Never Get Bored on a Train Puzzles Games

Never Get Bored on a Train Puzzles   Games
Author: Tom Mumbray,James Maclaine
Publsiher: Never Get Bored
Total Pages: 104
Release: 2021-03-04
Genre: Electronic Book
ISBN: 1474985475

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A boredom-busting collection of original puzzles and games. The essential companion to every train journey. This write-in book is easy to dip in and out of on short trips, again and again, or distract and entertain you on long journeys for hours and hours. It's bursting with mind-bending puzzles, fun activities and exciting games you can play on your own or in a group. Pad format with removable tear-off sheets is easy to use and practical for journeys. A welcome addition to the hugely successful, reliable and recognisable Never Get Bored series, known for its imaginative and inventive approach to activities and puzzles. With stylish, bold artwork on every page from three talented illustrators.

Computer Games

Computer Games
Author: Diane Carr,David Buckingham,Andrew Burn,Gareth Schott
Publsiher: John Wiley & Sons
Total Pages: 224
Release: 2014-03-10
Genre: Social Science
ISBN: 9780745687506

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Computer games are one of the most exciting and rapidly evolving media of our time. Revenues from console and computer games have now overtaken those from Hollywood movies; and online gaming is one of the fastest-growing areas of the internet. Games are no longer just kids' stuff: the majority of players are now adults, and the market is constantly broadening. The visual style of games has become increasingly sophisticated, and the complexities of game-play are ever more challenging. Meanwhile, the iconography and generic forms of games are increasingly influencing a whole range of other media, from films and television to books and toys. This book provides a systematic, comprehensive introduction to the analysis of computer and video games. It introduces key concepts and approaches drawn from literary, film and media theory in an accessible and concrete manner; and it tests their use and relevance by applying them to a small but representative selection of role-playing and action-adventure games. It combines methods of textual analysis and audience research, showing how the combination of such methods can give a more complete picture of these playable texts and the fan cultures they generate. Clearly written and engaging, it will be a key text for students in the field and for all those with an interest in taking games seriously.

Crossworld

Crossworld
Author: Marc Romano
Publsiher: Harmony
Total Pages: 256
Release: 2005-06-14
Genre: Games & Activities
ISBN: 9780767921602

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Sixty-four million people do it at least once a week. Nabokov wrote about it. Bill Clinton even did it in the White House. The crossword puzzle has arguably been our national obsession since its birth almost a century ago. Now, in Crossworld, writer, translator, and lifelong puzzler Marc Romano goes where no Number 2 pencil has gone before, as he delves into the minds of the world’s cleverest crossword creators and puzzlers, and sets out on his own quest to join their ranks. While covering the American Crossword Puzzle Tournament for the Boston Globe, Romano was amazed by the skill of the competitors and astonished by the cast of characters he came across—like Will Shortz, beloved editor of the New York Times puzzle and the only academically accredited “enigmatologist” (puzzle scholar); Stanley Newman, Newsday’s puzzle editor and the fastest solver in the world; and Brendan Emmett Quigley, the wickedly gifted puzzle constructer and the Virgil to Marc’s Dante in his travels through the crossword inferno. Chronicling his own journey into the world of puzzling—even providing tips on how to improve crosswording skills—Romano tells the story of crosswords and word puzzles themselves, and of the colorful people who make them, solve them, and occasionally become consumed by them. But saying this is a book about puzzles is to tell only half the story. It is also an explanation into what crosswords tell us about ourselves—about the world we live in, the cultures that nurture us, and the different ways we think and learn. If you’re a puzzler, Crossworld will enthrall you. If you have no idea why your spouse send so much time filling letters into little white squares, Crossworld will tell you – and with luck, save your marriage. CROSSWORLD | by Marc Romano ACROSS 1. I am hopelessly addicted to the New York Times crossword puzzle. 2. Like many addicts, I was reluctant to admit I have a problem. 3. The hints I was heading for trouble came, at first, only occasionally. 4. The moments of panic when I realized that I might not get my fix on a given day. 5. The toll on relationships. 6. The strained friendships. 7. The lost hours I could have used to do something more productive. 8. It gets worse, too. DOWN 1. You’re not just playing a game. 2. You’re constantly broadening your intellectual horizons. 3. You spend a lot of time looking at and learning about the world around you. 4. You have to if you want to develop the accumulated store of factual information you’ll need to get through a crossword puzzle. 5. Puzzle people are nice because they have to be. 6. The more you know about the world, the more you tend to give all things in it the benefit of the doubt before deciding if you like them or not. 7. I’m not saying that all crossword lovers are honest folk dripping with goodness. 8. I would say, though, that if I had to toss my keys and wallet to someone before jumping off a pier to save a drowning girl, I’d look for the fellow in the crowd with the daily crossword in his hand.

Never Get Bored in a Car Puzzles Games

Never Get Bored in a Car Puzzles   Games
Author: Tom Mumbray,Lan Cook
Publsiher: Never Get Bored
Total Pages: 135
Release: 2021-04
Genre: Electronic Book
ISBN: 1474985467

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Brain Games to Exercise Your Mind Protect Your Brain From Memory Loss and Other Age Related Disorders

Brain Games to Exercise Your Mind  Protect Your Brain From Memory Loss and Other Age Related Disorders
Author: Gary Small,Gigi Vorgan
Publsiher: Humanix Books
Total Pages: 221
Release: 2023-08-01
Genre: Self-Help
ISBN: 9781630061906

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90 Puzzles, Logic Riddles & Brain Teasers to Exercise Your Mind From New York Times bestselling author Dr. Gary Small – an expert on neuroscience, memory, Alzheimer’s Disease, dementia, anxiety and human behavior – Brain Games to Exercise Your Mind: Protect Your Brain from Memory Loss and Other Age-Related Disorders will keep your mind sharp and in-shape. Memory loss and age-related dementia illnesses are among the most frightening diagnoses in the US, affecting nearly six million adult Americans. Dr Small provides over 90 puzzles, logic Riddles and brain teasers to exercise your mind, and have fun while staying sharp.

The Secret Life of You

The Secret Life of You
Author: Kerri Sackville
Publsiher: Pantera Press
Total Pages: 303
Release: 2023-04-04
Genre: Self-Help
ISBN: 9780645412932

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'In this powerful meditation on aloneness – as opposed to loneliness – Kerri blends incisive journalism with critical thinking, research, wit and heartfelt storytelling ... For those burned out by busyness and connectedness, this book is life-changing' Ginger Gorman Why is it so scary to be alone with your own thoughts? When columnist and commentator Kerri Sackville decided to stop filling every idle moment with distraction and learn to be comfortable alone, her quality of life soared. From boosting creativity and productivity, improving self-awareness, building resilience and moral courage, to improving relationships and connection with others, a bit of alone time is vital to wellbeing. But with smart phones, social media, endless streaming and podcast options, as well as the demands of work, family and friends, spending meaningful time on your own can feel impossible, unnecessary, or even indulgent. In The Secret Life of You Kerri Sackville analyses society's attitude towards solitude – why is it okay to eat breakfast at a café on your own but faintly tragic to dine alone? She identifies the roadblocks in the way to unplugging, contemplates aloneness vs loneliness, and looks at the difference between true connection and mere connectivity. Finally, she provides practical advice on how to become comfortable in your own company, in order to enjoy – and even cherish – time alone.

Have Fun as a Family Teach Yourself

Have Fun as a Family  Teach Yourself
Author: Debbie Musselwhite
Publsiher: Teach Yourself
Total Pages: 169
Release: 2010-08-27
Genre: Family & Relationships
ISBN: 9781444132106

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Teach Yourself - the world's leading learning brand - is relaunched in 2010 as a multi-platform experience that will keep you motivated to achieve your goals. Let our expert author guide you through this brand new edition, with personal insights, tips, energising self-tests and summaries throughout the book. Go online at www.teachyourself.com for tests, extension articles and a vibrant community of like-minded learners. And if you don't have much time, don't worry - every book gives you 1, 5 and 10-minute bites of learning to get you started. A complete compendium of traditional family activities Covers every event from boredom busters to beach games Offers plenty of cheap or free things to do Clear instructions make it suitable for you to dip in and out Teach yourself Things to Do as a Family is your comprehensive guide to a wealth of traditional family activities ideal for anyone with children aged between 5-12. If you're worried about the time they spend on the computer or the lack of exercise in their lives, this book will help you not only to combat the cry of 'I'm bored!' but will also give you traditional pastimes and fun games for every occasion. It will offer tips and games for long car journeys, suggest things to do on special days, like Hallowe'en or at Easter; things to do on a rainy day; things to do on birthdays; and plans for the long summer holidays. From such traditional hobbies as making a cat's cradle to fun family party games like Beetle Drive and consequences, it also gives lots of things like recipes to make together and even gives you guidance on how to stage a play.

Winning Habits

Winning Habits
Author: Annette Paterakis
Publsiher: Routledge
Total Pages: 131
Release: 2021-12-28
Genre: Psychology
ISBN: 9781000528657

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A unique and groundbreaking analysis of how to succeed in equestrian sport, this book unpacks the winning habits of successful equestrians to form a toolkit for readers to develop their own winning habits. Applying psychological understanding in peak performance, this book is bolstered by interviews with top contemporary professional show jumping athletes to explore and show how leading equestrians have interpreted various methods and built them into approaches for their own training. Theoretical concepts such as mindset, deliberate practice, focus and flow are broken down and translated into practical steps for a more powerful and effective way of thinking, training and performing. Renowned equestrian mental coach Annette Paterakis reveals factors of success, as well as answers common questions, from building lasting confidence to responding to failure. Smashing the myths of talent and hard work, Paterakis offers a refreshing take on mindset, focus and approach to success both in and out of the show ring. An essential read for anyone who would like to learn about or improve their mental game, this book is uniquely suited for equestrian riders, coaches and other athletes, as well as offering supplementary reading for applied sport psychology courses.