Player s Option Heroes of Shadow

Player s Option  Heroes of Shadow
Author: Wizards RPG Team
Publsiher: Unknown
Total Pages: 0
Release: 2011
Genre: Dungeons and Dragons (Game)
ISBN: 078695745X

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Provides information on the nature of the power source, races, classes, feats, powers, and options in the game of Dungeons and Dragons.

Player s Option Heroes of the Feywild

Player s Option  Heroes of the Feywild
Author: Rodney Thompson,Claudio Pozas,Steve Townshend
Publsiher: Unknown
Total Pages: 0
Release: 2011-06-30
Genre: Dungeons and Dragons (Game)
ISBN: 0786958367

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This book enables players to weave elements of the Feywild into their existing and future characters. It contains exciting new character builds and options that are thematically rooted to the Feywild, a wild and verdant plane of arcane splendor, full of dangerous and whimsical creatures.

Player s Option

Player s Option
Author: Wizards RPG Team
Publsiher: Unknown
Total Pages: 0
Release: 2012-02-21
Genre: Dungeons and Dragons (Game)
ISBN: 0786959819

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Masters of fire and earth. Lords of air and water. This tome is the definitive sourcebook for creating and playing characters with ties to the Elemental Chaos and the primordial beings that dwell there. It shows how the elements can influence heroes of the natural world and presents elemental-themed character options for players. In addition to discussing elemental power and presenting new character themes with strong story hooks, this book includes three new class builds--the elementalist, the sha'ir, and the shugenja--and new feats and paragon paths designed to tie existing characters more closely to the Elemental Chaos.

Ready Player One

Ready Player One
Author: Ernest Cline
Publsiher: Ballantine Books
Total Pages: 386
Release: 2011-08-16
Genre: Fiction
ISBN: 9780307887450

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#1 NEW YORK TIMES BESTSELLER • Now a major motion picture directed by Steven Spielberg. “Enchanting . . . Willy Wonka meets The Matrix.”—USA Today • “As one adventure leads expertly to the next, time simply evaporates.”—Entertainment Weekly A world at stake. A quest for the ultimate prize. Are you ready? In the year 2045, reality is an ugly place. The only time Wade Watts really feels alive is when he’s jacked into the OASIS, a vast virtual world where most of humanity spends their days. When the eccentric creator of the OASIS dies, he leaves behind a series of fiendish puzzles, based on his obsession with the pop culture of decades past. Whoever is first to solve them will inherit his vast fortune—and control of the OASIS itself. Then Wade cracks the first clue. Suddenly he’s beset by rivals who’ll kill to take this prize. The race is on—and the only way to survive is to win. NAMED ONE OF THE BEST BOOKS OF THE YEAR BY Entertainment Weekly • San Francisco Chronicle • Village Voice • Chicago Sun-Times • iO9 • The AV Club “Delightful . . . the grown-up’s Harry Potter.”—HuffPost “An addictive read . . . part intergalactic scavenger hunt, part romance, and all heart.”—CNN “A most excellent ride . . . Cline stuffs his novel with a cornucopia of pop culture, as if to wink to the reader.”—Boston Globe “Ridiculously fun and large-hearted . . . Cline is that rare writer who can translate his own dorky enthusiasms into prose that’s both hilarious and compassionate.”—NPR “[A] fantastic page-turner . . . starts out like a simple bit of fun and winds up feeling like a rich and plausible picture of future friendships in a world not too distant from our own.”—iO9

Players Making Decisions

Players Making Decisions
Author: Zack Hiwiller
Publsiher: New Riders
Total Pages: 644
Release: 2015-12-09
Genre: Computers
ISBN: 9780134394640

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Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: A clear introduction to the discipline of game design, how game development teams work, and the game development process Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues A detailed discussion of cognitive biases and human decision making as it pertains to games Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics Practical coverage of using simulation tools to decode the magic of game balance A full section on the game design business, and how to create a sustainable lifestyle within it

The Complete Option Player

The Complete Option Player
Author: Kenneth R. Trester
Publsiher: Institute for Options Research
Total Pages: 528
Release: 2007-10
Genre: Business & Economics
ISBN: 0960491430

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This is one of the best selling options books ever. This newly updated classic will show you how to play the options game where profits of 100 per cent or more are not unusual and where you can earn profits of 100 per cent to 300 per cent on any one trading day.

Playing to Win

Playing to Win
Author: Alan G. Lafley,Roger L. Martin
Publsiher: Harvard Business Press
Total Pages: 274
Release: 2013
Genre: Business & Economics
ISBN: 9781422187395

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Explains how companies must pinpoint business strategies to a few critically important choices, identifying common blunders while outlining simple exercises and questions that can guide day-to-day and long-term decisions.

Player s Option

Player s Option
Author: Dale Donovan,Douglas Niles
Publsiher: TSR
Total Pages: 0
Release: 1997-09-16
Genre: Electronic Book
ISBN: 0786911492

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All players actively seek to customize their characters, and this softcover edition of the popular hardcover present new optional rules to do just that. It also includes advanced rules for character abilities and powers, character kits, fantasy races as characters, rules for point-based character design and rules for personalized magic plus much much more.