Play Hive Like a Champion Strategy Tactics and Commentary

Play Hive Like a Champion  Strategy  Tactics and Commentary
Author: Randy Ingersoll
Publsiher: Lulu.com
Total Pages: 212
Release: 2012-10-03
Genre: Games & Activities
ISBN: 9781300260004

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”> SPECIAL FEATURE: Foreword written by John Yianni, designer of Hive. Hive is a fun, simple, award winning, abstract board game based around an insect theme. Using over 300 illustrations taken from more than 100 actual games, this book demonstrates strategy and tactics (both elementary and advanced) that will surely turn you into a Hive Master! Written by Randy Ingersoll, the 2011 Online Hive Champion, this book covers tactics ranging from elementary ones like 'The Pin' and 'The Cover' to more complex ones like 'The Hop Around' and 'The Two Beetle Attack.' Read this book and your Hive playing skills will no doubt improve.

Play Like a World Champion

Play Like a World Champion
Author: Fm Bill Jordan
Publsiher: Unknown
Total Pages: 132
Release: 2019-08
Genre: Electronic Book
ISBN: 1075825067

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Introduction This book is similar to Rate Your Chess and Rate Your Chess 2 which proved surprisingly popular. It uses a system developed by FIDE master Bill Jordan for coaching. This book features Emanuel Lasker who became world chess champion in 1894 after defeating Steinitz. He lost the title in 1921 to Capablanca. Lasker was from Germany. Lasker had a well rounded style and was a good endgame player. One of his booksincluded Commonsense in Chess.How many of his moves can you guess? Playing through Games Playing through master games is a proven method of improving. One method is to take one side, usually the winning side, and guess the next move. In the pre-computer era this could be done by covering up the moves with a sheet of cardboard. If you guessed correctly you will score. With practice you will correctly predict more moves. Doing so helps develop chess fluency. One suggested approach was not to take too long on the moves, say about 10 seconds or so. You could score correct guesses. If the move was totally unexpected, then it would be a good time to see if you could understand why the move was played. Every move should have a clear idea behind it. If you cannot see the idea, there is a learning opportunity there. Here there is between one and four choices. This is similar to a multiple choice exam. This is easier than looking at all moves and may mean you examine some moves you would not have normally considered. Diagrams This book has many large clear colour diagrams. You do not need a chess set and board to read this book. You do need to know how to read standard chess notation. How to Score This book consists of games from World Championships with brief annotations for each move. You may simply play over the games for their own sake. To get the most out of this book you play through the games and take the role of the winning player.The winning player will always be playing up the board. Initially all the details of the games will be displayed. For a number of opening moves you will not need to guess the move. The number will vary from game to game and will generally be between 8 and 10 moves (for each side). After these opening moves have been played, you will then try and predict the winning player's moves. Your choice will be selected from a number of candidate moves. If you guess correctly you will score points which will range from 0 to 6. You can either write down or otherwise keep track of your total score and see what category you reach. Rating The score for each game will always be out of 100. Scores may vary from game to game so to get a consistent rating average your score over 10 games. These are based on the FIDE (The international chess federation) rating system developed by Professor Elo. The rating of 2500+ is an approximation of the strength needed to be a Grandmaster. After you have finished a game, find what range your score is in the left column. Your approximate rating is in the right column. 91-100 2500+ 81-90 2400 - 2499 71-80 2200 - 2399 61-70 2000 - 2199 51-60 1800 - 1999 41-50 1600 - 1799 31-40 1400 - 1599 21-30 1200 - 1399 11-20 1000 - 1199 0 -10 below 1000 The challenge is to increase your rating with each game! Further Books Depending on feedback, I will publish further books in this series, based on the following World champions. Steinitz Lasker Capablanca Alekhine Euwue Botvinnik Smyslov Tal Petrosian Spassky Fischer Karpov Kasparov Anand Carlsen

World Champion Openings

World Champion Openings
Author: Eric Schiller
Publsiher: Cardoza Publishing
Total Pages: 333
Release: 1997
Genre: Chess
ISBN: 9781580425612

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The Big Book of World Chess Championships

The Big Book of World Chess Championships
Author: Andre Schulz
Publsiher: New In Chess
Total Pages: 459
Release: 2016-05-11
Genre: Games & Activities
ISBN: 9789056916367

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Wilhelm Steinitz, the winner of the first official World Chess Championship in 1886, would have rubbed his eyes in disbelieve if he could have seen how popular chess is today. With millions of players all around the world, live internet transmissions of major and minor competitions, and educational programs in thousands of schools, chess has truly become a global passion. And what would Steinitz, who had financial problems his whole life and died in poverty, have thought of the current world champion, Magnus Carlsen, who became a multi-millionaire in his early twenties just by playing great chess? The history of the World Chess Championship reflects these enormous changes, and Andre Schulz tells the stories of the title fights in fascinating detail: the historical and social backgrounds, the prize money and the rules, the seconds and other helpers, and the psychological wars on and off the board. Relive the magic of Capablanca, Alekhine, Botvinnik, Tal, Karpov, Kasparov, Bobby Fischer and the others! Andre Schulz has selected one defining game from each championship, and he explains the moves of the Champions in a way that is easily accessible for amateur players. This is a book that no true chess lover wants to miss.

Play Like a World Champion

Play Like a World Champion
Author: Fm Bill Jordan
Publsiher: Unknown
Total Pages: 113
Release: 2019-08-10
Genre: Electronic Book
ISBN: 1075732360

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Introduction This book is similar to Rate Your Chess and Rate Your Chess 2 which proved surprisingly popular. It uses a system developed by FIDE master Bill Jordan for coaching. This book features Bobby Fischer who became world chess champion in 1972 after defeating Spassky. Fischer suggested that the format of the championship be changed so that draws did not count. He lost the title in 1975 by default to Karpov, after some, but not all of his proposals were implemented. Bobby Fischer was from the US. Boris Spassky was a great attacking, sacrificial and positional player.How many of his moves can you guess? Playing through Games Playing through master games is a proven method of improving. One method is to take one side, usually the winning side, and guess the next move. In the pre-computer era this could be done by covering up the moves with a sheet of cardboard. If you guessed correctly you will score. With practice you will correctly predict more moves. Doing so helps develop chess fluency. One suggested approach was not to take too long on the moves, say about 10 seconds or so. You could score correct guesses. If the move was totally unexpected, then it would be a good time to see if you could understand why the move was played. Every move should have a clear idea behind it. If you cannot see the idea, there is a learning opportunity there. Here there is between one and four choices. This is similar to a multiple choice exam. This is easier than looking at all moves and may mean you examine some moves you would not have normally considered. Diagrams This book has many large clear colour diagrams. You do not need a chess set and board to read this book. You do need to know how to read standard chess notation. How to Score This book consists of games from World Championships with brief annotations for each move. You may simply play over the games for their own sake. To get the most out of this book you play through the games and take the role of the winning player.The winning player will always be playing up the board. Initially all the details of the games will be displayed. For a number of opening moves you will not need to guess the move. The number will vary from game to game and will generally be between 8 and 10 moves (for each side). After these opening moves have been played, you will then try and predict the winning player's moves. Your choice will be selected from a number of candidate moves. If you guess correctly you will score points which will range from 0 to 6. You can either write down or otherwise keep track of your total score and see what category you reach. Rating The score for each game will always be out of 100. Scores may vary from game to game so to get a consistent rating average your score over 10 games. These are based on the FIDE (The international chess federation) rating system developed by Professor Elo. The rating of 2500+ is an approximation of the strength needed to be a Grandmaster. After you have finished a game, find what range your score is in the left column. Your approximate rating is in the right column. 91-100 2500+ 81-90 2400 - 2499 71-80 2200 - 2399 61-70 2000 - 2199 51-60 1800 - 1999 41-50 1600 - 1799 31-40 1400 - 1599 21-30 1200 - 1399 11-20 1000 - 1199 0 -10 below 1000 The challenge is to increase your rating with each game! Further Books Depending on feedback, I will publish further books in this series, based on the following World champions. Steinitz Lasker Capablanca Alekhine Euwue Botvinnik Smyslov Tal Petrosian Spassky Fischer Karpov Kasparov Anand Carlsen

Chess Duels

Chess Duels
Author: Yasser Seirawan
Publsiher: Unknown
Total Pages: 0
Release: 2010
Genre: Chess
ISBN: 1857445872

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He describes and analyses, in depth, his most memorable encounters-both famous victories and painful defeats, against the best chess players of the last 50 years. --

Play Like a World Champion

Play Like a World Champion
Author: F. M. Bill Jordan
Publsiher: Unknown
Total Pages: 115
Release: 2019-08-11
Genre: Electronic Book
ISBN: 1075725291

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Introduction This book is similar to Rate Your Chess and Rate Your Chess 2 which proved surprisingly popular. It uses a system developed by FIDE master Bill Jordan for coaching. This book features Anatoly Karpov who became world chess champion in 1927 after winning by default in 1975. Karpov was from the Soviet Union. Karpov was a great positional and endgame player.How many of his moves can you guess? Playing through Games Playing through master games is a proven method of improving. One method is to take one side, usually the winning side, and guess the next move. In the pre-computer era this could be done by covering up the moves with a sheet of cardboard. If you guessed correctly you will score. With practice you will correctly predict more moves. Doing so helps develop chess fluency. One suggested approach was not to take too long on the moves, say about 10 seconds or so. You could score correct guesses. If the move was totally unexpected, then it would be a good time to see if you could understand why the move was played. Every move should have a clear idea behind it. If you cannot see the idea, there is a learning opportunity there. Here there is between one and four choices. This is similar to a multiple choice exam. This is easier than looking at all moves and may mean you examine some moves you would not have normally considered. Diagrams This book has many large clear colour diagrams. You do not need a chess set and board to read this book. You do need to know how to read standard chess notation. How to Score This book consists of games from World Championships with brief annotations for each move. You may simply play over the games for their own sake. To get the most out of this book you play through the games and take the role of the winning player.The winning player will always be playing up the board. Initially all the details of the games will be displayed. For a number of opening moves you will not need to guess the move. The number will vary from game to game and will generally be between 8 and 10 moves (for each side). After these opening moves have been played, you will then try and predict the winning player's moves. Your choice will be selected from a number of candidate moves. If you guess correctly you will score points which will range from 0 to 6. You can either write down or otherwise keep track of your total score and see what category you reach. Rating The score for each game will always be out of 100. Scores may vary from game to game so to get a consistent rating average your score over 10 games. These are based on the FIDE (The international chess federation) rating system developed by Professor Elo. The rating of 2500+ is an approximation of the strength needed to be a Grandmaster. After you have finished a game, find what range your score is in the left column. Your approximate rating is in the right column. 91-100 2500+ 81-90 2400 - 2499 71-80 2200 - 2399 61-70 2000 - 2199 51-60 1800 - 1999 41-50 1600 - 1799 31-40 1400 - 1599 21-30 1200 - 1399 11-20 1000 - 1199 0 -10 below 1000 The challenge is to increase your rating with each game! Further Books Depending on feedback, I will publish further books in this series, based on the following World champions. Steinitz Lasker Capablanca Alekhine Euwue Botvinnik Smyslov Tal Petrosian Spassky Fischer Karpov Kasparov Anand Carlsen

Play Like a World Champion

Play Like a World Champion
Author: Fm Bill Jordan
Publsiher: Unknown
Total Pages: 106
Release: 2020-12-17
Genre: Electronic Book
ISBN: 9798582485759

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IntroductionThis book is similar to Rate Your Chess and Rate Your Chess 2 which proved surprisingly popular. It uses a system developed by FIDE master Bill Jordan for coaching. This book features Bobby Fischer who became world chess champion in 1972 after defeating Spassky. Fischer suggested that the format of the championship be changed so that draws did not count. He lost the title in 1975 by default to Karpov, after some, but not all of his proposals were implemented. Bobby Fischer was from the US. Boris Spassky was a great attacking, sacrificial and positional player.How many of his moves can you guess? Playing through GamesPlaying through master games is a proven method of improving. One method is to take one side, usually the winning side, and guess the next move. In the pre-computer era this could be done by covering up the moves with a sheet of cardboard. If you guessed correctly you will score. With practice you will correctly predict more moves. Doing so helps develop chess fluency. One suggested approach was not to take too long on the moves, say about 10 seconds or so. You could score correct guesses. If the move was totally unexpected, then it would be a good time to see if you could understand why the move was played. Every move should have a clear idea behind it. If you cannot see the idea, there is a learning opportunity there. Here there is between one and four choices. This is similar to a multiple choice exam. This is easier than looking at all moves and may mean you examine some moves you would not have normally considered.DiagramsThis book has many large clear colour diagrams. You do not need a chess set and board to read this book. You do need to know how to read standard chess notation.How to ScoreThis book consists of games from World Championships with brief annotations for each move. You may simply play over the games for their own sake. To get the most out of this book you play through the games and take the role of the winning player.The winning player will always be playing up the board. Initially all the details of the games will be displayed. For a number of opening moves you will not need to guess the move. The number will vary from game to game and will generally be between 8 and 10 moves (for each side). After these opening moves have been played, you will then try and predict the winning player's moves. Your choice will be selected from a number of candidate moves. If you guess correctly you will score points which will range from 0 to 6. You can either write down or otherwise keep track of your total score and see what category you reach. RatingThe score for each game will always be out of 100. Scores may vary from game to game so to get a consistent rating average your score over 10 games. These are based on the FIDE (The international chess federation) rating system developed by Professor Elo. The rating of 2500+ is an approximation of the strength needed to be a Grandmaster. After you have finished a game, find what range your score is in the left column. Your approximate rating is in the right column. 91-100 2500+ 81-90 2400 - 2499 71-80 2200 - 2399 61-70 2000 - 2199 51-60 1800 - 1999 41-50 1600 - 1799 31-40 1400 - 1599 21-30 1200 - 1399 11-20 1000 - 1199 0 -10 below 1000 The challenge is to increase your rating with each game! Further BooksOther books in this series are based on the following World champions. Steinitz Lasker Capablanca Alekhine Euwe Botvinnik Smyslov Tal Petrosian Spassky Fischer Karpov Kasparov Anand Carlsen