Oculus Rift in Action

Oculus Rift in Action
Author: Alex Benton,Karen Bryla,Brad Davis
Publsiher: Simon and Schuster
Total Pages: 624
Release: 2015-08-12
Genre: Computers
ISBN: 9781638353485

Download Oculus Rift in Action Book in PDF, Epub and Kindle

Summary Oculus Rift in Action introduces the powerful Oculus Rift headset and teaches you how to integrate its many features into 3D games and other virtual reality experiences. You'll start by understanding the capabilities of the Rift hardware. Then you'll follow interesting and instantly-relevant examples that walk you through programming real applications using the Oculus SDK. Examples are provided for both using the Oculus C API directly and for using Unity, a popular development and 3D graphics engine, with the Oculus Unity integration package. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Book Virtual reality has long been the domain of researchers and developers with access to specialized hardware and proprietary tools. With the appearance of the Oculus Rift VR headset, the game has changed. Using standard programming tools and the intuitive Oculus SDKs, you can deliver powerful immersive games, simulations, and other virtual experiences that finally nail the feeling of being in the middle of the action. Oculus Rift in Action teaches you how to create 3D games and other virtual reality experiences for the Oculus Rift. You'll explore the Rift hardware through examples of real applications using the Oculus SDK and both the Oculus C API and the Unity 3D graphics engine. Along the way, you'll get practical guidance on how to use the Rift's sensors to produce fluid VR experiences. Experience with C++, C#, or another OO language is assumed. What's Inside Creating immersive VR Integrating the Rift with the Unity 3D SDK Implementing the mathematics of 3D Avoiding motion-sickness triggers About the Authors Brad Davis is an active VR developer who maintains a great set of example Rift applications on Github. Karen Bryla is a freelance developer and writer. Alex Benton is a lecturer in 3D graphics at the University of Cambridge and a software engineer at Google. Table of Contents PART 1 GETTING STARTED Meet the Oculus Rift PART 2 USING THE OCULUS C API Creating your first Rift interactions Pulling data out of the Rift: working with the head tracker Sending output to the Rift: working with the display Putting it all together: integrating head tracking and 3D rendering Performance and quality PART 3 USING UNITY Unity: creating applications that run on the Rift Unity: tailoring your application for the Rift PART 4 THE VR USER EXPERIENCE UI design for VR Reducing motion sickness and discomfort PART 5 ADVANCED RIFT INTEGRATIONS Using the Rift with Java and Python Case study: a VR shader editor Augmenting virtual reality

Virtual Reality with VRTK4

Virtual Reality with VRTK4
Author: Rakesh Baruah
Publsiher: Apress
Total Pages: 381
Release: 2019-12-06
Genre: Computers
ISBN: 9781484254882

Download Virtual Reality with VRTK4 Book in PDF, Epub and Kindle

Virtual reality is quickly becoming the next medium to communicate your ideas. Once siloed in make-believe world of science fiction, virtual reality can now touch any aspect of your life. This book shows you how to create original virtual reality content using the Unity game engine and the Virtual Reality Tool Kit. By the end of the book you'll be creating your own virtual reality experience using the fundamental building blocks within. You'll start by reviewing spatial computing, an emerging field that encompasses self-driving cars to space exploration. You'll also create your own virtual reality environments for use on headsets such as those from Oculus and HTC. Using the Unity3D game engine and the Virtual Reality Toolkit on a computer or laptop, you will walk through the fundamentals of virtual reality with as little code as possible. That is the beauty of Unity and the Virtual Reality Toolkit. You will discover how to use buttons in a virtual space, gaze-tracking for user input, and physics for enabling interaction between a human and a virtual space. From game design to education to healthcare to human resources, virtual reality offers new and creative ways to engage users, students, patients, customers, and more. Not a coding book, Virtual Reality with VRTK4 shows that you don't need to be a computer or graphics whiz to begin creating your own virtual reality experiences. What You'll Learn Grasp Virtual Reality Toolkit and its interaction with Unity3DExplore the fundamental science of virtual realityReview the inner workings of Unity3D and its integration with VRTKUnderstand the big picture of C# coding in Unity3DIncorporate head and hand movement into virtual experiences Who This Book Is For Creative professionals or students who are familiar with computer design programs and want to begin prototyping their own original virtual reality work as quickly as possible.

Mastering Oculus Rift Development

Mastering Oculus Rift Development
Author: Jack Donovan
Publsiher: Packt Publishing Ltd
Total Pages: 299
Release: 2017-02-06
Genre: Computers
ISBN: 9781786461780

Download Mastering Oculus Rift Development Book in PDF, Epub and Kindle

Explore the new frontier of virtual reality with the Oculus Rift and bring the VR revolution to your own projects About This Book Create immersive 3D games especially designed for the Oculus Rift platform Build complex realistic virtual reality (VR) games with the Unity Engine Create striking VR environments with advanced graphical techniques Who This Book Is For This book is for aspiring indie developers and VR enthusiasts who want to bring their ideas into virtual reality with a new platform that provides an unprecedented level of realism and immersion. What You Will Learn Increase immersion with 3D audio and intuitive interfaces Create group VR experiences using multi-player networking Design fun and engaging mechanics that utilize VR principles Explore the best ways to navigate and interact using the Oculus Rift Design intuitive ways to navigate and interact with scenes in VR Add stunning realism to a scene with three-dimensional audio Invent mechanics and features that take full advantage of VR hardware In Detail Virtual reality (VR) is changing the world of gaming and entertainment as we know it. VR headsets such as the Oculus Rift immerse players in a virtual world by tracking their head movements and simulating depth, giving them the feeling that they are actually present in the environment. We will first use the Oculus SDK in the book and will then move on to the widely popular Unity Engine, showing you how you can add that extra edge to your VR games using the power of Unity. In this book, you'll learn how to take advantage of this new medium by designing around each of its unique features. This book will demonstrate the Unity 5 game engine, one of most widely-used engines for VR development, and will take you through a comprehensive project that covers everything necessary to create and publish a complete VR experience for the Oculus Rift. You will also be able to identify the common perils and pitfalls of VR development to ensure that your audience has the most comfortable experience possible. By the end of the book, you will be able to create an advanced VR game for the Oculus Rift, and you'll have everything you need to bring your ideas into a new reality. Style and approach This book takes a step-by-step tutorial approach with illustrative examples to help you implement the projects on your own. The book lets you first get to grips with the Oculus SDK and then moves on to the Unity Engine to add realistic graphics and features in your games.

Virtual and Augmented Reality methods in Neuroscience and Neuropathology

Virtual and Augmented Reality methods in Neuroscience and Neuropathology
Author: Valerio Rizzo,Thomas D. Parsons,Pietro Cipresso
Publsiher: Frontiers Media SA
Total Pages: 180
Release: 2020-12-30
Genre: Science
ISBN: 9782889662999

Download Virtual and Augmented Reality methods in Neuroscience and Neuropathology Book in PDF, Epub and Kindle

This eBook is a collection of articles from a Frontiers Research Topic. Frontiers Research Topics are very popular trademarks of the Frontiers Journals Series: they are collections of at least ten articles, all centered on a particular subject. With their unique mix of varied contributions from Original Research to Review Articles, Frontiers Research Topics unify the most influential researchers, the latest key findings and historical advances in a hot research area! Find out more on how to host your own Frontiers Research Topic or contribute to one as an author by contacting the Frontiers Editorial Office: frontiersin.org/about/contact.

Oculus Rift

Oculus Rift
Author: Allan Ernsbury
Publsiher: Unknown
Total Pages: 58
Release: 2020-12-09
Genre: Electronic Book
ISBN: 9798579037862

Download Oculus Rift Book in PDF, Epub and Kindle

Oculus Rift 2020-2021 Everything You Need to Know about Virtual Reality.Virtual reality. VR has been a hot topic for many people as of late. Many of us ended up being interested in VR, but it was limited for a while.But, the Oculus Rift has come back, with ewer versions. It's an update of the popular headset from 2014, and it's even better than ever. But, what can you do with the Oculus Rift? Is it more than just a device for a couple of games? The answer is yes. It's actually become a great way for you to experience gaming both in a virtual sense, but also is wonderful for a lot of other fun things that you can do too. In this book, you'll learn about the following with the Oculus rift: What it is Why you should consider it The benefits of the Oculus Rift The different things you can do with it Setting Up Your Oculus Rift Troubleshooting the Oculus Rift The Best things to do with the Oculus Rift and much more! If you've been on the fence regarding this, just know that you're not alone. Lots of people do have a bit of trouble with understanding the VR aspects of things, and you might've wanted to try the Oculus Rift, but had no idea where to begin. Thankfully, this book is a great place for you to begin with your Oculus rift adventure, especially if you're curious about whether or not this is worth it. If you've been interested in VR, or the different aspects of it, and have wanted to try the Rift, now is a good time to do it. VR is the future, and there are so many cool things down the pipeline that you can do with this VR headset, so you'll be able to take your gaming to the next level with this amazing piece of technology! Download your copy of " Oculus Rift " by scrolling up and clicking "Buy Now With 1-Click" button.

Smart Technology

Smart Technology
Author: Francisco Torres Guerrero,Jorge Lozoya-Santos,Eduardo Gonzalez Mendivil,Leticia Neira-Tovar,Pablo G. Ramírez Flores,Jorge Martin-Gutierrez
Publsiher: Springer
Total Pages: 217
Release: 2018-03-19
Genre: Computers
ISBN: 9783319733234

Download Smart Technology Book in PDF, Epub and Kindle

This book constitutes the refereed proceedings of the First International Conference on Smart Technology, MTYMEX 2017, held in Monterrey, Mexico, in May 2017. The 19 full papers were selected from 30 submissions and cover smart technologies for education, health, robotics, internet of things, virtual augmented and mixed reality technologies, artificial intelligence, gaming, software development, and digital arts.

Learning and Collaboration Technologies Human and Technology Ecosystems

Learning and Collaboration Technologies  Human and Technology Ecosystems
Author: Panayiotis Zaphiris,Andri Ioannou
Publsiher: Springer Nature
Total Pages: 686
Release: 2020-07-10
Genre: Computers
ISBN: 9783030505066

Download Learning and Collaboration Technologies Human and Technology Ecosystems Book in PDF, Epub and Kindle

This two-volume set LNCS 12205 and LNCS 12206 constitutes the proceedings of the 7th International Conference on Learning and Collaboration Technologies, LCT 2020, held as part of the 22nd International Conference, HCI International 2020, which took place in Copenhagen, Denmark, in July 2020. The total of 1439 papers and 238 posters included in the 37 HCII 2020 proceedings volumes was carefully reviewed and selected from 6326 submissions. The papers in this volume are organized in the following topical sections: communication and conversation in learning; cognition, emotions and learning; games and gamification in learning; VR, robot and IoT in learning; and collaboration technology and collaborative learning. As a result of the Danish Government's announcement, dated April 21, 2020, to ban all large events (above 500 participants) until September 1, 2020, the HCII 2020 conference was held virtually.

Virtual Reality Filmmaking

Virtual Reality Filmmaking
Author: Celine Tricart
Publsiher: Taylor & Francis
Total Pages: 260
Release: 2017-11-22
Genre: Art
ISBN: 9781315280394

Download Virtual Reality Filmmaking Book in PDF, Epub and Kindle

Virtual Reality Filmmaking presents a comprehensive guide to the use of virtual reality in filmmaking, including narrative, documentary, live event production, and more. Written by Celine Tricart, a filmmaker and an expert in new technologies, the book provides a hands-on guide to creative filmmaking in this exciting new medium, and includes coverage on how to make a film in VR from start to finish. Topics covered include: The history of VR; VR cameras; Game engines and interactive VR; The foundations of VR storytelling; Techniques for shooting in live action VR; VR postproduction and visual effects; VR distribution; Interviews with experts in the field including the Emmy-winning studios Felix & Paul and Oculus Story Studio, Wevr, Viacom, Fox Sports, Sundance’s New Frontier, and more.