Non Photorealistic Rendering

Non Photorealistic Rendering
Author: Bruce Gooch,Amy Gooch
Publsiher: CRC Press
Total Pages: 286
Release: 2001-07-18
Genre: Computers
ISBN: 9781439864173

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The ubiquity of computer-generated imagery around us, in movies, advertising or on the Internet is already being taken for granted and what impresses most people is the photorealistic quality of the images. Pictures, as we have often been told, are worth a thousand words and the information transported by an image can take many different forms. Man

Non Photorealistic Computer Graphics

Non Photorealistic Computer Graphics
Author: Thomas Strothotte,Stefan Schlechtweg
Publsiher: Morgan Kaufmann
Total Pages: 502
Release: 2002-04-12
Genre: Computers
ISBN: 9781558607873

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Penning one of the first books to offer a systematic assessment of computer graphics, the authors provide detailed accounts of today's major non-photorealistic algorithms, along with the background information and implementation advice users need to put them to productive use.

The Algorithms and Principles of Non photorealistic Graphics

The Algorithms and Principles of Non photorealistic Graphics
Author: Weidong Geng
Publsiher: Springer Science & Business Media
Total Pages: 360
Release: 2011-02-02
Genre: Computers
ISBN: 9783642048913

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"The Algorithms and Principles of Non-photorealistic Graphics: Artistic Rendering and Cartoon Animation" provides a conceptual framework for and comprehensive and up-to-date coverage of research on non-photorealistic computer graphics including methodologies, algorithms and software tools dedicated to generating artistic and meaningful images and animations. This book mainly discusses how to create art from a blank canvas, how to convert the source images into pictures with the desired visual effects, how to generate artistic renditions from 3D models, how to synthesize expressive pictures from textual, graphical and pictorial data, and how to speed up the production of cartoon animation sequences with temporal coherence. It is intended for researchers and graduate students in the fields of computer graphics, digital media arts, and cartoon animation. Dr. Weidong Geng is a professor at the Department of Digital Media Technology and State Key Laboratory of Computer Aided Design and Computer Graphics, Zhejiang University, China.

Maya Secrets of the ProsTM

Maya   Secrets of the ProsTM
Author: John Kundert-Gibbs,Dariush Derakhshani
Publsiher: John Wiley & Sons
Total Pages: 302
Release: 2006-02-20
Genre: Computers
ISBN: 9780782150612

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Featuring completely original material from a new team of Maya know-it-alls, this second edition of an award-winning book is sure to inform and inspire even the most seasoned Maya user. In this distinctive Maya Press title, a cadre of professionals led by two acclaimed Maya pros, reveal the precious secrets they’ve learned using Maya on high-profile CG projects such as The Matrix, Shrek 2, and X-Men. In nine unique and compelling chapters, you’ll get detailed and sophisticated instruction on how to: Enhance fluidity and realism by generating complex motion with Maya Cloth Apply non-photorealistic rendering styles that mimic the look of comic books and impressionist paintings Emulate real-world camera motion, from dolly-and-pan movement to varying levels of camera shake Produce natural lighting effects using global illumination and image based lighting Ensure smooth and accurate transfer of character data from modeling to rigging to animation to lighting Control IK chains, deformers, and surfaces with Maya Hair's dynamic curves Use dynamics effectively to create flexible objects and add secondary effects to enhance your animation Use Maya’s built-in noise function to produce powerful effects similar to those used in “The Matrix” trilogy Create a human face from a conceptual sketch using subdivision surfaces

Image and Video Based Artistic Stylisation

Image and Video Based Artistic Stylisation
Author: Paul Rosin,John Collomosse
Publsiher: Springer Science & Business Media
Total Pages: 397
Release: 2012-10-29
Genre: Computers
ISBN: 9781447145196

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Non-photorealistic rendering (NPR) is a combination of computer graphics and computer vision that produces renderings in various artistic, expressive or stylized ways such as painting and drawing. This book focuses on image and video based NPR, where the input is a 2D photograph or a video rather than a 3D model. 2D NPR techniques have application in areas as diverse as consumer and professional digital photography and visual effects for TV and film production. The book covers the full range of the state of the art of NPR with every chapter authored by internationally renowned experts in the field, covering both classical and contemporary techniques. It will enable both graduate students in computer graphics, computer vision or image processing and professional developers alike to quickly become familiar with contemporary techniques, enabling them to apply 2D NPR algorithms in their own projects.

Proceedings NPAR 2004

Proceedings  NPAR 2004
Author: Aaron Hertzman,Stephen N. Spencer
Publsiher: Association for Computing Machinery (ACM)
Total Pages: 162
Release: 2004
Genre: Computers
ISBN: 1581138873

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Real Time Rendering

Real Time Rendering
Author: Tomas Akenine-Möller,Eric Haines,Naty Hoffman
Publsiher: CRC Press
Total Pages: 1046
Release: 2019-01-18
Genre: Computers
ISBN: 9781315362007

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Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009

Wang Tiles in Computer Graphics

Wang Tiles in Computer Graphics
Author: Ares Lagae
Publsiher: Springer Nature
Total Pages: 79
Release: 2022-06-01
Genre: Mathematics
ISBN: 9783031795374

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Many complex signals in computer graphics, such as point distributions and textures, cannot be efficiently synthesized and stored. This book presents tile-based methods based on Wang tiles and corner tiles to solve both these problems. Instead of synthesizing a complex signal when needed, the signal is synthesized beforehand over a small set of Wang tiles or corner tiles. Arbitrary large amounts of that signal can then efficiently be generated when needed by generating a stochastic tiling, and storing only a small set of tiles reduces storage requirements. A tile-based method for generating a complex signal consists of a method for synthesizing the signal over a set of Wang tiles or corner tiles, and a method for generating a stochastic tiling using the set of tiles. The method for generating a stochastic tiling using the set of tiles is independent of the signal. This book covers scanline stochastic tiling algorithms and direct stochastic tiling algorithms for Wang tiles and corner tiles. The method for synthesizing the signal over a set of tiles is dependent on the signal. This book covers tile-based methods for texture synthesis and for generating Poisson disk distributions. This book also explores several applications such as tile-based texture mapping and procedural modeling and texturing. Although the methods for constructing a complex signal over a set of Wang tiles or corner tiles are dependent on the signal, the general idea behind these methods generalizes to other kinds of signals. The methods presented in this book therefore have the potential to make the generation and storage of almost any complex signal efficient. Table of Contents: Introduction / Wang Tiles and Corner Tiles / Tiling Algorithms for Wang Tiles and Corner Tiles / Tile-Based Methods for Texture Synthesis / Tile-Based Methods Generating Poisson Disk Distributions / Applications of Poisson Disk Distributions