Paint and Programming

Paint and Programming
Author: Rohan Agarwal
Publsiher: Rohan Agarwal
Total Pages: 190
Release: 2023-07-11
Genre: Art
ISBN: 9182736450XXX

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The software that changes the world will be human. While most software engineers focus on learning to code in languages like Python and Java, learning tools like AWS, and keeping up with trendy tech like AI, there is an overlooked fact: code must be meaningful. It must be human. Your career must fulfill you, and your products must fulfill your users. It's hard to achieve that. This book guides you through the thousands of years of history and philosophy of crafting meaning. In other words, art. We'll talk about Da Vinci, Picasso, Van Gogh, and dozens of others. By the end, you will understand how simple paint on a canvas has resonated with the hearts and minds of millions, served Gods and Kings, and sold for hundred of millions of dollars. It is a curious phenomenon, isn't it? We will understand art deeper than any other engineer or developer. Through art, we will discover unconventional, mind-bending, yet life-changing advice on writing amazing code, building valuable software, and taking advantage of the latest technology like artificial intelligence. And we will know how to be fulfilled and successful with our work in technology. Author Rohan Agarwal is a FAANG software engineer, published AI researcher, and trained artist who exhibited in the Metropolitan Museum of Art.

The Program of Paint Maintenance for the Frame House

The Program of Paint Maintenance for the Frame House
Author: F. L. Browne
Publsiher: Unknown
Total Pages: 18
Release: 1937
Genre: House painting
ISBN: UFL:31262089286347

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Teach Yourself Programming With Java in 24 Days

Teach Yourself Programming With Java     in 24 Days
Author: Harry. H. Chaudhary.
Publsiher: Programmers Mind Inc.
Total Pages: 582
Release: 2014-08-15
Genre: Computers
ISBN: 9781500863319

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Essential Java Skills--Made Easy! What Special – In this book I covered and explained several topics of latest Java 8 Features in detail for Developers & Fresher’s, Topics Like– Lambdas. || Java 8 Functional interface, || Stream and Time API in Java 8. This Java book doesn't require previous programming experience. However, if you come from a C or C++ programming background, then you will be able to learn faster. Learn the all basics and advanced features of Java programming in no time from Bestseller Java Programming Author Harry. H. Chaudhary (More than 1,67,000 Books Sold !). This Java Guide, starts with the basics and Leads to Advance features of Java in detail with thousands of Java Codes and new features of Java 8 like Lambdas. Java 8 Functional interface, || Stream and Time API in Java 8. , I promise this book will make you expert level champion of java. Anyone can learn java through this book at expert level. The main objective of this java book is not to give you just Java Programming Knowledge, I have followed a pattern of improving the question solution of thousands of Codes with clear theory explanations with different Java complexities for each java topic problem, and you will find multiple solutions for complex java problems. Engineering Students and fresh developers can also use this book. This book covers common core syllabus for all Computer Science Professional Degrees If you are really serious then go ahead and make your day with this ultimate java book. First Part- Teach you how to compile and run a Java program, shows you everything you need to develop, compile, debug, and run Java programs. And then discusses the keywords, syntax, and constructs that form the core of the Java language. After that it leads you to advanced features of java, including multithreaded programming and Applets. Learning a new language is no easy task especially when it’s an oop’s programming language like Java. You might think the problem is your brain. It seems to have a mind of its own, a mind that doesn't always want to take in the dry, technical stuff you're forced to study. The fact is your brain craves novelty. This Java Book is very serious java stuff: A complete introduction to Java. You'll learn everything from the fundamentals to advanced topics, if you've read this book, you know what to expect--a visually rich format designed for the way your brain works. To use this book does not require any previous programming experience. However, if you come from a C/C++ background, then you will be able to advance a bit more rapidly. As most readers will know, Java is similar, in form and spirit, to C/C++. Thus, knowledge of those languages helps, but is not necessary. Even if you have never programmed before, you can learn to program in Java using this book. Inside Contents (Chapters): 1. (Overview of Java) 2.(Java Language) 3.(Control Statements) 4.(Scanner class, Arrays & Command Line Args) 5.(Class & Objects in Java) 6.(Inheritance in Java) 7.(Object oriented programming) 8.(Packages in Java) 9.(Interface in Java) 10.(String and StringBuffer) 11.(Exception Handling) 12.(Multi-Threaded Programming) 13.(Modifiers/Visibility modes) 14.(Wrapper Class) 15.(Input/Output in Java) 16.(Applet Fundamentals) 17.(Abstract Windows Toolkit)(AWT) 18.(Introduction To AWT Events) 19.(Painting in AWT) 20.( java.lang.Object Class ) 21.(Collection Framework) PART - II (Java 8 Features for Developers) 22. Java 8 Features for Developers – Lambdas. 23. Java 8 Functional interface,Stream & Time API. 24. Key Features that Make Java More Secure than Other Languages.

Scratch 3 Programming Playground

Scratch 3 Programming Playground
Author: Al Sweigart
Publsiher: No Starch Press
Total Pages: 226
Release: 2021-01-06
Genre: Juvenile Nonfiction
ISBN: 9781718500211

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A project-filled introduction to coding that shows kids how to build programs by making cool games. Scratch, the colorful drag-and-drop programming language, is used by millions of first-time learners worldwide. Scratch 3 features an updated interface, new programming blocks, and the ability to run on tablets and smartphones, so you can learn how to code on the go. In Scratch 3 Programming Playground, you'll learn to code by making cool games. Get ready to destroy asteroids, shoot hoops, and slice and dice fruit! Each game includes easy-to-follow instructions with full-color images, review questions, and creative coding challenges to make the game your own. Want to add more levels or a cheat code? No problem, just write some code. You'll learn to make games like: Maze Runner: escape the maze! Snaaaaaake: gobble apples and avoid your own tail Asteroid Breaker: smash space rocks Fruit Slicer: a Fruit Ninja clone Brick Breaker: a remake of Breakout, the brick-breaking classic Platformer: a game inspired by Super Mario Bros Learning how to program shouldn't be dry and dreary. With Scratch 3 Programming Playground, you'll make a game of it! Covers: Scratch 3

Java Programming for Spatial Sciences

Java Programming for Spatial Sciences
Author: Jo Wood
Publsiher: CRC Press
Total Pages: 335
Release: 2002-05-16
Genre: Computers
ISBN: 9780203166178

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The Java programming language has been one of the most exciting internet-friendly technologies to emerge in the last decade. Java Programming for Spatial Sciences introduces the subject to those who wish to use computers to handle information with a geographical element. The book introduces object-oriented modeling including key concepts suc

An Introduction to Programming with IDL

An Introduction to Programming with IDL
Author: Kenneth P. Bowman
Publsiher: Academic Press
Total Pages: 311
Release: 2006
Genre: Computers
ISBN: 9780120885596

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Ideal for those with no programming experience.

Graphics Programming Under Windows

Graphics Programming Under Windows
Author: Brian Myers,Chris Doner
Publsiher: Unknown
Total Pages: 726
Release: 1988
Genre: Computers
ISBN: STANFORD:36105115282902

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Beginning Programming For Dummies

Beginning Programming For Dummies
Author: Wallace Wang
Publsiher: John Wiley & Sons
Total Pages: 408
Release: 2011-02-25
Genre: Computers
ISBN: 9781118051078

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Do you think the programmers who work at your office are magical wizards who hold special powers that manipulate your computer? Believe it or not, anyone can learn how to write programs, and it doesn’t take a higher math and science education to start. Beginning Programming for Dummies shows you how computer programming works without all the technical details or hard programming language. It explores the common parts of every computer programming language and how to write for multiple platforms like Windows, Mac OS X, or Linux. This easily accessible guide provides you with the tools you need to: Create programs and divide them into subprograms Develop variables and use constants Manipulate strings and convert them into numbers Use an array as storage space Reuse and rewrite code Isolate data Create a user interface Write programs for the Internet Utilize JavaScript and Java Applets In addition to these essential building blocks, this guide features a companion CD-ROM containing Liberty BASIC compiler and code in several languages. It also provides valuable programming resources and lets you in on cool careers for programmers. With Beginning Programming of Dummies, you can take charge of your computer and begin programming today!