Fiction Engine
Total Pages: 148
Release: 2020-04-07
Genre: Reference
ISBN: 9780473518837

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Do you want to turn your talent for writing into a narrative design career in the games industry? It’s never been a better time to be a writer for video games. You’re tapping into an industry that was worth more than $120 billion dollars in 2019, and it’s still growing. And it’s an industry that needs great storytellers. But there's a BIG difference between a great story and a great game story. Traditional stories are told. Game stories are experienced. That's why video game narratives need a totally different design approach. So how do you apply your scriptwriting, storylining, poetic, copywriting, prose producing skills to an audience that won’t sit still and an industry that’s ever changing? That’s what this book is about! I’ve been a narrative designer for over a decade, as well as a novelist and a scriptwriter / storyliner for TV and comics. I love playing games, and even more, I love helping game developers realize their storytelling aspirations. Nothing delights me more than a game that's both fun to play and delivers a satisfying story experience. In this book, I'll share both the evergreen principles and practical techniques that I’ve learned and developed during my narrative design career so that you can position yourself for your first game writing gig. And if you’re an experienced narrative designer already, you’ll still find plenty of insights that you can apply to your trade. I’ll say it again, “the games industry needs you!” Play is what we do, but story is why we do it.

Narrative Design

Narrative Design
Author: Michael Breault
Publsiher: CRC Press
Total Pages: 210
Release: 2020-05-15
Genre: Computers
ISBN: 9780429575358

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Narrative designers and game designers are critical to the development of digital and analog games. This book provides a detailed look at the work writers and designers perform every day on game development projects. It includes practical advice on how to break into the game industry as a writer or game designer. Readers can use the templates and detailed instructions provided here to create lively portfolios that will help open the door to jobs in the game industry. Key features of this book: • An intimate look at the workings of AAA game development from someone who has spent decades embedded on teams at well-known companies. • An insider’s look at the game industry, including advice on breaking into the industry. • Detailed instructions for creating a portfolio to demonstrate narrative design and game design skills to prospective employers. • Lessons and exercises to help students develop narrative design and game design skills. • A how-to guide for college instructors teaching classes in narrative design and game design. Detailed assignments and syllabi are included. Author Bio: Michael Breault is a 35-year industry veteran who has contributed his writing and game design skills to over 130 published games. He currently teaches narrative design and game design courses at Webster University in St. Louis. The courses he creates and teaches are based on the tasks narrative designers and game designers undertake every day while developing games. These classes provide his students with a real-world view of the work they will be doing as writers and designers in the game industry.

The Game Narrative Toolbox

The Game Narrative Toolbox
Author: Tobias Heussner,Toiya Kristen Finley,Jennifer Brandes Hepler,Ann Lemay
Publsiher: CRC Press
Total Pages: 363
Release: 2023-08-16
Genre: Computers
ISBN: 9781000921779

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Learn how to create compelling game storylines. Four experienced narrative designers from different genres of game development have banded together to create this all-inclusive guide on what it's like to work as a writer and narrative designer in the video game industry. From concept to final testing, The Game Narrative Toolbox walks readers through what role a narrative designer plays on a development team and what the requirements are at every stage of development. Drawing on real experiences, authors Tobias Heussner, Toiya Kristen Finley, PhD, Ann Lemay, and Jennifer Brandes Hepler provide invaluable advice for writing compelling player-centered stories and effective dialogue trees to help readers make the switch from writing prose or screenplay to interactive. Thoroughly revised, the Second Edition includes updated content reflecting the industry’s latest developments. In addition to revised and updated chapters, this new edition features two additional chapters covering more advanced topics that are applicable to the lessons learned from the original chapters. Accompanying every chapter are exercises that allow the reader to develop their own documentation, outlines, and game-dialogue samples for use in applying for industry jobs or developing independent projects.

The Advanced Game Narrative Toolbox

The Advanced Game Narrative Toolbox
Author: Tobias Heussner
Publsiher: CRC Press
Total Pages: 413
Release: 2019-02-18
Genre: Computers
ISBN: 9781351014373

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The Advanced Game Narrative Toolbox continues where the Game Narrative Toolbox ended. While the later covered the basics of writing for games, the Advanced Game Narrative Toolbox will cover techniques for the intermediate and professional writer. The book will cover topics such as how to adapt a novel to a game, how to revive IPs and how to construct transmedia worlds. Each chapter will be written by a professional with exceptional experience in the field of the chapter. Key Features Learn from industry experts how to tackle today’s challenges in storytelling for games. A learn by example and exercise approach, which was praised in the Game Narrative Toolbox. An in depth view on advanced storytelling techniques and topics as they are currently discussed and used in the gaming industry. Expand your knowledge in game writing as you learn and try yourself to design quests, write romances and build worlds as you would as a writer in a game studio. Improve your own stories by learning and trying the techniques used by the professionals of game writing.

Location Based Mobile Games

Location Based Mobile Games
Author: Davide Spallazzo,Ilaria Mariani
Publsiher: Springer
Total Pages: 98
Release: 2018-02-21
Genre: Computers
ISBN: 9783319752563

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This book approaches Location Based Mobile Games from a design perspective, investigating the peculiar traits that make them compelling contemporary practices and challenging fields of investigation. Relying on an interdisciplinary theoretical background and empirical studies, it delves into LBMGs’ intertwining theoretical assumptions and describes their translation into practice. The authors examine these games from different perspectives, exploring how they can impact the way we look at our surroundings, their influence on our social dimension, their ability to translate a wide range of information into a game experience, and the negotiations they activate by intertwining two realities. Each issue is addressed from a twofold perspective: that of the designers who craft the games, and that of the users who interpret the designers’ choices and take part in the game experience. In so doing, the book covers the relationship between processes of designing and playing, investigating games that communicate through meaningful interactions, share perspectives as forms of narratives, and integrate physicality and surroundings in the play activity. The reasoning advanced throughout the chapters will benefit researchers, designers and entrepreneurs in the field, as it provides a novel perspective on LBMGs, seeks to increase designers’ awareness of often-neglected issues, and suggests interpretations and practices that can impact how commercial games are designed.