New Trends in Interaction Virtual Reality and Modeling

New Trends in Interaction  Virtual Reality and Modeling
Author: Victor M.R. Penichet,Antonio Peñalver,José A. Gallud
Publsiher: Springer Science & Business Media
Total Pages: 150
Release: 2013-10-10
Genre: Computers
ISBN: 9781447154457

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The interaction between a user and a device forms the foundation of today’s application design. Covering the following topics: A suite of five structural principles helping designers to structure their mockups; An agile method for exploiting desktop eye tracker equipment in combination with mobile devices; An approach to explore large-scale collections based on classification systems; A framework based on the use of modeling and components composition techniques to simplify the development of organizational collaborative systems; A low-cost virtual reality system that provides highly satisfying virtual experiences; Popular hardware and software tools and technologies for developing augmented and virtual reality applications; An implementation to handle connectivity between virtual reality applications and SensAble® Technology Phantom Haptic Devices; The results of a research study implementing a teaching technological strategy to help Down syndrome children develop their reading skills; Platform independent models decreasing the level of cohesion between communication technologies and software for ubiquitous computing; A method for applying gamification as a tool to improve the participation and motivation of people in performing different tasks. New Trends in Interaction, Virtual Reality and Modeling collects the best research from Interacción 2012 and MexIHC 2012, and presents the state-of-the-art in human-computer interaction, user interfaces, user experience and virtual reality. Written by researchers from leading universities, research institutes and industry, this volume forms a valuable source of reference for researchers in HCI and VR.

Smart Universities

Smart Universities
Author: Vladimir L. Uskov,Jeffrey P. Bakken,Robert J. Howlett,Lakhmi C. Jain
Publsiher: Springer
Total Pages: 421
Release: 2017-05-18
Genre: Technology & Engineering
ISBN: 9783319594545

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This book presents peer-reviewed contributions on smart universities by various international research, design and development teams. Smart university is an emerging and rapidly evolving area that creatively integrates innovative concepts; smart software and hardware systems; smart classrooms with state-of-the-art technologies and technical platforms; smart pedagogy based on modern teaching and learning strategies; smart learning and academic analytics; as well as various branches of computer science and computer engineering. The contributions are grouped into several parts: Part 1—Smart Universities: Literature Review and Creative Analysis, Part 2—Smart Universities: Concepts, Systems and Technologies, Part 3—Smart Education: Approaches and Best Practices, and Part 4—Smart Universities: Smart Long Life Learning. The book is a valuable source of research data and findings, design and development outcomes, and best practices for faculty, scholars, Ph.D students, administrators, practitioners and anyone interested in the rapidly growing areas of smart university and smart education.

Fusion of Smart Multimedia and Computer Gaming Technologies

Fusion of Smart  Multimedia and Computer Gaming Technologies
Author: Dharmendra Sharma,Margarita Favorskaya,Lakhmi C. Jain,Robert J. Howlett
Publsiher: Springer
Total Pages: 214
Release: 2015-02-11
Genre: Technology & Engineering
ISBN: 9783319146454

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This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include: ·Smart Gamification and Smart Serious Games. ·Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology. ·Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach. ·Evaluation of Student Knowledge using an e-Learning Framework. ·The iTEC Eduteka. ·3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies. ·Fusion of multimedia and mobile technology in audio guides for Museums and Exhibitions: from Bluetooth Push to Web Pull. The book is directed to researchers, students and software developers working in the areas of education and information technologies.

Human Computer Interaction Perspectives on Design

Human Computer Interaction  Perspectives on Design
Author: Masaaki Kurosu
Publsiher: Springer
Total Pages: 607
Release: 2019-07-10
Genre: Computers
ISBN: 9783030226466

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The 3 volume-set LNCS 11566, 11567 + 11568 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 21st International Conference on Human-Computer Interaction, HCII 2019, which took place in Orlando, Florida, USA, in July 2019. A total of 1274 papers and 209 posters have been accepted for publication in the HCII 2019 proceedings from a total of 5029 submissions. The 125 papers included in this HCI 2019 proceedings were organized in topical sections as follows: Part I: design and evaluation methods and tools; redefining the human in HCI; emotional design, Kansei and aesthetics in HCI; and narrative, storytelling, discourse and dialogue. Part II: mobile interaction; facial expressions and emotions recognition; eye-gaze, gesture and motion-based interaction; and interaction in virtual and augmented reality. Part III: design for social challenges; design for culture and entertainment; design for intelligent urban environments; and design and evaluation case studies.

Enterprise Business Process and Information Systems Modeling

Enterprise  Business Process and Information Systems Modeling
Author: Rainer Schmidt,Wided Guédria,Bider Ilia,Sérgio Guerreiro
Publsiher: Springer
Total Pages: 496
Release: 2016-06-06
Genre: Computers
ISBN: 9783319394299

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This book contains the refereed proceedings of the 17th International Conference on Business Process Modeling, Development and Support, BPMDS 2016, and the 21st International Conference on Exploring Modeling Methods for Systems Analysis and Design, EMMSAD 2016, held together with the 28th International Conference on Advanced Information Systems Engineering (CAiSE 2016) in Ljubljana, Slovenia, in June 2016. The focus theme for BPMDS 2016 papers was ”Business Processes in a Connected World”, for which three subthemes were identified: business processes for connecting people, connecting intelligent objects to business processes and connecting information/data/knowledge to business processes. The 17 full and 1 short paper accepted for BPMDS were selected from 48 submissions and are grouped into topical sections on process execution support; improving usability of process models; social and human perspectives; new directions in process modeling; consistency, correctness and compliance; process and data mining; and process variability. The intention of EMMSAD is to solicit papers related to the field of information systems analysis and design including numerous information modeling methods and notations that are typically evolving. These ongoing changes significantly impact the way information systems, enterprises, and business processes are being analyzed and designed in practice. The 12 full papers accepted for EMMSAD were chosen from 19 submissions and are grouped into topical sections on fundamental issues in modeling; requirements and regulations; enterprise and software ecosystem modeling; information and process model quality; meta-modeling and domain specific modeling and model composition; and modeling of architecture and design.

HCI International 2021 Late Breaking Posters

HCI International 2021   Late Breaking Posters
Author: Constantine Stephanidis,Margherita Antona,Stavroula Ntoa
Publsiher: Springer Nature
Total Pages: 585
Release: 2021-11-05
Genre: Computers
ISBN: 9783030901769

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This two-volume ​set CCIS 1498 and CCIS 1499 contains the late breaking posters presented during the 23rd International Conference on Human-Computer Interaction, HCII 2021, which was held virtually in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. Additionally, 174 papers and 146 posters are included in the volumes of the proceedings published after the conference, as “Late Breaking Work” (papers and posters). The posters presented in these two volumes are organized in topical sections as follows: HCI Theory and Practice; UX Design and Research in Intelligent Environments; Interaction with Robots, Chatbots, and Agents; Virtual, Augmented, and Mixed Reality; Games and Gamification; HCI in Mobility, Transport and Aviation; ​Design for All and Assistive Technologies; Physiology, Affect and Cognition; HCI for Health and Wellbeing; HCI in Learning, Teaching, and Education; Culture and Computing; Social Computing; Design Case Studies; User Experience Studies.

Human Computer Interaction Theoretical Approaches and Design Methods

Human Computer Interaction  Theoretical Approaches and Design Methods
Author: Masaaki Kurosu
Publsiher: Springer Nature
Total Pages: 660
Release: 2022-06-16
Genre: Computers
ISBN: 9783031053115

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The three-volume set LNCS 13302, 13303 and 13304 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 24th International Conference on Human-Computer Interaction, HCII 2022, which took place virtually in June-July 2022. The 132 papers included in this HCI 2022 proceedings were organized in topical sections as follows: Part I: Theoretical and Multidisciplinary Approaches in HCI; Design and Evaluation Methods, Techniques and Tools; Emotions and Design; and Children-Computer Interaction, Part II: Novel Interaction Devices, Methods and Techniques; Text, Speech and Image Processing in HCI; Emotion and Physiological Reactions Recognition; and Human-Robot Interaction, Part III: Design and User Experience Case Studies, Persuasive Design and Behavioral Change; and Interacting with Chatbots and Virtual Agents.

Workshop Proceedings of the 10th International Conference on Intelligent Environments

Workshop Proceedings of the 10th International Conference on Intelligent Environments
Author: J.C. Augusto,T. Zhang
Publsiher: IOS Press
Total Pages: 316
Release: 2014-07-03
Genre: Computers
ISBN: 9781614994114

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Advances in the engineering of sensing and acting capabilities, distributed in a wide range of specialized devices nowadays, provide an opportunity for the fundamental advances in computer science made in the past few decades to impact our daily lives. Sensors/actuators deployed in a physical space – a house, an office, a classroom, a car, a street – facilitate a link between an automated decision-making system and a technologically-enriched space. The Intelligent Environment, a digital environment that supports people in their daily lives, is a very active area of research which is attracting an increasing number of professionals (both in academia and industry) worldwide. The prestigious 10th International Conference on Intelligent Environments (IE’14) is focused on the development of advanced Intelligent Environments and stimulates the discussion on several specific topics that are crucial to the future of the area. This volume is the combined proceedings of the workshops co-located with IE’14: 9th Workshop on Artificial Intelligence Techniques for Ambient Intelligence (AITAmI’14); 2nd International Workshop on Applications of Affective Computing in Intelligent Environments (ACIE’14); 3rd edition of the Workshop on Future Intelligent Educational Environments (WOFIEE’14); 2nd Workshop on Cloud-of-Things 2014 (CoT’14); 3rd International Workshop on the Reliability of Intelligent Environments (WoRIE 2014); 4th Workshop on Creative Science 2014 (CS’14); and 1st Workshop on Hyperrealistic Intelligent Environments 2014 (HyperRealitIE’14). This book offers an overview of the latest developments in key areas of the development of Intelligent Environments.