Programming And Gui Fundamentals
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Programming and GUI Fundamentals
Author | : Suman Lata Tripathi,Abhishek Kumar,Jyotirmoy Pathak |
Publsiher | : John Wiley & Sons |
Total Pages | : 228 |
Release | : 2022-09-29 |
Genre | : Computers |
ISBN | : 9781119837435 |
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PROGRAMMING AND GUI FUNDAMENTALS Discover the foundations of TCL programming and GUI development Programming and GUI Fundamentals: Tcl-Tk for Electronic Design Automation (EDA), delivers a comprehensive exploration of the major design challenges and potential present in application and tool development with Tcl-Tk. Accessibly written and easy-to-understand, the book can be used by students at a variety of levels, as well as researchers and working professionals. The authors present the fundamental concepts of Tcl programming and graphic user interface (GUI) development using images, and photographs, assisting with concept understanding and retention. They describe real-time system designs and offer students and designers the opportunity to learn about critical concepts in scripting and GUI development. Readers will learn to design their own GUI, place and package widgets on the GUI, and allow EDA professionals, chip designers and students to code and design in TCL-TK. They will also benefit from: A thorough introduction to scripting languages and wish interpreters, including their fundamental concepts, TCL tips and tricks, and command, variable, and procedure examples Comprehensive explorations of the TCL data structure, including datatypes, strings and commands, lists and commands, and arrays and commands Practical discussions of TCL control flow, including conditional commands, multi-condition commands, and loop commands In-depth examinations of file input/output processing, including TCL file read-write, open and close commands, gets, and puts. Perfect for undergraduate and graduate students studying programming or computer science, as well as professionals working on electronic design automation and chip design, Programming and GUI Fundamentals: Tcl-Tk for Electronic Design Automation (EDA) is also an indispensable resource for programming professionals seeking to upskill.
Programming Fundamentals Using JAVA
Author | : William McAllister,S. Jane Fritz |
Publsiher | : Mercury Learning and Information |
Total Pages | : 1068 |
Release | : 2021-03-10 |
Genre | : Computers |
ISBN | : 9781683926672 |
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Designed as a Java-based textbook for beginning programmers, this book uses game programming as a central pedagogical tool to improve student engagement, learning outcomes, and retention. The new edition includes updating the GUI interface chapters from Swing based to FX based programs. The game programming is incorporated into the text in a way that does not compromise the amount of material traditionally covered in a basic programming or advanced Java programming course, and permits instructors who are not familiar with game programming and computer graphic concepts to realize the pedagogical advantages of using game programming. The book assumes the reader has no prior programming experience. The companion files and instructor resources are available online by emailing the publisher with proof of purchase at [email protected]. FEATURES: Features content in compliance with the latest ACM/IEEE computer science curriculum guidelines Introduces the basic programming concepts such as strings, loops, arrays, graphics, functions, classes, etc Includes updating the GUI interface chapters (Chapters 11 and 12) from Swing based to FX based Contains material on programming of mobile applications and several simulations that graphically depict unseen runtime processes 4 color throughout with game demos on the companion files Instructorβs resources available upon adoption
Fundamentals of X Programming
Author | : Theo Pavlidis |
Publsiher | : Springer Science & Business Media |
Total Pages | : 374 |
Release | : 2005-12-09 |
Genre | : Computers |
ISBN | : 9780306469688 |
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This book provides an overview of the X Window System focusing on characteristics that have significant impact on the development of both application programs and widgets. We pay special attention to applications that go beyond graphical user interfaces (GUIs); therefore we discuss issues affecting video games, visualization and imaging programs, and designing widgets with a complex appearance. While the book does not assume previous knowledge of X, it is intended for experienced programmers, especially those who want to write programs that go beyond simple GUIs. X is the dominant window system under Unix, and X servers are available for Microsoft Windows, thus enabling graphics over a network in the PC world. While Java offers an apparently universal graphics library (the abstract window toolkit), the reality is quite different: For high-quality graphics and image display, we must program on the target platform itself (X or one of Microsoftβs APIs) rather than rely on Java peer objects. X is a vast subject, so it is impossible to provide a complete coverage in a few hundred pages. Thus we selected topics that are fundamental to the system, so that the reader who masters them should be able to read the documentation of the numerous libraries and toolkits. Therefore we provide documentation on the most important Xlib and X toolkit functions only.
Object Oriented Programming Fundamentals And Applications
Author | : Probal Sengupta,Bidyut Baran Chaudhuri |
Publsiher | : PHI Learning Pvt. Ltd. |
Total Pages | : 280 |
Release | : 2004-08 |
Genre | : Computers |
ISBN | : 8120312589 |
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Designed as a text for the senior undergraduate and postgraduate students in computer science, this compact and comprehensive book provides a clear insight into Object-Oriented Programming (OOP) and delineates the major areas where OOP principles can be profitably applied. The fundamental tenets of OOP, viz. encapsulation, inheritance and abstraction syndrome are skillfully analyzed. What's more, the book blends theory and applications in the most adept fashion to make it extremely handy for the students.The text takes C++ as an example (it is not just another book on C++ by any means) and details some of the fundamental requirements from the OOP angle. In addition, it discusses the various aspects of software development using OOP. An indepth coverage is given to the design, usage and re-usage of containers. Besides, the book covers such topics and GUIs (particularly MS-Windows) and advanced GUI programming concepts. Designed as a text for the senior undergraduate and postgraduate students in computer science, this compact and comprehensive book provides a clear insight into Object-Oriented Programming (OOP) and delineates the major areas where OOP principles can be profitably applied. The fundamental tenets of OOP, viz. encapsulation, inheritance and abstraction syndrome are skillfully analyzed. What's more, the book blends theory and applications in the most adept fashion to make it extremely handy for the students.The text takes C++ as an example (it is not just another book on C++ by any means) and details some of the fundamental requirements from the OOP angle. In addition, it discusses the various aspects of software development using OOP. An indepth coverage is given to the design, usage and re-usage of containers. Besides, the book covers such topics and GUIs (particularly MS-Windows) and advanced GUI programming concepts.
Python Programming Fundamentals
Author | : Kent D. Lee |
Publsiher | : Springer |
Total Pages | : 241 |
Release | : 2015-01-07 |
Genre | : Computers |
ISBN | : 9781447166429 |
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This easy-to-follow and classroom-tested textbook guides the reader through the fundamentals of programming with Python, an accessible language which can be learned incrementally. Features: incudes numerous examples and practice exercises throughout the text, with additional exercises, solutions and review questions at the end of each chapter; highlights the patterns which frequently appear when writing programs, reinforcing the application of these patterns for problem-solving through practice exercises; introduces the use of a debugger tool to inspect a program, enabling students to discover for themselves how programs work and enhance their understanding; presents the Tkinter framework for building graphical user interface applications and event-driven programs; provides instructional videos and additional information for students, as well as support materials for instructors, at an associated website.
Java Swing Programming
Author | : Rob Botwright |
Publsiher | : Rob Botwright |
Total Pages | : 233 |
Release | : 101-01-01 |
Genre | : Computers |
ISBN | : 9781839387333 |
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π Welcome to the ultimate Java Swing Programming bundle! π Are you ready to embark on a thrilling journey from GUI beginner to expert? Look no further! Our comprehensive bundle has everything you need to become a Java Swing wizard. π§ββοΈπ» π Book 1: Java Swing Essentials π Start your adventure with the essentials! This beginner's guide will introduce you to the fundamental concepts of GUI programming in Java Swing. π You'll learn how to create stunning interfaces and lay the groundwork for your GUI mastery. π Book 2: Mastering Java Swing π Ready to take your skills to the next level? Dive into intermediate techniques and discover how to craft elegant interfaces that dazzle users. π« From advanced layout management to custom component design, this book has you covered. π Book 3: Advanced Java Swing Development π Get ready to build dynamic and responsive GUIs like a pro! With this book, you'll explore advanced topics such as data visualization, asynchronous processing, and advanced event handling. π¨ Take your GUIs to the next level and impress users with your interactive creations. π Book 4: Expert-level Java Swing Mastery π Become a Java Swing maestro with expert-level techniques! This book delves into custom painting, animation, and performance optimization, empowering you to unleash the full power of Swing and create professional-grade applications. ππΌ π Don't miss out on this incredible opportunity to become a Java Swing guru! π Grab your bundle today and start your journey to GUI excellence! ππ»
Programming Graphical User Interfaces in R
Author | : Michael Lawrence,John Verzani |
Publsiher | : CRC Press |
Total Pages | : 481 |
Release | : 2018-12-14 |
Genre | : Computers |
ISBN | : 9781315360515 |
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Programming Graphical User Interfaces with R introduces each of the major R packages for GUI programming: RGtk2, qtbase, Tcl/Tk, and gWidgets. With examples woven through the text as well as stand-alone demonstrations of simple yet reasonably complete applications, the book features topics especially relevant to statisticians who aim to provide a practical interface to functionality implemented in R. The book offers: A how-to guide for developing GUIs within R The fundamentals for users with limited knowledge of programming within R and other languages GUI design for specific functions or as learning tools The accompanying package, ProgGUIinR, includes the complete code for all examples as well as functions for browsing the examples from the respective chapters. Accessible to seasoned, novice, and occasional R users, this book shows that for many purposes, adding a graphical interface to oneβs work is not terribly sophisticated or time consuming.
Computer Fundamentals and Programming in C
Author | : J. B. Dixit |
Publsiher | : Firewall Media |
Total Pages | : 574 |
Release | : 2009 |
Genre | : C++ (Computer program language) |
ISBN | : 8170088828 |
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