Pen and Paper User Interfaces

Pen and Paper User Interfaces
Author: Jürgen Steimle
Publsiher: Springer Science & Business Media
Total Pages: 197
Release: 2012-01-05
Genre: Mathematics
ISBN: 9783642202766

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Even at the beginning of the 21st century, we are far from becoming paperless. Pen and paper is still the only truly ubiquitous information processing technology. Pen-and-paper user interfaces bridge the gap between paper and the digital world. Rather than replacing paper with electronic media, they seamlessly integrate both worlds in a hybrid user interface. Classical paper documents become interactive. This opens up a huge field of novel computer applications at our workplaces and in our homes. This book provides readers with a broad and extensive overview of the field, so as to provide a full and up-to-date picture of pen-and-paper computing. It covers the underlying technologies, reviews the variety of modern interface concepts and discusses future directions of pen-and-paper computing. Based on the author’s award-winning dissertation, the book also provides the first theoretical interaction model of pen-and-paper user interfaces and an integrated set of interaction techniques for knowledge workers. The model proposes a ‘construction set’ of core interactions that are helpful in designing solutions that address the diversity of pen-and-paper environments. The interaction techniques, concrete instantiations of the model, provide innovative support for working with printed and digital documents. They integrate well-established paper-based practices with concepts derived from hypertext and social media. Researchers, practitioners who are considering deploying pen-and-paper user interfaces in real-world projects, and interested readers from other research disciplines will find the book an invaluable reference source. Also, it provides an introduction to pen-and-paper computing for the academic curriculum. The present book was overdue: a thorough, concise, and well-organized compendium of marriages between paper-based and electronic documents. Max Mühlhäuser, Technische Universität Darmstadt Everyone interested in how to design for real-world activities would profit from reading this book. James D. Hollan, University of California, San Diego

Pen and Paper User Interfaces

Pen and Paper User Interfaces
Author: Jürgen Steimle
Publsiher: Springer
Total Pages: 192
Release: 2012-01-26
Genre: Mathematics
ISBN: 3642202772

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Even at the beginning of the 21st century, we are far from becoming paperless. Pen and paper is still the only truly ubiquitous information processing technology. Pen-and-paper user interfaces bridge the gap between paper and the digital world. Rather than replacing paper with electronic media, they seamlessly integrate both worlds in a hybrid user interface. Classical paper documents become interactive. This opens up a huge field of novel computer applications at our workplaces and in our homes. This book provides readers with a broad and extensive overview of the field, so as to provide a full and up-to-date picture of pen-and-paper computing. It covers the underlying technologies, reviews the variety of modern interface concepts and discusses future directions of pen-and-paper computing. Based on the author’s award-winning dissertation, the book also provides the first theoretical interaction model of pen-and-paper user interfaces and an integrated set of interaction techniques for knowledge workers. The model proposes a ‘construction set’ of core interactions that are helpful in designing solutions that address the diversity of pen-and-paper environments. The interaction techniques, concrete instantiations of the model, provide innovative support for working with printed and digital documents. They integrate well-established paper-based practices with concepts derived from hypertext and social media. Researchers, practitioners who are considering deploying pen-and-paper user interfaces in real-world projects, and interested readers from other research disciplines will find the book an invaluable reference source. Also, it provides an introduction to pen-and-paper computing for the academic curriculum. The present book was overdue: a thorough, concise, and well-organized compendium of marriages between paper-based and electronic documents. Max Mühlhäuser, Technische Universität Darmstadt Everyone interested in how to design for real-world activities would profit from reading this book. James D. Hollan, University of California, San Diego

Prototyping of User Interfaces for Mobile Applications

Prototyping of User Interfaces for Mobile Applications
Author: Benjamin Bähr
Publsiher: Springer
Total Pages: 162
Release: 2017-03-14
Genre: Computers
ISBN: 9783319532103

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This book investigates processes for the prototyping of user interfaces for mobile apps, and describes the development of new concepts and tools that can improve the prototype driven app development in the early stages. It presents the development and evaluation of a new requirements catalogue for prototyping mobile app tools that identifies the most important criteria such tools should meet at different prototype-development stages. This catalogue is not just a good point of orientation for designing new prototyping approaches, but also provides a set of metrics for a comparing the performance of alternative prototyping tools. In addition, the book discusses the development of Blended Prototyping, a new approach for prototyping user interfaces for mobile applications in the early and middle development stages, and presents the results of an evaluation of its performance, showing that it provides a tool for teamwork-oriented, creative prototyping of mobile apps in the early design stages.

Human Computer Interaction User Interface Design Development and Multimodality

Human Computer Interaction  User Interface Design  Development and Multimodality
Author: Masaaki Kurosu
Publsiher: Springer
Total Pages: 734
Release: 2017-06-28
Genre: Computers
ISBN: 9783319580715

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The two-volume set LNCS 10271 and 10272 constitutes the refereed proceedings of the 19th International Conference on Human-Computer Interaction, HCII 2017, held in Vancouver, BC, Canada, in July 2017. The total of 1228 papers presented at the 15 colocated HCII 2017 conferences was carefully reviewed and selected from 4340 submissions. The papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. They cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The papers included in this volume cover the following topics: HCI theory and education; HCI, innovation and technology acceptance; interaction design and evaluation methods; user interface development; methods, tools, and architectures; multimodal interaction; and emotions in HCI.

Paper Prototyping

Paper Prototyping
Author: Carolyn Snyder
Publsiher: Elsevier
Total Pages: 403
Release: 2003-05-12
Genre: Computers
ISBN: 9780080513508

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Do you spend a lot of time during the design process wondering what users really need? Do you hate those endless meetings where you argue how the interface should work? Have you ever developed something that later had to be completely redesigned? Paper Prototyping can help. Written by a usability engineer with a long and successful paper prototyping history, this book is a practical, how-to guide that will prepare you to create and test paper prototypes of all kinds of user interfaces. You'll see how to simulate various kinds of interface elements and interactions. You'll learn about the practical aspects of paper prototyping, such as deciding when the technique is appropriate, scheduling the activities, and handling the skepticism of others in your organization. Numerous case studies and images throughout the book show you real world examples of paper prototyping at work. Learn how to use this powerful technique to develop products that are more useful, intuitive, efficient, and pleasing: * Save time and money - solve key problems before implementation begins * Get user feedback early - use it to focus the development process * Communicate better - involve development team members from a variety of disciplines * Be more creative - experiment with many ideas before committing to one *Enables designers to solve design problems before implementation begins *Five case studies provide real world examples of paper prototyping at work *Delves into the specifics of what types of projects paper prototyping is and isn't good for.

Designing End User Interfaces

Designing End User Interfaces
Author: N Heaton,M Sinclair
Publsiher: Elsevier
Total Pages: 263
Release: 2014-05-23
Genre: Computers
ISBN: 9781483157498

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Designing End-User Interfaces: State of the Art Report focuses on the field of human/computer interaction (HCI) that reviews the design of end-user interfaces. This compilation is divided into two parts. Part I examines specific aspects of the problem in HCI that range from basic definitions of the problem, evaluation of how to look at the problem domain, and fundamental work aimed at introducing human factors into all aspects of the design cycle. Part II consists of six main topics—definition of the problem, psychological and social factors, principles of interface design, computer intelligence and interface design, systems aspects of the human/computer interface, and conclusion. This book is recommended for computer designers aiming to understand the user, improve the software and its associated interface, and design hardware that is suitable for use.

Human Factors Methods

Human Factors Methods
Author: Neville A. Stanton,Paul M. Salmon
Publsiher: Ashgate Publishing, Ltd.
Total Pages: 783
Release: 2012-10-01
Genre: Transportation
ISBN: 9781409463047

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Human Factors Methods offers a 'how-to' text on a substantial range of ergonomics methods that can be used in the design and evaluation of products and systems, it is a comprehensive point of reference for all these methods. Presenting more than ninety design and evaluation methods, it is designed to act as an ergonomics methods manual, aiding both students and practitioners.

Advances in Multimodal Interfaces ICMI 2000

Advances in Multimodal Interfaces   ICMI 2000
Author: Tieniu Tan,Yuanchun Shi,Wen Gao
Publsiher: Springer
Total Pages: 680
Release: 2003-06-29
Genre: Computers
ISBN: 9783540400639

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Multimodal Interfaces represents an emerging interdisciplinary research direction and has become one of the frontiers in Computer Science. Multimodal interfaces aim at efficient, convenient and natural interaction and communication between computers (in their broadest sense) and human users. They will ultimately enable users to interact with computers using their everyday skills. These proceedings include the papers accepted for presentation at the Third International Conference on Multimodal Interfaces (ICMI 2000) held in Beijing, China on 1416 O ctober 2000. The papers were selected from 172 contributions submitted worldwide. Each paper was allocated for review to three members of the Program Committee, which consisted of more than 40 leading researchers in the field. Final decisions of 38 oral papers and 48 poster papers were made based on the reviewers’ comments and the desire for a balance of topics. The decision to have a single track conference led to a competitive selection process and it is very likely that some good submissions are not included in this volume. The papers collected here cover a wide range of topics such as affective and perceptual computing, interfaces for wearable and mobile computing, gestures and sign languages, face and facial expression analysis, multilingual interfaces, virtual and augmented reality, speech and handwriting, multimodal integration and application systems. They represent some of the latest progress in multimodal interfaces research.