Reality Representation and Projection

Reality  Representation  and Projection
Author: John Haldane,Crispin Wright
Publsiher: Oxford University Press, USA
Total Pages: 422
Release: 1993
Genre: Objectivity
ISBN: 9780195078787

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This book is an important collection of new essays on various topics relating to realism and its rivals in metaphysics, logic, metaethics, and epistemology. The contributors are some of the leading authors in these fields and include discussions of philosophy from the Middle Ages to the present day, from Aquinas to Wittgenstein.

The Philosopher s Index

The Philosopher s Index
Author: Anonim
Publsiher: Unknown
Total Pages: 832
Release: 1994
Genre: Philosophy
ISBN: UOM:39015023725784

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Vols. for 1969- include a section of abstracts.

Concepts and Reality in the History of Philosophy

Concepts and Reality in the History of Philosophy
Author: Fiona Ellis
Publsiher: Routledge
Total Pages: 182
Release: 2005-01-20
Genre: Philosophy
ISBN: 9781134312597

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This book traces a deep misunderstanding about the relation of concepts and reality in the history of philosophy. It exposes the influence of the mistake in the thought of Locke, Berkeley, Kant, Nietzche and Bradley, and suggests that the solution can be found in Hegelian thought. Ellis argues that the treatment proposed exemplifies Hegel's dialectical method. This is an important contribution to this area of philosophy.

New Pragmatists

New Pragmatists
Author: Cheryl Misak
Publsiher: Clarendon Press
Total Pages: 208
Release: 2007-03-08
Genre: Philosophy
ISBN: 9780191535574

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Pragmatism is the view that our philosophical concepts must be connected to our practices - philosophy must stay connected to first order inquiry, to real examples, to real-life expertise. The classical pragmatists, Charles Sanders Peirce, William James, and John Dewey, put forward views of truth, rationality, and morality that they took to be connected to, and good for, our practices of inquiry and deliberation. When Richard Rorty, the best-known contemporary pragmatist, looks at our practices, he finds that we don't aim at truth or objectivity, but only at solidarity, or agreement within a community, or what our peers will let us get away with saying. There is, however, a revisionist movement amongst contemporary philosophers who are interested in pragmatism. When these new pragmatists examine our practices, they find that the trail of the human serpent is over everything, as James said, but this does not toss us into the sea of post-modern arbitrariness, where truth varies from person to person and culture to culture. The fact that our standards of objectivity come into being and evolve over time does not detract from their objectivity. As Peirce and Dewey stressed, we are always immersed in a context of inquiry, where the decision to be made is a decision about what to believe from here, not what to believe were we able to start from scratch - from certain infallible foundations. But we do not go forward arbitrarily. That is, these new pragmatists provide accounts of inquiry that are both recognizably pragmatic in orientation and hospitable to the cognitive aspiration to get one's subject matter right. The best of Peirce, James, and Dewey has thus resurfaced in deep, interesting, and fruitful ways, explored in this volume by David Bakhurst, Arthur Fine, Ian Hacking, David Macarthur, Danielle Macbeth, Cheryl Misak, Terry Pinkard, Huw Price, and Jeffrey Stout.

Virtual and Augmented Reality VR AR

Virtual and Augmented Reality  VR AR
Author: Ralf Doerner,Wolfgang Broll,Paul Grimm,Bernhard Jung
Publsiher: Springer Nature
Total Pages: 435
Release: 2022-01-12
Genre: Computers
ISBN: 9783030790622

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This comprehensive textbook offers a scientifically sound and at the same time practical introduction to Virtual and Augmented Reality (VR/AR). Readers will gain the theoretical foundation needed to design, implement or enhance VR/AR systems, evaluate and improve user interfaces and applications using VR/AR methods, assess and enrich user experiences, and develop a deeper understanding of how to apply VR/AR techniques. Whether utilizing the book for a principal course of study or reference reading, students of computer science, education, media, natural sciences, engineering and other subject areas can benefit from its in-depth content and vivid explanation. The modular structure allows selective sequencing of topics to the requirements of each teaching unit and provides an easy-to-use format from which to choose specific themes for individual self-study. Instructors are provided with extensive materials for creating courses as well as a foundational text upon which to build their advanced topics. The book enables users from both research and industry to deal with the subject in detail so they can properly assess the extent and benefits of VR/AR deployment and determine required resources. Technology enthusiasts and professionals can learn about the current status quo in the field of VR/AR and interested newcomers can gain insight into this fascinating world. Grounded on a solid scientific foundation, this textbook, addresses topics such as perceptual aspects of VR/AR, input and output devices including tracking, interactions in virtual worlds, real-time aspects of VR/AR systems and the authoring of VR/AR applications in addition to providing a broad collection of case studies.

The Quest for Reality

The Quest for Reality
Author: Barry Stroud
Publsiher: Oxford University Press
Total Pages: 256
Release: 2002-03-14
Genre: Philosophy
ISBN: 9780190288143

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We say "the grass is green" or "lemons are yellow" to state what everyone knows. But are the things we see around us really colored, or do they only look that way because of the effects of light rays on our eyes and brains? Is color somehow "unreal" or "subjective" and dependent on our human perceptions and the conditions under which we see things? Distinguished scholar Barry Stroud investigates these and related questions in The Quest for Reality. In this long-awaited book, he examines what a person would have to do and believe in order to reach the conclusion that everyone's perceptions and beliefs about the color of things are "illusions" and do not accurately represent the way things are in the world as it is independently of us. Arguing that no such conclusion could be consistently reached, Stroud finds that the conditions of a successful unmasking of color cannot all be fulfilled. The discussion extends beyond color to present a serious challenge to many other philosophical attempts to discover the way things really are. A model of subtle, elegant, and rigorous philosophical writing, this study will attract a wide audience from all areas of philosophy.

Visualization and Engineering Design Graphics with Augmented Reality Third Edition

Visualization and Engineering Design Graphics with Augmented Reality Third Edition
Author: Mariano Alcaniz,Jorge Dorribo Camba,Manuel Contero,Jeffrey Otey
Publsiher: SDC Publications
Total Pages: 388
Release: 2019-06
Genre: Computers
ISBN: 9781630572693

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This book is designed as a learning tool to help the aspiring engineer learn the language of engineering graphics. In this regard, this book is hardly unique, as there have been literally hundreds of books published in the past that had a similar goal. The main challenge faced by engineering graphics books comes from the difficulty of representing and describing three dimensional information on paper, which is a consequence of the two dimensional nature of printed materials. What makes this book invaluable is the use of Augmented Reality, a technology that will allow you to escape the limitations of traditional materials enabling you, the student, to truly visualize the objects being described in full 3D. To take full advantage of this book you will need a smartphone, tablet or computer with a camera, along with the apps provided.* Many parts of the book are linked to specific augmented reality content through a series of black and white markers that have been seamlessly integrated throughout the pages. In order to experience the content, your device’s camera must be pointed at these markers. The main marker, available at the beginning of the book, is used to interact with the augmented reality models, which will be rendered in real time in your device’s screen. * If you do not have an iOS or Android device, or a computer with a webcam, SOLIDWORKS files of the models used throughout the book are available for download. In addition, STL files are available so the models can be opened using your solid modeling CAD package of choice or printed using a 3D printer.

The Reality of Money

The Reality of Money
Author: Eyja M. Brynjarsdóttir
Publsiher: Rowman & Littlefield
Total Pages: 165
Release: 2018-10-16
Genre: Philosophy
ISBN: 9781783482375

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What is money and how does it acquire its value? How do we assign a measurable monetary value to human goods that do not seem quantifiable? What role does money play in the structure of society? Is money an illusion or is it real? Despite the enormous impact of money on the structure of human society, as well as its effect on our daily decision-making, surprisingly little philosophical work has been done on money to date. This book examines the metaphysical foundations of money as well as the power structures that characterize the world of finance, connecting the ontology of money to considerations about inequality and other real-life issues. By throwing light on the metaphysical structure of money and financial value, Eyja M. Brynjarsdóttir seeks to further the philosophical discussion of money and contribute to a broader critique of the monetary system.