Software Engineering Perspectives in Computer Game Development

Software Engineering Perspectives in Computer Game Development
Author: Kendra M. L. Cooper
Publsiher: CRC Press
Total Pages: 312
Release: 2021-07-05
Genre: Computers
ISBN: 9781351382359

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Featuring contributions from leading experts in software engineering, this edited book provides a comprehensive introduction to computer game software development. It is a complex, interdisciplinary field that relies on contributions from a wide variety of disciplines including arts and humanities, behavioural sciences, business, engineering, physical sciences, mathematics, etc. The book focuses on the emerging research at the intersection of game and software engineering communities. A brief history of game development is presented, which considers the shift from the development of rare games in isolated research environments in the 1950s to their ubiquitous presence in popular culture today. A summary is provided of the latest peer-reviewed research results in computer game development that have been reported at multiple levels of maturity (workshops, conferences, and journals). The core chapters of the book are devoted to sharing emerging research at the intersection of game development and software engineering. In addition, future research opportunities on new software engineering methods for games and serious educational games for software engineering education are highlighted. As an ideal reference for software engineers, developers, educators, and researchers, this book explores game development topics from software engineering and education perspectives. Key Features: Includes contributions from leading academic experts in the community Presents a current collection of emerging research at the intersection of games and software engineering Considers the interdisciplinary field from two broad perspectives: software engineering methods for game development and serious games for software engineering education Provides a snapshot of the recent literature (i.e., 2015-2020) on game development from software engineering perspectives

Computer Games and Software Engineering

Computer Games and Software Engineering
Author: Kendra M. L. Cooper,Walt Scacchi
Publsiher: CRC Press
Total Pages: 304
Release: 2015-05-08
Genre: Computers
ISBN: 9781482226690

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Computer games represent a significant software application domain for innovative research in software engineering techniques and technologies. Game developers, whether focusing on entertainment-market opportunities or game-based applications in non-entertainment domains, thus share a common interest with software engineers and developers on how to

Software Engineering for Game Developers

Software Engineering for Game Developers
Author: John P. Flynt,Omar Salem
Publsiher: Course Technology Ptr
Total Pages: 862
Release: 2005
Genre: Games
ISBN: 1592001556

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"Software Engineering for Game Developers" is a unique guide—a toolbox for effectively building a computer game using practices that are fostered by software engineering. Examine each major phase of the software engineering lifecycle of an actual game and its developers and gather the tools you need to organize your programming into proper engineering patterns. This book documents a comprehensive development process that started from a set of requirements. This process guided the development team to consistently design and implement a game according to these requirements, staying within budget and delivering the game on time. The tools provided within this book are a valuable resource for software developers in any area—game software development professionals, game producers and designers, testers, writers, artists, and educators.

Software Engineering for Games in Serious Contexts

Software Engineering for Games in Serious Contexts
Author: Kendra M. L. Cooper,Antonio Bucchiarone
Publsiher: Springer Nature
Total Pages: 307
Release: 2023-10-23
Genre: Computers
ISBN: 9783031333385

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The book highlights several challenges and opportunities in the field of software engineering for serious games. It covers a wide range of topics from game design principles to software architecture, testing, and deployment and is structured into two parts. While Part I delves into various aspects of designing, maintaining, adapting, and evaluating games in serious contexts; Part II focuses on the experiences of realizing and using games in serious contexts. One of the primary challenges is to develop effective methods for evaluating serious games and measuring their impact and outcomes. Another challenge is to design serious games that are both engaging and effective, which requires a deep understanding of game design principles and instructional design. The book also emphasizes the need to develop effective software engineering practices for serious game development and the importance of gamification in improving user engagement and motivation. The potential of serious games for addressing societal challenges such as cybersecurity and healthcare is also highlighted. Despite these challenges, the book also identifies several opportunities for the field, including the potential of serious games to provide new and innovative approaches to learning and the potential of serious games to address real-world problems in new and effective ways. This book is intended for software engineers, game developers, educators, and anyone interested in how games in serious contexts can be effectively created. Overall, the chapters in the book provide a valuable snapshot of the current state of the field and offer insights into where it may be headed in the future.

Software Engineering and Computer Games

Software Engineering and Computer Games
Author: Rudy von Bitter Rucker
Publsiher: Addison Wesley Longman
Total Pages: 654
Release: 2003
Genre: Computers
ISBN: UOM:39015060657700

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This book solves the dilemma of wanting to learn Windows-based sorfware engineering without knowing Windows programming. The basics in Windows programming are explained alongside ideas of object-oriented sortware engineering. (Midwest).

Computer Games and Software Engineering

Computer Games and Software Engineering
Author: Kendra M. L. Cooper,Walt Scacchi
Publsiher: Unknown
Total Pages: 135
Release: 2015
Genre: Computer games
ISBN: 1785398229

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The book explores the use of games in software engineering education extensively. It also covers game software requirements engineering, game software architecture and design approaches, game software testing and usability assessment, game development frameworks and reusability techniques, and game scalability infrastructure, including support for mobile devices and web-based services.

Introduction to Game Development

Introduction to Game Development
Author: Steve Rabin
Publsiher: Unknown
Total Pages: 979
Release: 2005
Genre: Computers
ISBN: 1584503777

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Based on the curriculum guidelines of the IGDA, this is the first book to survey all aspects of the theory and practice of game development and design. Key topics include critical game studies, level design, game programming, artificial intelligence, mathematics and physics, and audio design and production. The CD-ROM covers tutorials, animations, images, demos, source code, and lecture slides.

New Perspectives in Software Engineering

New Perspectives in Software Engineering
Author: Jezreel Mejía
Publsiher: Springer Nature
Total Pages: 412
Release: 2024
Genre: Electronic Book
ISBN: 9783031505904

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