20 Makey Makey Projects for the Evil Genius

20 Makey Makey Projects for the Evil Genius
Author: Aaron Graves,Colleen Graves
Publsiher: McGraw Hill Professional
Total Pages: 208
Release: 2017-07-28
Genre: Technology & Engineering
ISBN: 9781259860478

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A comprehensive overview of robotics principles, systems, and applications This hands-on TAB guide is filled with DIY projects that show readers, step-by-step, how to start creating and making cool inventions with the Makey Makey invention kit. Each project features easy-to-follow, fully-illustrated instructions and detailed photographs of the finished gadget. You will see how to apply these skills and start building your own Makey Makey projects. 20 Makey Makey Projects for the Evil Genius starts off with very approachable introductory projects, making it a great starting point for beginners. It then builds to more challenging projects, allowing more experienced users to go further by incorporating technologies like Raspberry Pi, Processing and Scratch programming, 3D Printing, and creating wearable electronics with Makey Makey. Projects are divided into four categories: “Fun and Games,” Interactive,” Hacks and Pranks,” and “Makey Makey Go.” • No prior programming or technical experience is required • Basic enough for beginners, but challenging enough for advanced makers • Written by two educators who believe in fostering creative innovation for all

Playing with Makey Makey

Playing with Makey Makey
Author: Lindsay Slater
Publsiher: Cherry Lake
Total Pages: 24
Release: 2018-01-01
Genre: Juvenile Nonfiction
ISBN: 9781534109759

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Makey Makey is a kit that helps you turn everyday objects into touchpads that control your computer's keyboard. Through simple text written to foster creativity and problem solving, students will learn the art of innovation. Large, colorful images show students how to complete activities. Additional tools, including a glossary and an index, help students learn STEM concepts, new vocabulary, and locate information.

DOLL E 1 0

DOLL E 1 0
Author: Shanda McCloskey
Publsiher: Unknown
Total Pages: 135
Release: 2018
Genre: JUVENILE FICTION
ISBN: 0316510300

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Charlotte has a talent for anything technological, so when she receives a doll as a present, she upgrades it with a few spare parts and some code to create a new and improved friend.--Provided by Publisher.

The Big Book of Makerspace Projects Inspiring Makers to Experiment Create and Learn

The Big Book of Makerspace Projects  Inspiring Makers to Experiment  Create  and Learn
Author: Colleen Graves,Aaron Graves
Publsiher: McGraw Hill Professional
Total Pages: 256
Release: 2016-11-11
Genre: Technology & Engineering
ISBN: 9781259644269

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Start-to-finish, fun projects for makers of all types, ages, and skill levels! This easy-to-follow guide features dozens of DIY, low-cost projects that will arm you with the skills necessary to dream up and build your own creations. The Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn offers practical tips for beginners and open-ended challenges for advanced makers. Each project features non-technical, step-by-step instructions with photos and illustrations to ensure success and expand your imagination. You will learn recyclables hacks, smartphone tweaks, paper circuits, e-textiles, musical instruments, coding and programming, 3-D printing, and much, much more! Discover how to create: • Brushbot warriors, scribble machines, and balloon hovercrafts • Smartphone illusions, holograms, and projections • Paper circuits, origami, greeting cards, and pop-ups • Dodgeball, mazes, and other interesting Scratch games • Organs, guitars, and percussion instruments • Sewed LED bracelets, art cuffs, and Arduino stuffie • Makey Makey and littleBits gadgets • Programs for plug-and-play and Bluetooth-enabled robots • 3D design and printing projects and enhancements

Miss Makey and the Magic Bin

Miss Makey and the Magic Bin
Author: Mandi S. Figlioli
Publsiher: Dorrance Publishing
Total Pages: 32
Release: 2018-12-12
Genre: Juvenile Fiction
ISBN: 9781480996151

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Miss Makey and the Magic Bin By: Mandi Figlioli Miss Makey is not your ordinary teacher. When she brings in her magic bin, the students begin to think she might be going crazy. Soon, however, the classroom comes alive with creative energy as Miss Makey’s class discovers all they can make using leftover materials and their own imaginations. Follow along with Miss Makey’s class as they learn the inventive magic of turning trash into treasure. The delightfully illustrated pages of Miss Makey and the Magic Bin are based on real-life classroom adventures and student inventions.

Makey Makey

Makey Makey
Author: Sandy Ng
Publsiher: 21st Century Skills Innovation
Total Pages: 0
Release: 2016-08
Genre: Juvenile Nonfiction
ISBN: 163471430X

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Makey Makey is a kit that helps you turn everyday objects into touchpads that control your computer's keyboard. With this book, students learn the art of innovation through detailed explanations and hands-on activities built to foster creativity and problem solving. Fun, engaging text introduces readers to new ideas and builds on maker-related concepts they may already know. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.-- Provided by publisher.

20 Ways to Draw a Tree and 44 Other Nifty Things from Nature

20 Ways to Draw a Tree and 44 Other Nifty Things from Nature
Author: Eloise Renouf
Publsiher: Quarry
Total Pages: 98
Release: 2013-06-01
Genre: Art
ISBN: 9781592538379

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DIVThis inspiring sketchbook is part of the new 20 Ways series from Quarry Books, designed to offer artists, designers, and doodlers a fun and sophisticated collection of illustration fun. Each spread features 20 inspiring illustrated examples of a single item, such as a tree, tulip, shell, owl, peacock feather, mushroom, cloud, or berry.–with blank space for you to draw your take on “20 Ways to Draw a Tree.” /divDIVThis is not a step-by-step technique book--rather, the stylized flowers, trees, leaves, and clouds are simplified, modernized, and reduced to the most basic elements, showing you how simple abstract shapes and forms meld to create the building blocks of any item that you want to draw. Each of the 20 interpretations provides a different, interesting approach to drawing a single item, providing loads of inspiration for your own drawing. Presented in the author’s uniquely creative style, this engaging and motivational practice book provides a new take on the world of sketching, doodling, and designing. /divDIVGet out your favorite drawing tool, and remember, there are not just 20 Ways to Draw a Tree!/div

Research Anthology on Computational Thinking Programming and Robotics in the Classroom

Research Anthology on Computational Thinking  Programming  and Robotics in the Classroom
Author: Management Association, Information Resources
Publsiher: IGI Global
Total Pages: 969
Release: 2021-07-16
Genre: Education
ISBN: 9781668424124

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The education system is constantly growing and developing as more ways to teach and learn are implemented into the classroom. Recently, there has been a growing interest in teaching computational thinking with schools all over the world introducing it to the curriculum due to its ability to allow students to become proficient at problem solving using logic, an essential life skill. In order to provide the best education possible, it is imperative that computational thinking strategies, along with programming skills and the use of robotics in the classroom, be implemented in order for students to achieve maximum thought processing skills and computer competencies. The Research Anthology on Computational Thinking, Programming, and Robotics in the Classroom is an all-encompassing reference book that discusses how computational thinking, programming, and robotics can be used in education as well as the benefits and difficulties of implementing these elements into the classroom. The book includes strategies for preparing educators to teach computational thinking in the classroom as well as design techniques for incorporating these practices into various levels of school curriculum and within a variety of subjects. Covering topics ranging from decomposition to robot learning, this book is ideal for educators, computer scientists, administrators, academicians, students, and anyone interested in learning more about how computational thinking, programming, and robotics can change the current education system.