Render

Render
Author: Sachiko Murakami
Publsiher: Unknown
Total Pages: 112
Release: 2020-09-29
Genre: Poetry
ISBN: 1551528274

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Searing, intimate poems that render a history of trauma, addiction, and recovery through dreams and waking experience.

Physically Based Rendering

Physically Based Rendering
Author: Matt Pharr,Greg Humphreys
Publsiher: Morgan Kaufmann
Total Pages: 1201
Release: 2010-06-28
Genre: Computers
ISBN: 9780123750792

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This updated edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. Through the ideas and software in this book, designers will learn to design and employ a full-featured rendering system for creating stunning imagery. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux.

How to Render

How to Render
Author: Scott Robertson
Publsiher: Unknown
Total Pages: 292
Release: 2013
Genre: Graphic arts
ISBN: 1781166846

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'How to Render' shows how the human brain interprets the visual world around us. Author Scott Robertson explains the subject of visually communicating the form of an object in easy to understand step-by-step lessons through the use of drawings, photography and even 3D digital imagery.

Render

Render
Author: K. A. Riley
Publsiher: Unknown
Total Pages: 296
Release: 2019-10-03
Genre: Electronic Book
ISBN: 169678574X

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Spoiler-free description: With the truth finally revealed, Kress and Render lead the Seventeens on a dangerous journey. But nothing is ever quite as it seems, and danger lurks behind every corner...

bookdown

bookdown
Author: Yihui Xie
Publsiher: CRC Press
Total Pages: 140
Release: 2016-12-12
Genre: Mathematics
ISBN: 9781351792608

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bookdown: Authoring Books and Technical Documents with R Markdown presents a much easier way to write books and technical publications than traditional tools such as LaTeX and Word. The bookdown package inherits the simplicity of syntax and flexibility for data analysis from R Markdown, and extends R Markdown for technical writing, so that you can make better use of document elements such as figures, tables, equations, theorems, citations, and references. Similar to LaTeX, you can number and cross-reference these elements with bookdown. Your document can even include live examples so readers can interact with them while reading the book. The book can be rendered to multiple output formats, including LaTeX/PDF, HTML, EPUB, and Word, thus making it easy to put your documents online. The style and theme of these output formats can be customized. We used books and R primarily for examples in this book, but bookdown is not only for books or R. Most features introduced in this book also apply to other types of publications: journal papers, reports, dissertations, course handouts, study notes, and even novels. You do not have to use R, either. Other choices of computing languages include Python, C, C++, SQL, Bash, Stan, JavaScript, and so on, although R is best supported. You can also leave out computing, for example, to write a fiction. This book itself is an example of publishing with bookdown and R Markdown, and its source is fully available on GitHub.

Real Time Rendering

Real Time Rendering
Author: Tomas Akenine-Möller,Eric Haines,Naty Hoffman
Publsiher: CRC Press
Total Pages: 1046
Release: 2019-01-18
Genre: Computers
ISBN: 9781315362007

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Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009

How to Render

How to Render
Author: Scott Robertson,Thomas Bertling
Publsiher: Unknown
Total Pages: 0
Release: 2014
Genre: Art
ISBN: 193349283X

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Explains how the human brain interprets the visual world around us, as well as the subject of visually communicating the form of an object in easy to understand lessons through the use of drawings, photography, and more.

Autodesk 3ds Max 2021 Rendering Book

Autodesk 3ds Max 2021 Rendering Book
Author: Serdar Hakan DÜZGÖREN
Publsiher: Serdar Hakan DÜZGÖREN
Total Pages: 392
Release: 2024
Genre: Computers
ISBN: 9182736450XXX

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Preface Hello everyone, in this book, we talked about the rendering systems and rendering features of Autodesk 3ds Max 2021 in detail. Thanks to this book, how to render with Autodesk 3ds Max 2021, what are the existing render engines and you will have detailed information about the network rendering process, now let's briefly look at the topics; · Rendering · Cameras · To Render a Still Image or an Animation · Rendered Frame Window · Render Output File Dialog · To View an Image File · Rendering Commands · Renderers · To Render Separate Elements · Baking to Texture · Rendering to Texture (Legacy) · To Create a Snapshot of a Viewport · To Render a Preview Animation · Compare Media Files (RAM Player) · To Create a Panorama · Network Rendering · To Use the Batch Render Tool · Command-Line Rendering Our book consists of 18 main titles in total and many more topics are covered in detail. Serdar Hakan DÜZGÖREN Autodesk Expert Elite | Autodesk Offical Member | Autodesk Int. Moderator | Autodesk Consultant