Prototyping Augmented Reality

Prototyping Augmented Reality
Author: Tony Mullen
Publsiher: John Wiley & Sons
Total Pages: 525
Release: 2011-09-20
Genre: Computers
ISBN: 9781118180075

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Learn to create augmented reality apps using Processing open-source programming language Augmented reality (AR) is used all over, and you may not even realize it. Smartphones overlay data onto live camera views to show homes for sale, restaurants, or historical sites. American football broadcasts use AR to show the invisible first-down line on the field to TV viewers. Nike and Budweiser, among others, have used AR in ads. Now, you can learn to create AR prototypes using 3D data, Processing open-source programming language, and other languages. This unique book is an easy-to-follow guide on how to do it. Guides you through the emerging technology of Augmented Reality (AR) Shows you how to use 3D data with the Processing programming environment and other languages to create AR prototypes for the web, smartphones, Macs, and PCs Helps 3D artists and designers who want to move into the AR market but don't have programming skills Covers the essentials of 3D programming, creating objects for an AR library, building and exporting 3D models, and much more Explains how to interactively link 3D to physical, virtual, and streaming environments Author Tony Mullen is both an artist and a programmer and perfectly suited to explain how to bridge these two worlds, as he so deftly does in Prototyping with Augmented Reality.

Prototyping User eXperience in eXtended Reality

Prototyping User eXperience in eXtended Reality
Author: Monica Bordegoni
Publsiher: Springer Nature
Total Pages: 139
Release: 2024
Genre: Electronic Book
ISBN: 9783031396830

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Innovation in Product Design

Innovation in Product Design
Author: Monica Bordegoni,Caterina Rizzi
Publsiher: Springer Science & Business Media
Total Pages: 195
Release: 2011-08-15
Genre: Technology & Engineering
ISBN: 9780857297754

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Innovation in Product Design gives an overview of the research fields and achievements in the development of methods and tools for product design and innovation. It presents contributions from experts in many different fields covering a variety of research topics related to product development and innovation. Product lifecycle management, knowledge management, product customization, topological optimization, product virtualization, systematic innovation, virtual humans, design and engineering, and rapid prototyping are the key research areas described in the book. It also details successful case studies developed with industrial companies. Innovation in Product Design is written for academic researchers, graduate students and professionals in product development disciplines who are interested in understanding how novel methodologies and technologies can make the product development process more efficient.

2020 22nd Symposium on Virtual and Augmented Reality SVR

2020 22nd Symposium on Virtual and Augmented Reality  SVR
Author: IEEE Staff
Publsiher: Unknown
Total Pages: 135
Release: 2020-11-07
Genre: Electronic Book
ISBN: 1728192323

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The Symposium on Virtual and Augmented Reality (SVR) is the premier conference on Virtual Reality (VR) and Augmented Reality (AR) in Brazil, sponsored annually by the SBC (Brazilian Computer Society) SVR brings together researchers, students and professionals from various academic, industrial and commercial areas interested in the advances in and applications of VR and AR More info http svr2020 cin ufpe br Proceedings of SVR are indexed and published since 2011 at IEEE Digital Library Considering the IEEE taxonomy, three major fields of interest are relevant Computers and information processing, Electronic design automation and methodology, Systems, man, and cybernetics In this context, we can highlight three main subareas Electronic design automation and methodology Design methodology Graphics Virtual Reality Computers and information processing Computer Science Programming Augmented Reality Systems, man, and cybernetics User interfaces

Effective Prototyping for Software Makers

Effective Prototyping for Software Makers
Author: Jonathan Arnowitz,Michael Arent,Nevin Berger
Publsiher: Elsevier
Total Pages: 624
Release: 2010-07-19
Genre: Computers
ISBN: 9780080468969

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Effective Prototyping for Software Makers is a practical, informative resource that will help anyone—whether or not one has artistic talent, access to special tools, or programming ability—to use good prototyping style, methods, and tools to build prototypes and manage for effective prototyping. This book features a prototyping process with guidelines, templates, and worksheets; overviews and step-by-step guides for nine common prototyping techniques; an introduction with step-by-step guidelines to a variety of prototyping tools that do not require advanced artistic skills; templates and other resources used in the book available on the Web for reuse; clearly-explained concepts and guidelines; and full-color illustrations and examples from a wide variety of prototyping processes, methods, and tools. This book is an ideal resource for usability professionals and interaction designers; software developers, web application designers, web designers, information architects, information and industrial designers. * A prototyping process with guidelines, templates, and worksheets; * Overviews and step-by-step guides for 9 common prototyping techniques; * An introduction with step-by-step guidelines to a variety of prototyping tools that do not require advanced artistic skills; * Templates and other resources used in the book available on the Web for reuse; * Clearly-explained concepts and guidelines; * Full-color illustrations, and examples from a wide variety of prototyping processes, methods, and tools. * www.mkp.com/prototyping

Prototyping User eXperience in eXtended Reality

Prototyping User eXperience in eXtended Reality
Author: Monica Bordegoni,Marina Carulli,Elena Spadoni
Publsiher: Springer
Total Pages: 0
Release: 2023-09-22
Genre: Computers
ISBN: 3031396820

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This book examines two topics in the context of product design and enabling technologies: User eXperience (UX) and eXtended Reality (XR). UX regards the ways in which people interact with the environment and with objects and is considered of primary importance in many contexts. When developing new products, UX must be carefully designed and evaluated directly with the users. Prototyping is a well-known, effective, and widely used practice for design evaluation. The book describes how prototyping based on XR technologies, including Virtual, Augmented and Mixed Reality, is a suitable approach for testing ideas and products without fully physically building them. The major benefits, which are well explained and demonstrated in this book, consist in allowing users to experience products, including their appearance, functions, and usability, in a digital context that can be easily modified and customized according to the users’ feedback and the context of use. The audience of the book includes graduate students who wish to learn more about prototyping methods and technologies and product and digital application designers who can deepen their knowledge on advanced digital technologies for evaluating the designs of products and experiences.

Design User Experience and Usability Design for Contemporary Interactive Environments

Design  User Experience  and Usability  Design for Contemporary Interactive Environments
Author: Aaron Marcus,Elizabeth Rosenzweig
Publsiher: Springer Nature
Total Pages: 744
Release: 2020-07-10
Genre: Computers
ISBN: 9783030497606

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This book constitutes the refereed proceedings of the 9th International Conference on Design, User Experience, and Usability, DUXU 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020, in Copenhagen, Denmark, in July 2020. The conference was held virtually due to the COVID-19 pandemic. From a total of 6326 submissions, a total of 1439 papers and 238 posters has been accepted for publication in the HCII 2020 proceedings. The 50 papers included in this volume were organized in topical sections on interactions in intelligent and IoT environments, usability aspects of handheld and mobile devices, designing games and immersive experiences, and UX studies in automotive and transport.

Mastering Augmented Reality

Mastering Augmented Reality
Author: Cybellium Ltd
Publsiher: Cybellium Ltd
Total Pages: 152
Release: 2024
Genre: Computers
ISBN: 9798866486946

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Embark on a Journey into the Augmented World of "Mastering Augmented Reality" In an era of boundless technological innovation, the augmented realm stands as a portal to merging the digital and physical realities. "Mastering Augmented Reality" is your ultimate guide to immersing yourself in the art and science of creating dynamic augmented experiences that enhance the way we interact with the world around us. Whether you're a budding AR creator or a curious enthusiast, this book equips you with the knowledge and skills needed to navigate the intricacies of the captivating augmented world. About the Book: "Mastering Augmented Reality" takes you on an enlightening journey through the intricacies of augmented reality, from foundational concepts to advanced techniques. From AR frameworks to content creation, this book covers it all. Each chapter is meticulously designed to provide both a deep understanding of the concepts and practical applications in real-world scenarios. Key Features: · Foundational Principles: Build a strong foundation by understanding the core principles of augmented reality, including tracking, registration, and interaction. · AR Frameworks: Explore a range of AR frameworks and platforms, from marker-based AR to markerless tracking and spatial computing, understanding their capabilities and applications. · Content Creation: Dive into the world of content creation for augmented reality, including 3D modeling, texturing, animation, and interactive experiences. · User Experience: Master the art of crafting seamless user experiences in AR, including interface design, object interaction, and intuitive gestures. · Augmented Environments: Learn how to design and build augmented environments that seamlessly blend digital content with the physical world, from advertising campaigns to educational simulations. · AR Applications: Gain insights into diverse AR applications, from gaming and entertainment to industrial design, healthcare, and more. · Interaction Paradigms: Understand the principles of interaction design for AR, including gesture recognition, spatial UI, and context-aware interactions. · Challenges and Future Trends: Explore the challenges of AR design, from occlusion to privacy concerns, and discover emerging trends shaping the future of augmented reality. Who This Book Is For: "Mastering Augmented Reality" is designed for creators, designers, developers, students, and anyone intrigued by the immersive world of augmented reality. Whether you're aiming to enhance your skills or embark on a journey toward becoming an AR expert, this book provides the insights and tools to navigate the complexities of augmented reality. © 2023 Cybellium Ltd. All rights reserved. www.cybellium.com