Ray Harryhausen Master of the Majicks Vol 2

Ray Harryhausen   Master of the Majicks Vol  2
Author: Mike Hankin
Publsiher: Ray Harryhausen - Majicks
Total Pages: 378
Release: 2008-09-14
Genre: Biography & Autobiography
ISBN: 0981782906

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A 3-volume definitive career/biography of stop motion animator/visual effects creator Ray Harryhausen, written over a period of 10 years with Harryhausen's cooperation. This edition, Vol. 2, features interviews with Ray and his colleagues, and is profusely illustrated with hundreds of rare images (many never previously published). In-depth chapters cover Mighty Joe Young, The Beast from 20,000 Fathoms, It Came From Beneath the Sea, The Animal World, Earth vs. the Flying Saucers, 20 Million Miles to Earth and The 7th Voyage of Sinbad. Supplemental material includes advertising art & posters from different countries, Filmographies of key cast and crew, Glossary of technical terminology, Ray Harryhausen "Timeline," trivia and obscure facts and figures related to Ray's films, and a section on Harryhausen collectibles.

Ray Harryhausen Master of the Majicks Vol 2

Ray Harryhausen   Master of the Majicks Vol  2
Author: Anonim
Publsiher: Unknown
Total Pages: 0
Release: 2023-09-15
Genre: Electronic Book
ISBN: 0998448524

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Covering the feature films made by Ray Harryhausen in the United States from 1953 to 1958.

Ray Harryhausen Master of the Majicks Vol 3

Ray Harryhausen   Master of the Majicks Vol  3
Author: Anonim
Publsiher: Unknown
Total Pages: 0
Release: 2023-09-15
Genre: Electronic Book
ISBN: 0998448532

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Covering the films made by Ray Harryhausen in England from 1960 to 1981.

Classical Myth on Screen

Classical Myth on Screen
Author: M. Cyrino,M. Safran
Publsiher: Springer
Total Pages: 257
Release: 2015-04-08
Genre: Art
ISBN: 9781137486035

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An examination of how screen texts embrace, refute, and reinvent the cultural heritage of antiquity, this volume looks at specific story-patterns and archetypes from Greco-Roman culture. The contributors offer a variety of perspectives, highlighting key cultural relay points at which a myth is received and reformulated for a particular audience.

The Art of Ray Harryhausen

The Art of Ray Harryhausen
Author: Ray Harryhausen,Tony Dalton
Publsiher: White Lion Publishing
Total Pages: 0
Release: 2011
Genre: Animated films
ISBN: 1845137124

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"This stunning array of images is a tribute to the scope of Harryhausen's imagination and his artistic skills which no student of special effects or cinema history will want to be without." -- Provided by publisher.

The First Geeks

The First Geeks
Author: Orty Ortwein
Publsiher: McFarland
Total Pages: 245
Release: 2024-05-20
Genre: Literary Criticism
ISBN: 9781476651729

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The writer Ray Bradbury, science fiction expert Forry Ackerman, and special effects genius Ray Harryhausen are world-famous for their careers involving tales of the imagination. Before anyone had heard of them, they were friends as teens and college-aged boys enjoying all that 1930s L.A. had to offer: getting celebrity autographs, watching blockbuster movies, and haunting dozens of bookstores. As members of the Los Angeles chapter of the Science Fiction League, the three belonged to a tight-knit group that was involved in the earliest science fiction conventions and the birth of cosplay. This book follows the lives and careers of these three literary and film legends and tracks the origins of science fiction fandom. Each chapter builds a chronology of how their paths intertwined, and ultimately connected to, the beginnings of renowned fan conventions like Comic-Con. Devoted science fiction fans and new readers alike will learn how a young friendship launched three illustrious careers and changed the face of science fiction forever.

Ray Harryhausen Master of the Majicks

Ray Harryhausen   Master of the Majicks
Author: Mike Hankin
Publsiher: Unknown
Total Pages: 640
Release: 2010-09-15
Genre: Animation (Cinematography)
ISBN: 0981782914

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A 3-volume definitive career/biography of stop motion animator/visual effects creator Ray Harryhausen, written over a period of 10 years with Harryhausen's cooperation. This edition, Vol. 3, features interviews with Ray and his colleagues, and is profusely illustrated with hundreds of rare images (many never previously published). In-depth chapters cover Ray's films made from the time he moved to England in 1960: The Three Worlds of Gulliver, Mysterious Island, Jason and the Argonauts, First Men "In" the Moon, One Million Years B.C., The Valley of Gwangi, The Golden Voyage of Sinbad, Sinbad and the Eye of the Tiger, and Clash of the Titans. Supplemental material includes advertising art & posters from different countries, Filmographies of key cast and crew, trivia and obscure facts, and figures related to Ray's films, and a section on Harryhausen collectibles.

Puppetry Puppet Animation and the Digital Age

Puppetry  Puppet Animation and the Digital Age
Author: Rolf Giesen
Publsiher: Routledge
Total Pages: 133
Release: 2018-09-27
Genre: Computers
ISBN: 9781351209298

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Rolf Giesen’s Puppetry, Puppet Animation and the Digital Age explores the unique world of puppetry animation and its application in the digital age. With the advent of digital animation, many individuals see puppetry and 2D animation as being regulated to a niche market. Giesen’s text argues against this viewpoint, by demonstrating the pure aesthetic value they have, as well as examples of some of the greatest cinematic uses of puppets. Such samples include, The Adventures of Prince Achmed, Ladislas Starevich, O’Brien, Harryhausen and Danforth, Trnka and Švankmajer, Aardman and Laika Studios, ParaNorman, and the Boxtrolls. Even live-action blockbusters, such as the Star Wars saga utilize puppetry for costume applications as noted within the text. The use of puppets not only helps create a wonderous world and memorable characters, but is also one of the purest extensions of an artist. Key Features Includes interviews with past and present practitioners of model animation as well as computer animation Reviews of classic and recent entries in both fields Comparison of what is better in stop motion versus computer animation A detailed history of animation and stop motion films