Scenarios Stories Use Cases

Scenarios  Stories  Use Cases
Author: Ian F. Alexander,Neil Maiden
Publsiher: John Wiley & Sons
Total Pages: 544
Release: 2005-04-08
Genre: Computers
ISBN: 9780470861950

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Extending the scenario method beyond interface design, this important book shows developers how to design more effective systems by soliciting, analyzing, and elaborating stories from end-users Contributions from leading industry consultants and opinion-makers present a range of scenario techniques, from the light, sketchy, and agile to the careful and systematic Includes real-world case studies from Philips, DaimlerChrysler, and Nokia, and covers systems ranging from custom software to embedded hardware-software systems

Writing Effective Use Cases

Writing Effective Use Cases
Author: Alistair Cockburn
Publsiher: Addison-Wesley Professional
Total Pages: 301
Release: 2000-10-06
Genre: Computers
ISBN: 9780321605801

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Writing use cases as a means of capturing the behavioral requirements of software systems and business processes is a practice that is quickly gaining popularity. Use cases provide a beneficial means of project planning because they clearly show how people will ultimately use the system being designed. On the surface, use cases appear to be a straightforward and simple concept. Faced with the task of writing a set of use cases, however, practitioners must ask: "How exactly am I supposed to write use cases?" Because use cases are essentially prose essays, this question is not easily answered, and as a result, the task can become formidable. In Writing Effective Use Cases, object technology expert Alistair Cockburn presents an up-to-date, practical guide to use case writing. The author borrows from his extensive experience in this realm, and expands on the classic treatments of use cases to provide software developers with a "nuts-and-bolts" tutorial for writing use cases. The book thoroughly covers introductory, intermediate, and advanced concepts, and is, therefore, appropriate for all knowledge levels. Illustrative writing examples of both good and bad use cases reinforce the author's instructions. In addition, the book contains helpful learning exercises--with answers--to illuminate the most important points. Highlights of the book include: A thorough discussion of the key elements of use cases--actors, stakeholders, design scope, scenarios, and more A use case style guide with action steps and suggested formats An extensive list of time-saving use case writing tips A helpful presentation of use case templates, with commentary on when and where they should be employed A proven methodology for taking advantage of use cases With this book as your guide, you will learn the essential elements of use case writing, improve your use case writing skills, and be well on your way to employing use cases effectively for your next development project.

User Story Mapping

User Story Mapping
Author: Jeff Patton,Peter Economy
Publsiher: "O'Reilly Media, Inc."
Total Pages: 324
Release: 2014-09-05
Genre: Business & Economics
ISBN: 9781491904886

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User story mapping is a valuable tool for software development, once you understand why and how to use it. This insightful book examines how this often misunderstood technique can help your team stay focused on users and their needs without getting lost in the enthusiasm for individual product features. Author Jeff Patton shows you how changeable story maps enable your team to hold better conversations about the project throughout the development process. Your team will learn to come away with a shared understanding of what you’re attempting to build and why. Get a high-level view of story mapping, with an exercise to learn key concepts quickly Understand how stories really work, and how they come to life in Agile and Lean projects Dive into a story’s lifecycle, starting with opportunities and moving deeper into discovery Prepare your stories, pay attention while they’re built, and learn from those you convert to working software

User Stories Applied

User Stories Applied
Author: Mike Cohn
Publsiher: Addison-Wesley Professional
Total Pages: 291
Release: 2004-03-01
Genre: Computers
ISBN: 9780132702645

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Thoroughly reviewed and eagerly anticipated by the agile community, User Stories Applied offers a requirements process that saves time, eliminates rework, and leads directly to better software. The best way to build software that meets users' needs is to begin with "user stories": simple, clear, brief descriptions of functionality that will be valuable to real users. In User Stories Applied, Mike Cohn provides you with a front-to-back blueprint for writing these user stories and weaving them into your development lifecycle. You'll learn what makes a great user story, and what makes a bad one. You'll discover practical ways to gather user stories, even when you can't speak with your users. Then, once you've compiled your user stories, Cohn shows how to organize them, prioritize them, and use them for planning, management, and testing. User role modeling: understanding what users have in common, and where they differ Gathering stories: user interviewing, questionnaires, observation, and workshops Working with managers, trainers, salespeople and other "proxies" Writing user stories for acceptance testing Using stories to prioritize, set schedules, and estimate release costs Includes end-of-chapter practice questions and exercises User Stories Applied will be invaluable to every software developer, tester, analyst, and manager working with any agile method: XP, Scrum... or even your own home-grown approach.

Model Driven Organizational and Business Agility

Model Driven Organizational and Business Agility
Author: Eduard Babkin,Joseph Barjis,Pavel Malyzhenkov,Vojtěch Merunka
Publsiher: Springer Nature
Total Pages: 149
Release: 2022-09-30
Genre: Computers
ISBN: 9783031177286

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This book constitutes the proceedings of the Second International Workshop on Model-Driven Organizational and Business Agility, MOBA 2022, which took place in Leuven, Belgium, in June 2022. MOBA was launched with the purpose of fetching scientific rigor into the agile practice within an entire enterprise, especially focusing on the role of models and modeling. The 10 papers presented in this volume were carefully reviewed and selected from 22 submissions. They cover topics like business intelligence, agile business rules, agile software development, adaptive domain-specific interfaces, or reconfigurable software architectures.

Extreme Programming and Agile Methods XP Agile Universe 2004

Extreme Programming and Agile Methods   XP Agile Universe 2004
Author: Carmen Zannier,Hakan Erdogmus,Lowell Lindstrom
Publsiher: Springer Science & Business Media
Total Pages: 246
Release: 2004-08-03
Genre: Computers
ISBN: 9783540228394

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This book constitutes the refereed proceedings of the 4th Conference on Extreme Programming and Agile Methods, XP/Agile Universe 2004, held in Calgary, Canada in August 2004. The 18 revised full papers presented together with summaries of workshops, panels, and tutorials were carefully reviewed and selected from 45 submissions. The papers are organized in topical sections on testing and integration, managing requirements and usability, pair programming, foundations of agility, process adaptation, and educational issues.

Human computer Interaction INTERACT 99

Human computer Interaction  INTERACT  99
Author: Martina Angela Sasse,Chris W. Johnson
Publsiher: IOS Press
Total Pages: 744
Release: 1999
Genre: Computers
ISBN: 0967335507

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This text provides an overview of leading-edge developments in the field of human-computer interaction. It includes contributions from many key areas that are influencing the use of computers. Sections include speech technology, interaction with mobile and hand-held computers, e-business, web-based systems, virtual reality and haptic interfaces.

Making Use

Making Use
Author: John M. Carroll
Publsiher: MIT Press
Total Pages: 383
Release: 2003-01-01
Genre: Computers
ISBN: 9780262513883

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John Carroll shows how a pervasive but underused element of design practice, the scenario, can transform information systems design. Difficult to learn and awkward to use, today's information systems often change our activities in ways that we do not need or want. The problem lies in the software development process. In this book John Carroll shows how a pervasive but underused element of design practice, the scenario, can transform information systems design. Traditional textbook approaches manage the complexity of the design process via abstraction, treating design problems as if they were composites of puzzles. Scenario-based design uses concretization. A scenario is a concrete story about use. For example: "A person turned on a computer; the screen displayed a button labeled Start; the person used the mouse to select the button." Scenarios are a vocabulary for coordinating the central tasks of system development—understanding people's needs, envisioning new activities and technologies, designing effective systems and software, and drawing general lessons from systems as they are developed and used. Instead of designing software by listing requirements, functions, and code modules, the designer focuses first on the activities that need to be supported and then allows descriptions of those activities to drive everything else. In addition to a comprehensive discussion of the principles of scenario-based design, the book includes in-depth examples of its application.