Research on quality in Online Experiences for Museum Users

Research on  quality  in Online Experiences for Museum Users
Author: Barbara Joan Soren,Canadian Heritage Information Network
Publsiher: Gatineau, Québec : Canadian Heritage Information Network
Total Pages: 55
Release: 2004-01-01
Genre: Canada
ISBN: 0662377621

Download Research on quality in Online Experiences for Museum Users Book in PDF, Epub and Kindle

The Manual of Museum Learning

The Manual of Museum Learning
Author: Barry Lord
Publsiher: Rowman Altamira
Total Pages: 321
Release: 2007-05-10
Genre: Education
ISBN: 9780759113787

Download The Manual of Museum Learning Book in PDF, Epub and Kindle

This manual is a practical guide to creating successful learning experiences in museums and related institutions such as public galleries, exhibition centers, science centers, zoos, botanical gardens, aquaria, and planetaria. Based on an understanding of museum learning as an experience that occurs within a personal, social, and physical context, it explores why, for whom, and how these contexts can be orchestrated in museum galleries with optimal results.

Museum Marketing

Museum Marketing
Author: Ruth Rentschler,Anne-Marie Hede
Publsiher: Routledge
Total Pages: 287
Release: 2009-11-04
Genre: Business & Economics
ISBN: 9781136377433

Download Museum Marketing Book in PDF, Epub and Kindle

Museums have moved from a product to a marketing focus within the last ten years. This has entailed a painful reorientation of approaches to understanding visitors as ‘customers’; new ways of fundraising and sponsorship as government funding decreases; and grappling with using the internet for marketing. This book brings the latest in marketing thinking to bear on the museum sector taking into account both the commercial issues and social mission it involves. Carefully structured to be highly accessible the book offers: * A contemporary and relevant and global approach to museum marketing written by authors in Britain, Australia, the United States, and Asia * An approach that reflects the particular challenges museums of varying sizes face when seeking to market an experience to a diverse set of stakeholders: audience; funders; sponsors and government. * A particular focus on museum marketing in the 'Information Age' * Major case studies at the beginning and end of each section of the book, and smaller case studies within chapters The hugely experienced author team, includes both leading academics and practitioners to ensure the book has broad appeal and is both relevant, innovative and progressive in approach. It will be essential reading for students in museum studies, non-profit marketing, and arts management and marketing. It will also be equally relevant for professionals working in and managing museums and galleries, heritage attractions and ministries of arts.

Design User Experience and Usability UX Research and Design

Design  User Experience  and Usability  UX Research and Design
Author: Marcelo M. Soares,Elizabeth Rosenzweig,Aaron Marcus
Publsiher: Springer Nature
Total Pages: 670
Release: 2021-07-03
Genre: Computers
ISBN: 9783030782214

Download Design User Experience and Usability UX Research and Design Book in PDF, Epub and Kindle

This three volume set LNCS 12779, 12780, and 12781 constitutes the refereed proceedings of the 10th International Conference on Design, User Experience, and Usability, DUXU 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of DUXU 2021, Part I, are organized in topical sections named: UX Design Methods and Techniques; Methods and Techniques for UX Research; Visual Languages and Information Visualization; Design Education and Practice.

Digitization and Culture in Vietnam

Digitization and Culture in Vietnam
Author: Emma Duester
Publsiher: Taylor & Francis
Total Pages: 102
Release: 2023-05-30
Genre: Business & Economics
ISBN: 9781000929638

Download Digitization and Culture in Vietnam Book in PDF, Epub and Kindle

The accessibility of cultural resources via digital platforms is empowering Vietnamese cultural professionals to promote their culture to local and international audiences. This shortform book investigates the significance of digitization in Vietnamese culture, illuminating how cultural professionals are empowered through the process of digitization. The author shows how digitization is not an entirely comprehensive, ethical, or sustainable solution for the cultural sector in Vietnam, as cultural professionals working at nonprofit art spaces and artists experience both opportunities and challenges in digitizing art and culture. Drawing on new interviews with cultural professionals working in the cultural sector in Vietnam, the book will be of interest to scholars and reflective practitioners involved with the cultural and creative industries in South East Asia and globally.

Human Computer Interaction Design and User Experience Case Studies

Human Computer Interaction  Design and User Experience Case Studies
Author: Masaaki Kurosu
Publsiher: Springer Nature
Total Pages: 663
Release: 2021-07-03
Genre: Computers
ISBN: 9783030784683

Download Human Computer Interaction Design and User Experience Case Studies Book in PDF, Epub and Kindle

The three-volume set LNCS 12762, 12763, and 12764 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 23rd International Conference on Human-Computer Interaction, HCII 2021, which took place virtually in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The 139 papers included in this HCI 2021 proceedings were organized in topical sections as follows: Part I, Theory, Methods and Tools: HCI theory, education and practice; UX evaluation methods, techniques and tools; emotional and persuasive design; and emotions and cognition in HCI Part II, Interaction Techniques and Novel Applications: Novel interaction techniques; human-robot interaction; digital wellbeing; and HCI in surgery Part III, Design and User Experience Case Studies: Design case studies; user experience and technology acceptance studies; and HCI, social distancing, information, communication and work

Culture and Computing Interactive Cultural Heritage and Arts

Culture and Computing  Interactive Cultural Heritage and Arts
Author: Matthias Rauterberg
Publsiher: Springer Nature
Total Pages: 501
Release: 2021-07-03
Genre: Computers
ISBN: 9783030774110

Download Culture and Computing Interactive Cultural Heritage and Arts Book in PDF, Epub and Kindle

The two-volume set LNCS 12794-12795 constitutes the refereed proceedings of the 9th International Conference on Culture and Computing, C&C 2021, which was held as part of HCI International 2021 and took place virtually during July 24-29, 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers included in the HCII-C&C volume set were organized in topical sections as follows: Part I: ICT for cultural heritage; technology and art; visitors’ experiences in digital culture; Part II: Design thinking in cultural contexts; digital humanities, new media and culture; perspectives on cultural computing.

HCI International 2020 Late Breaking Papers User Experience Design and Case Studies

HCI International 2020   Late Breaking Papers  User Experience Design and Case Studies
Author: Constantine Stephanidis,Aaron Marcus,Elizabeth Rosenzweig,Pei-Luen Patrick Rau,Abbas Moallem,Matthias Rauterberg
Publsiher: Springer Nature
Total Pages: 825
Release: 2020-10-02
Genre: Computers
ISBN: 9783030601140

Download HCI International 2020 Late Breaking Papers User Experience Design and Case Studies Book in PDF, Epub and Kindle

This book constitutes late breaking papers from the 22nd International Conference on Human-Computer Interaction, HCII 2020, which was held in July 2020. The conference was planned to take place in Copenhagen, Denmark, but had to change to a virtual conference mode due to the COVID-19 pandemic. From a total of 6326 submissions, a total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings before the conference took place. In addition, a total of 333 papers and 144 posters are included in the volumes of the proceedings published after the conference as “Late Breaking Work” (papers and posters). These contributions address the latest research and development efforts in the field and highlight the human aspects of design and use of computing systems. The 54 late breaking papers presented in this volume were organized in two topical sections named: User Experience Design and Evaluation Methods and Tools; Design Case Studies; User Experience Case Studies.