Omega Games

Omega Games
Author: S. L. Viehl
Publsiher: Penguin
Total Pages: 388
Release: 2008
Genre: Fiction
ISBN: 0451462246

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Folowing the trail of a mysterious black crystal, which is spreading like cancer throughout the galaxy, Dr. Cherijo Torin, along with her husband, is marooned on the planet Trellus, a world under quarantine where its colonists display excessive paranoia and violence. Original.

Omega Games

Omega Games
Author: S. L. Viehl
Publsiher: Penguin
Total Pages: 384
Release: 2008-08-05
Genre: Fiction
ISBN: 9781440633966

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After regaining her memories and saving the reptilian Hsktskt from a devastating plague, Dr. Cherijo Torin faces a different kind of epidemic—a mysterious black crystal spreading like cancer throughout the galaxy. A mercenary claiming to have information on the crystal’s origins leads Cherijo and her husband Duncan Reever to the planet Trellus, and maroons them there. Trellus is a world under quarantine. Its colonists exhibit excessive paranoia and anger, taking out their frustrations in the Omega Dome in simulated combat against battle drones. But someone—or something—is killing victims outside the arena, leaving only their skins behind. Cherijo believes the black crystal infection is responsible for this horror—and that someone deliberately triggered the outbreak.

Alpha to Omega

Alpha to Omega
Author: Bevé Hornsby,Frula Shear,Julie Pool
Publsiher: Heinemann
Total Pages: 340
Release: 1999
Genre: Juvenile Nonfiction
ISBN: 0435104233

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Part of a three-stage programme which provides help in teaching reading, writing and spelling to both adults and children with learning difficulties, including dyslexia. This teacher's handbook contains detailed lesson plans for each stage of the course.

Beyond the Finish Line

Beyond the Finish Line
Author: Jonathan Finn
Publsiher: McGill-Queen's Press - MQUP
Total Pages: 135
Release: 2020-09-23
Genre: Sports & Recreation
ISBN: 9780228004516

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In the 1880s photographers and sports enthusiasts confidently declared the end of dead heats in sporting competition. Reflecting a broader social belief in technology, proponents of the camera stressed that the device could provide definitive proof of who won and who lost. Yet despite this remedy for the inadequate human eye, competitive races between horses, boats, and bicycles ended too close to call a sole champion. More than a century later, when cameras can subdivide the second into ten-thousandths and beyond, athletes continue to cross the finish line in ties. In this fascinating journey through the history of the photo-finish in sports, Jonathan Finn shows how innovation was animated by a drive for ever more precise tools and a quest for perfect measurement. As he traces the technological developments inspired by this crusade - from the evolution of the still camera to movie cameras, ultimately leading to complex contemporary photo-finish systems - Finn uncovers the social implications of adopting and contesting the photograph as evidence in sport. At every turn empirical obsession intersects with the unpredictability of sports, creating a paradox wherein the precision offered by photo-finish technology far exceeds the realities of human performance and its measurement. Separating athletes by the hundredth, thousandth, or ten-thousandth of a second is often a fiction that comes with significant material and cultural implications. A lively biography of a critical technology, Beyond the Finish Line illuminates the cultural role of the photo-finish in win-at-all-costs culture and warn that in our pursuit for precision we may threaten the human element of sport that galvanizes mere spectators into fans.

Classic Home Video Games 1985 1988

Classic Home Video Games  1985 1988
Author: Brett Weiss
Publsiher: McFarland
Total Pages: 828
Release: 2012-11-12
Genre: Games & Activities
ISBN: 9781476601410

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A follow up to 2007's Classic Home Video Games, 1972-1984, this reference work provides detailed descriptions and reviews of every U.S.-released game for the Nintendo NES, the Atari 7800, and the Sega Master System, all of which are considered among the most popular video game systems ever produced. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include publisher/developer data, release year, gameplay information, and, typically, the author's critique. A glossary provides a helpful guide to the classic video game genres and terms referenced throughout the work, and a preface provides a comparison between the modern gaming industry and the industry of the late 1980s.

Sport Sponsorship Insights

Sport Sponsorship Insights
Author: Norm O’Reilly,Gashaw Abeza,Mark Harrison
Publsiher: Routledge
Total Pages: 100
Release: 2021-09-14
Genre: Sports & Recreation
ISBN: 9781000477719

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Sponsorship is a vital area of contemporary sport business. This book offers a concise and practice-focused introduction to sport sponsorship, including an explanation of key concepts, a survey of the key tools required to be a successful practitioner, and insights into real-world practice from authors with extensive industry and academic experience. Covering sport at all levels, from professional to grassroots, and including international cases and examples throughout, the book demonstrates that sport sponsorship works if done correctly. Drawing on the latest cutting-edge research, it introduces the core principles of sport sponsorship and shows how to get maximum value at each stage of the sponsorship process, from plan to activation, servicing and evaluation, for sponsor, property or agency. Requiring no prior knowledge of sport sponsorship, and full of real-world examples of best practice, this is the perfect primer for any student or industry professional looking to improve and deepen their understanding of this core element of modern sport business.

Business Advancement through Technology Volume II

Business Advancement through Technology Volume II
Author: Alkis Thrassou,Demetris Vrontis,Leonidas Efthymiou,Yaakov Weber,S. M. Riad Shams,Evangelos Tsoukatos
Publsiher: Springer Nature
Total Pages: 268
Release: 2022-12-11
Genre: Business & Economics
ISBN: 9783031077654

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This two-volume edited collection explores the impact of technology on business advancement. Technology is a multifaceted and multidimensional phenomenon, carrying opportunities and risks. Business advancement therefore, can no longer be considered without technological mediation. While Volume I offers insights into technological improvements in the field of global marketing, Volume II focuses on the implications of changing technology on work and employment. It covers topics such as the role of technology in change management, digital transformation, and the impact of AI on employment. Taken together, the books move forward the study of organizations and technology and are ideal resources for business students and researchers.

BattlePlan Magazine

BattlePlan Magazine
Author: Decision Games,Past Into Print Publishing
Publsiher: Past Into Print Publishing
Total Pages: 70
Release: 2024
Genre: Games & Activities
ISBN: 9182736450XXX

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Battleplan was an ambitious magazine devoted to providing variants, scenarios, and articles on game strategy for wargaming products by a variety of publishers. Published between 1987 and 1989, the magazine had a great deal of content to appeal to war gamers, including articles and materials for Ambush!, Squad Leader, Advanced Squad Leader, Up Front, and many other games. The periodical lasted nine issues, before it was folded into the Wargamer, Volume 2 periodical.In this issue, published in January/February 1989, the contents include: Editorial Eastern Front Solitaire - Vlasov's Army variant Washing the Spears in Zulu War - Variants for last issue's mini-wargame Bismarck House Rules – Errata and new ideas The Conquest of Britain, AD 43 – A scenario for WEG Druid Drive on Frankfurt Variations – Tinkering with a finely tuned game Axis & Allies 1941 Scenario – The “historical” set-up of a year earlier Nuclear Risk! - Combining Nuclear War and Risk! Empires in Arms - Strategies in Spain Aircraft for Air War - More for this TSR game Quick & Dirty Fortress America Variants – Some fast ideas for this MB game Red, White, and Blue Max – U.S. aircraft for GDW classic Yamamoto's Plan for Midway – A variant for Yaquinto’s CV Ortona - A Canadian Up Front scenario Turning the Tables in FireTeam – U.S. attacks Soviets Expanded Kanev - Variants and new scenario for this S&T game Over the Edge of the Map - Third Reich mega-variant map insert rules A Peek at 5th Ed Third Reich – Whet your appetite with some new rules Third Reich 1940 Scenario – Sealion to Stalingrad Third Reich 1941 Scenario – Mediterranean options and the second front Third Reich 1945 Scenario – Red Star/White Star More Third Reich Variants – 12 player game, plus the WWI scenario revisited Third Reich Local & Limited Wars – Mini-scenarios for teaching beginners AH General Magazine Third Reich Variants Rebuttal – The debate rages on The War of '33 – Rule 33, that is. An analysis of Third Reich variants Writers Guidelines Gamer’s Guide Classifieds Feedback Forum Feedback & Survey Questions Inserts: Third Reich variant countersheet; Third Reich Southeast extension maps