Pc Graphics Video
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The PC Graphics Handbook
Author | : Julio Sanchez,Maria P. Canton |
Publsiher | : CRC Press |
Total Pages | : 1045 |
Release | : 2003-02-26 |
Genre | : Computers |
ISBN | : 9780203010532 |
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The PC Graphics Handbook serves advanced C++ programmers dealing with the specifics of PC graphics hardware and software. Discussions address: 2D and 3D graphics programming for Windows and DOS Device-independent graphics Mathematics for computer graphics Graphics algorithms and procedural oper
Action Amiga
Author | : John Oakes |
Publsiher | : University Press of America |
Total Pages | : 144 |
Release | : 1989 |
Genre | : Computers |
ISBN | : 081917209X |
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This manual provides easy to follow, step-by-step instruction in the use of various graphic, animation and video production software for the Commodore Amiga personal computer. The manual assumes that the user knows nothing about computers so each step and its consequences are explained completely from turning on the computer to saving a disk and printing the screen image. Many excellent programs have been designed for the Amiga which are compatible with each other sharing the IFF format. They may be used to create art by computer without prior computer experience or any knowledge of programming. This manual introduces some of these programs and present applications for their use. In addition various hardware peripherals are described which allow multi-media and video production. The book should be used with the various programs operating as their own illustrations on the monitor screen. The final chapter is a gallery of computer generated images.
PC Graphics Video
Author | : Anonim |
Publsiher | : Unknown |
Total Pages | : 612 |
Release | : 1997 |
Genre | : Computer animation |
ISBN | : UIUC:30112004397227 |
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Computer Graphics from Scratch
Author | : Gabriel Gambetta |
Publsiher | : No Starch Press |
Total Pages | : 250 |
Release | : 2021-05-13 |
Genre | : Computers |
ISBN | : 9781718500761 |
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Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.
Video Based Rendering
Author | : Marcus A. Magnor |
Publsiher | : CRC Press |
Total Pages | : 218 |
Release | : 2005-08-08 |
Genre | : Computers |
ISBN | : 9781439865705 |
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Driven by consumer-market applications that enjoy steadily increasing economic importance, graphics hardware and rendering algorithms are a central focus of computer graphics research. Video-based rendering is an approach that aims to overcome the current bottleneck in the time-consuming modeling process and has applications in areas such as comput
Computer Graphics
Author | : Alexey Boreskov,Evgeniy Shikin |
Publsiher | : CRC Press |
Total Pages | : 576 |
Release | : 2013-10-25 |
Genre | : Computers |
ISBN | : 9781482215571 |
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Complete Coverage of the Current Practice of Computer GraphicsComputer Graphics: From Pixels to Programmable Graphics Hardware explores all major areas of modern computer graphics, starting from basic mathematics and algorithms and concluding with OpenGL and real-time graphics. It gives students a firm foundation in today's high-performance graphic
Digital Video and HD
Author | : Charles Poynton |
Publsiher | : Elsevier |
Total Pages | : 736 |
Release | : 2003-01-03 |
Genre | : Computers |
ISBN | : 9780080504308 |
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Rapidly evolving computer and communications technologies have achieved data transmission rates and data storage capacities high enough for digital video. But video involves much more than just pushing bits! Achieving the best possible image quality, accurate color, and smooth motion requires understanding many aspects of image acquisition, coding, processing, and display that are outside the usual realm of computer graphics. At the same time, video system designers are facing new demands to interface with film and computer system that require techniques outside conventional video engineering. Charles Poynton's 1996 book A Technical Introduction to Digital Video became an industry favorite for its succinct, accurate, and accessible treatment of standard definition television (SDTV). In Digital Video and HDTV, Poynton augments that book with coverage of high definition television (HDTV) and compression systems. For more information on HDTV Retail markets, go to: http://www.insightmedia.info/newsletters.php#hdtv With the help of hundreds of high quality technical illustrations, this book presents the following topics: * Basic concepts of digitization, sampling, quantization, gamma, and filtering * Principles of color science as applied to image capture and display * Scanning and coding of SDTV and HDTV * Video color coding: luma, chroma (4:2:2 component video, 4fSC composite video) * Analog NTSC and PAL * Studio systems and interfaces * Compression technology, including M-JPEG and MPEG-2 * Broadcast standards and consumer video equipment
Troubleshooting and Maintaining Your PC All in One Desk Reference For Dummies
Author | : Dan Gookin |
Publsiher | : John Wiley & Sons |
Total Pages | : 772 |
Release | : 2009-03-09 |
Genre | : Computers |
ISBN | : 9780470396650 |
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Maintaining a PC is important, and troubleshooting a PC can be a challenge. Dan Gookin is great at explaining how to handle common PC problems, and he’s provided a complete, plain-English manual in Troubleshooting & Maintaining Your PC All-in-One For Dummies. Liberally laced with Dan’s famous humor and clear instructions, Troubleshooting & Maintaining Your PC All-in-One For Dummies is divided into six minibooks covering hardware, software, laptops, Internet, networking, and maintenance. Each one gives you some background on what causes common problems, to help you understand what’s wrong as well as how to fix it. You’ll learn to: Troubleshoot both Windows XP and Vista Solve e-mail and Web woes, makes friends with ActiveX, and protect your system from evil software and viruses Resolve router problems, reset the modem, delve into IP addresses, and find the elusive wireless network Investigate startup issues, battery quirks, and power problems Travel safely and efficiently with your laptop Perform regular maintenance and keep good backups Solve problems with disks and printers Find missing files, successfully restore files if something major goes wrong, and pep up your PC The bonus DVD walks you through some of the complex steps discussed in the book and demonstrates tasks like removing a hard drive. There’s a great collection of free and demo software, too. Troubleshooting & Maintaining Your PC All-in-One For Dummies is tech support in a book! Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.