Rules of Play

Rules of Play
Author: Katie Salen Tekinbas,Eric Zimmerman
Publsiher: MIT Press
Total Pages: 680
Release: 2003-09-25
Genre: Computers
ISBN: 0262240459

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An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

Games People Play

Games People Play
Author: Eric Berne
Publsiher: Unknown
Total Pages: 0
Release: 2016
Genre: Family & Relationships
ISBN: 0241257476

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'If you're going to read one psychology book in your lifetime... it should be his one' - Neil Hunter, Amazon review Fed up of feeling controlled at work? Feel trapped in a toxic relationship but don't know how to escape? Always feel like you lose the argument even if you know deep down you're right? Widely recognised as the most original and influential psychology book of our time, Games People Play has helped millions of people better understand human basic social interactions and relationships. We play games all the time; relationship games; power games with our bosses and competitive games with our friends. In this book, Berne reveals the secret ploys and manoeuvres that rule our lives and how to combat them. Giving you the keys to unlock the psychology of others and yourself, this classic, entertaining and life-changing book will open up the door to honest communication and teach you how to get the most out of life.

Play the Game

Play the Game
Author: Adam Strong,Adam Strong + 17 Game-Changing Leaders
Publsiher: Panoma Press
Total Pages: 184
Release: 2021-10-20
Genre: Electronic Book
ISBN: 1784529532

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ARE YOU WINNING THE GAME OF BUSINESS?Has your business plateaued, or are you feeling stuck? Play the Game outlines 18 strategies from game-changing leaders and disruptors on how to break the cycle that stunts your business growth.THE GAME-CHANGING LEADERS:Adam Strong Akhtar KhanAllan Kleynhans Branka van der Linden Chris Cooper Darrell Wayne Irwin David BurgessDon SandelDr. Mehdi EttehadulhaghHaroon Danis Heather Margaret Barrie Hilary Humphrey Karel Vermeulen Michael Robison Sarah Franklin Stefan Tonnon Stephen Carter Vicky Poole

Man Play and Games

Man  Play  and Games
Author: Roger Caillois
Publsiher: University of Illinois Press
Total Pages: 228
Release: 2001
Genre: Games & Activities
ISBN: 025207033X

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According to Roger Caillois, play is an occasion of pure waste. In spite of this - or because of it - play constitutes an essential element of human social and spiritual development. In this study, the author defines play as a free and voluntary activity that occurs in a pure space, isolated and protected from the rest of life.

Critical Play

Critical Play
Author: Mary Flanagan
Publsiher: MIT Press
Total Pages: 363
Release: 2013-02-08
Genre: Computers
ISBN: 9780262518659

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An examination of subversive games like The Sims—games designed for political, aesthetic, and social critique. For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games—games that challenge the accepted norms embedded within the gaming industry—and argues that games designed by artists and activists are reshaping everyday game culture. Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of “playing house” include Dadaist puppet shows and The Sims. She looks at artists’ alternative computer-based games and explores games for change, considering the way activist concerns—including worldwide poverty and AIDS—can be incorporated into game design. Arguing that this kind of conscious practice—which now constitutes the avant-garde of the computer game medium—can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.

We Play a Game

We Play a Game
Author: Duy Doan
Publsiher: Yale University Press
Total Pages: 103
Release: 2018-01-01
Genre: Poetry
ISBN: 9780300230871

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The 112th volume of the Yale Series of Younger Poets explores the Vietnamese-American experience

The Game of Life

The Game of Life
Author: Florence Scovel Shinn
Publsiher: BEYOND BOOKS HUB
Total Pages: 3
Release: 2024-02-12
Genre: Electronic Book
ISBN: 9182736450XXX

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The Game of Life by Florence Scovel Shinn is a transformative guide to understanding and playing the game of life with spiritual insight and practical wisdom. Originally published in the early 20th century, this classic work combines metaphysical principles with real-life anecdotes to provide readers with a comprehensive approach to living a life of purpose and fulfillment.

Drama Play and Game

Drama  Play  and Game
Author: Lawrence M. Clopper
Publsiher: University of Chicago Press
Total Pages: 356
Release: 2001-05
Genre: Drama
ISBN: 9780226110301

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How was it possible for drama, especially biblical representations, to appear in the Christian West given the church's condemnation of the theatrum of the ancient world?In a book with radical implications for the study of medieval literature, Lawrence Clopper resolves this perplexing question. Drama, Play, and Game demonstrates that the theatrum repudiated by medieval clerics was not "theater" as we understand the term today. Clopper contends that critics have misrepresented Western stage history because they have assumed that theatrum designates a place where drama is performed. While theatrum was thought of as a site of spectacle during the Middle Ages, the term was more closely connected with immodest behavior and lurid forms of festive culture. Clerics were not opposed to liturgical representations in churches, but they strove ardently to suppress May games, ludi, festivals, and liturgical parodies. Medieval drama, then, stemmed from a more vernacular tradition than previously acknowledged-one developed by England's laity outside the boundaries of clerical rule.