C Interfaces and Implementations

C Interfaces and Implementations
Author: David R. Hanson
Publsiher: Unknown
Total Pages: 0
Release: 1997
Genre: C (Computer program language)
ISBN: OCLC:1409188413

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Object oriented Programming Under Windows

Object oriented Programming Under Windows
Author: Stephen Morris
Publsiher: Butterworth-Heinemann
Total Pages: 346
Release: 1994
Genre: Computers
ISBN: UOM:39015032566641

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Object-Oriented Programming under Windows presents object-oriented programming (OOP) techniques that can be used in Windows programming. The book is comprised of 15 chapters that tackle an area in OOP.

Advanced R

Advanced R
Author: Hadley Wickham
Publsiher: CRC Press
Total Pages: 476
Release: 2015-09-15
Genre: Mathematics
ISBN: 9781498759809

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An Essential Reference for Intermediate and Advanced R Programmers Advanced R presents useful tools and techniques for attacking many types of R programming problems, helping you avoid mistakes and dead ends. With more than ten years of experience programming in R, the author illustrates the elegance, beauty, and flexibility at the heart of R. The book develops the necessary skills to produce quality code that can be used in a variety of circumstances. You will learn: The fundamentals of R, including standard data types and functions Functional programming as a useful framework for solving wide classes of problems The positives and negatives of metaprogramming How to write fast, memory-efficient code This book not only helps current R users become R programmers but also shows existing programmers what’s special about R. Intermediate R programmers can dive deeper into R and learn new strategies for solving diverse problems while programmers from other languages can learn the details of R and understand why R works the way it does.

Object Oriented Programming in C

Object Oriented Programming in C
Author: Richard Baker
Publsiher: Unknown
Total Pages: 210
Release: 2020-09-25
Genre: Electronic Book
ISBN: 9798690464622

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Object Oriented Programming in C++Object Oriented Programming is a programming in which we design and develop our application or program based of object. Objects are instances(variables) of class.Object oriented programming does not allow data to flow freely around the system. It binds data more closely to the functions that operate on it, and protects it from accidental modifications from outside functions.Object oriented programming allows separation of a complex programs into objects and then builds data and functions around these objects. The data of an object can be accessed only by the functions associated with that object. However, functions of one object can access the functions of other objects.Features of OOP's ( Object Oriented Programming ) Class: Class is an encapsulation of data and coding. Classes are an expanded version of structures. Structure can contain multiple variables. Classes can contain multiple variables, even more, classes can also contain functions as class member. Variables available in class are called Data Members. Functions available in class are called Member Functions. Object: Class is a user-defined data type and object is a variable of class type. Object is used to access class members. Inheritance: Inheritance means access the properties and features of one class into another class. The class who is going to provide its features to another class will be called base class and the class who is using the properties and features of another class will be called derived class. Polymorphism: Polymorphism means more than one function with same name, with different working. It can be static or dynamic. In static polymorphism memory will be allocated at compile time. In dynamic polymorphism memory will be allocated at runtime. Both function overloading and operator overloading are an examples of static polymorphism. Virtual function is an example of dynamic polymorphism. Data Abstraction: The basic idea of data abstraction is to visible only the necessary information, unnecessary information will be hidden from the outside world. This can be done by making class members as private members of class. Private members can be accessed only within the same class where they are declared. Encapsulation: Encapsulation is a process of wrapping data members and member functions in a single unit called class. Using the method of encapsulation, the programmer cannot directly access the data. Data is only accessible through the object of the class.

Beginning Mac OS X Programming

Beginning Mac OS X Programming
Author: Michael Trent,Drew McCormack
Publsiher: John Wiley & Sons
Total Pages: 721
Release: 2005-10-24
Genre: Computers
ISBN: 9780471751953

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Beginning Mac OS X Programming Every Mac OS X system comes with all the essentials required for programming: free development tools, resources, and utilities. However, finding the place to begin may be challenging, especially if you have no prior development knowledge. This comprehensive guide offers you an ideal starting point to writing programs on Mac OS X, with coverage of the latest release - 1.4 "Tiger." With its hands-on approach, the book examines a particular element and then presents step-by-step instructions that walk you through how to use that element when programming. You'll quickly learn how to efficiently start writing programs on Mac OS X using languages such as C, Objective-C(r), and AppleScript(r), technologies such as Carbon(r) and Cocoa(r), and other Unix tools. In addition, you'll discover techniques for incorporating the languages in order to create seamless applications. All the while, you can follow along on your own system so that you'll be prepared to apply your new Mac OS X skills to real-world projects. What you will learn from this book The major role the new Xcode plays in streamlining Mac OS X development The process for designing a graphical user interface on Mac OS X that conforms to Apple's guidelines How to write programs in the C and Objective-C programming languages The various scripting languages available on the Mac OS X system and what tasks each one is best suited to perform How to write shell scripts that interact with pre-installed command-line tools Who this book is for This book is for novice programmers who want to get started writing programs that run on Mac OS X. Experienced programmers who are new to the Mac will also find this book to be a useful overview of the Mac development environment. Wrox Beginning guides are crafted to make learning programming languages and technologies easier than you think, providing a structured, tutorial format that will guide you through all the techniques involved.

C and Object oriented Programming

C   and Object oriented Programming
Author: Kip R. Irvine
Publsiher: Unknown
Total Pages: 526
Release: 1997
Genre: C++ (Computer program language)
ISBN: 0132614219

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Offering students a tutorial on the basic differences between C and C++, the object model, design methods, and C++ programming, this text includes utility classes and case studies, which illustrate object-oriented programming, with all source code included on a disk in the text. The book illustrates concepts behind object-oriented design, going beyond a discussion of the C++ language to give students a deeper knowledge of the benefits of object-oriented programming. An extensive class library developed in the texts examples, which is also available via FTP, allows instructors to add new classes, extend existing ones, and add new student assignments. Adhering to the most current draft of the C++ standard it offers a review of function parameters, pointers, arrays and dynamic memory allocation to help students transfer knowledge of C programming to the C++ language and prepare them for C++ enhancements.

21st Century C

21st Century C
Author: Ben Klemens
Publsiher: "O'Reilly Media, Inc."
Total Pages: 297
Release: 2012-10-15
Genre: Computers
ISBN: 9781449344665

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Throw out your old ideas about C and get to know a programming language that’s substantially outgrown its origins. With this revised edition of 21st Century C, you’ll discover up-to-date techniques missing from other C tutorials, whether you’re new to the language or just getting reacquainted. C isn’t just the foundation of modern programming languages; it is a modern language, ideal for writing efficient, state-of-the-art applications. Get past idioms that made sense on mainframes and learn the tools you need to work with this evolved and aggressively simple language. No matter what programming language you currently favor, you’ll quickly see that 21st century C rocks. Set up a C programming environment with shell facilities, makefiles, text editors, debuggers, and memory checkers Use Autotools, C’s de facto cross-platform package manager Learn about the problematic C concepts too useful to discard Solve C’s string-building problems with C-standard functions Use modern syntactic features for functions that take structured inputs Build high-level, object-based libraries and programs Perform advanced math, talk to internet servers, and run databases with existing C libraries This edition also includes new material on concurrent threads, virtual tables, C99 numeric types, and other features.

Beginning C 3 0

Beginning C  3 0
Author: Jack Purdum
Publsiher: John Wiley & Sons
Total Pages: 523
Release: 2008-08-11
Genre: Computers
ISBN: 9780470384275

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Learn all the basics of C# 3.0 from Beginning C# 3.0: An Introduction to Object Oriented Programming, a book that presents introductory information in an intuitive format. If you have no prior programming experience but want a thorough, easy-to-understand introduction to C# and Object Oriented Programming, this book is an ideal guide. Using the tutorials and hands-on coding examples, you can discover tried and true tricks of the trade, understand design concepts, employ debugging aids, and design and write C# programs that are functional and that embody safe programming practices.