Software in 30 Days

Software in 30 Days
Author: Ken Schwaber,Jeff Sutherland
Publsiher: John Wiley & Sons
Total Pages: 216
Release: 2012-03-21
Genre: Business & Economics
ISBN: 9781118228548

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A radical approach to getting IT projects done faster andcheaper than anyone thinks possible Software in 30 Days summarizes the Agile and Scrumsoftware development method, which allows creation of game-changingsoftware, in just 30 days. Projects that use it are three timesmore successful than those that don't. Software in 30 Daysis for the business manager, the entrepreneur, the productdevelopment manager, or IT manager who wants to develop softwarebetter and faster than they now believe possible. Learn how thisunorthodox process works, how to get started, and how to succeed.Control risk, manage projects, and have your people succeed withsimple but profound shifts in the thinking. The authors explain powerful concepts such as the art of thepossible, bottom-up intelligence, and why it's good to failearly—all with no risk greater than thirty days. The productivity gain vs traditional "waterfall" methods hasbeen over 100% on many projects Author Ken Schwaber is a co-founder of the Agile softwaremovement, and co-creator, with Jeff Sutherland, of the "Scrum"technique for building software in 30 days Coauthor Jeff Sutherland was cosigner of the Agile Manifesto,which marked the start of the Agile movement Software in 30 Days is a must-read for all managers andbusiness owners who use software in their organizations or in theirproducts and want to stop the cycle of slow, expensive softwaredevelopment. Programmers will want to buy copies for their managersand their customers so they will know how to collaborate to get thebest work possible.

Software in 30 Days

Software in 30 Days
Author: Ken Schwaber,Jeff Sutherland
Publsiher: John Wiley & Sons
Total Pages: 216
Release: 2012-05-01
Genre: Business & Economics
ISBN: 9781118206669

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A radical approach to getting IT projects done faster and cheaper than anyone thinks possible Software in 30 Days summarizes the Agile and Scrum software development method, which allows creation of game-changing software, in just 30 days. Projects that use it are three times more successful than those that don't. Software in 30 Days is for the business manager, the entrepreneur, the product development manager, or IT manager who wants to develop software better and faster than they now believe possible. Learn how this unorthodox process works, how to get started, and how to succeed. Control risk, manage projects, and have your people succeed with simple but profound shifts in the thinking. The authors explain powerful concepts such as the art of the possible, bottom-up intelligence, and why it's good to fail early—all with no risk greater than thirty days. The productivity gain vs traditional "waterfall" methods has been over 100% on many projects Author Ken Schwaber is a co-founder of the Agile software movement, and co-creator, with Jeff Sutherland, of the "Scrum" technique for building software in 30 days Coauthor Jeff Sutherland was cosigner of the Agile Manifesto, which marked the start of the Agile movement Software in 30 Days is a must-read for all managers and business owners who use software in their organizations or in their products and want to stop the cycle of slow, expensive software development. Programmers will want to buy copies for their managers and their customers so they will know how to collaborate to get the best work possible.

Agile Project Management with Scrum

Agile Project Management with Scrum
Author: Ken Schwaber
Publsiher: Microsoft Press
Total Pages: 214
Release: 2004-02-11
Genre: Computers
ISBN: 9780735637900

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The rules and practices for Scrum—a simple process for managing complex projects—are few, straightforward, and easy to learn. But Scrum’s simplicity itself—its lack of prescription—can be disarming, and new practitioners often find themselves reverting to old project management habits and tools and yielding lesser results. In this illuminating series of case studies, Scrum co-creator and evangelist Ken Schwaber identifies the real-world lessons—the successes and failures—culled from his years of experience coaching companies in agile project management. Through them, you’ll understand how to use Scrum to solve complex problems and drive better results—delivering more valuable software faster. Gain the foundation in Scrum theory—and practice—you need to: Rein in even the most complex, unwieldy projects Effectively manage unknown or changing product requirements Simplify the chain of command with self-managing development teams Receive clearer specifications—and feedback—from customers Greatly reduce project planning time and required tools Build—and release—products in 30-day cycles so clients get deliverables earlier Avoid missteps by regularly inspecting, reporting on, and fine-tuning projects Support multiple teams working on a large-scale project from many geographic locations Maximize return on investment!

Kanban in 30 Days

Kanban in 30 Days
Author: Tomas Björkholm,Jannika Björkholm
Publsiher: Packt Publishing Ltd
Total Pages: 107
Release: 2015-07-03
Genre: Business & Economics
ISBN: 9781783000913

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Kanban is a simple and elegant Agile framework that helps to control and improve development processes. Originating in traditional 20th century manufacturing in Japan, Kanban has a renewed relevance today, being a crucial methodology in the world of software development. This book explores the key features of Kanban, and demonstrates how to put it into practice through exercises that will help you make the most of this unique approach to managing collaboration and production. Designed as a 30 day action plan, this book will help you understand and implement Kanban – and start seeing results – in a month. Analyze your current situation and define your goals and wider strategic aims, and begin developing a plan to help you and your team confidently work towards achieving them. Involve your team to drive cultural change, learn how to prioritize and organize tasks and projects to efficiently use your time and resources. Create your own value stream map to better understand your processes and identify improvement areas, and adapt and use the features tips and examples to overcome challenges you may face when implementing Kanban. Pick up this book and experience the full results of this vital Agile methodology – fast.

A Practical Guide to Software Licensing for Licensees and Licensors

A Practical Guide to Software Licensing for Licensees and Licensors
Author: H. Ward Classen
Publsiher: American Bar Association
Total Pages: 362
Release: 2005
Genre: Computers
ISBN: 159031574X

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This guidebook examines the fundamental issues that both licensors and licensees confront in the negotiation of a software license and, where appropriate, relevant ancillary issues such as software development as well as maintenance and support. A companion CD-ROM is included with customizable agreements and relevant forms.

Clean Code

Clean Code
Author: Robert C. Martin
Publsiher: Pearson Education
Total Pages: 464
Release: 2008-08-01
Genre: Computers
ISBN: 9780136083252

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Even bad code can function. But if code isn’t clean, it can bring a development organization to its knees. Every year, countless hours and significant resources are lost because of poorly written code. But it doesn’t have to be that way. Noted software expert Robert C. Martin presents a revolutionary paradigm with Clean Code: A Handbook of Agile Software Craftsmanship. Martin has teamed up with his colleagues from Object Mentor to distill their best agile practice of cleaning code “on the fly” into a book that will instill within you the values of a software craftsman and make you a better programmer–but only if you work at it. What kind of work will you be doing? You’ll be reading code–lots of code. And you will be challenged to think about what’s right about that code, and what’s wrong with it. More importantly, you will be challenged to reassess your professional values and your commitment to your craft. Clean Code is divided into three parts. The first describes the principles, patterns, and practices of writing clean code. The second part consists of several case studies of increasing complexity. Each case study is an exercise in cleaning up code–of transforming a code base that has some problems into one that is sound and efficient. The third part is the payoff: a single chapter containing a list of heuristics and “smells” gathered while creating the case studies. The result is a knowledge base that describes the way we think when we write, read, and clean code. Readers will come away from this book understanding How to tell the difference between good and bad code How to write good code and how to transform bad code into good code How to create good names, good functions, good objects, and good classes How to format code for maximum readability How to implement complete error handling without obscuring code logic How to unit test and practice test-driven development This book is a must for any developer, software engineer, project manager, team lead, or systems analyst with an interest in producing better code.

Software Estimation

Software Estimation
Author: Steve McConnell
Publsiher: Microsoft Press
Total Pages: 466
Release: 2006-02-22
Genre: Computers
ISBN: 9780735637030

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Often referred to as the “black art” because of its complexity and uncertainty, software estimation is not as difficult or puzzling as people think. In fact, generating accurate estimates is straightforward—once you understand the art of creating them. In his highly anticipated book, acclaimed author Steve McConnell unravels the mystery to successful software estimation—distilling academic information and real-world experience into a practical guide for working software professionals. Instead of arcane treatises and rigid modeling techniques, this guide highlights a proven set of procedures, understandable formulas, and heuristics that individuals and development teams can apply to their projects to help achieve estimation proficiency. Discover how to: Estimate schedule and cost—or estimate the functionality that can be delivered within a given time frame Avoid common software estimation mistakes Learn estimation techniques for you, your team, and your organization * Estimate specific project activities—including development, management, and defect correction Apply estimation approaches to any type of project—small or large, agile or traditional Navigate the shark-infested political waters that surround project estimates When many corporate software projects are failing, McConnell shows you what works for successful software estimation.

30 Days to Virtual Productivity Success

30 Days to Virtual Productivity Success
Author: Gail Martin
Publsiher: Red Wheel/Weiser
Total Pages: 192
Release: 2012-08-22
Genre: Business & Economics
ISBN: 9781601635815

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Laptops, smart phones, and tablet PCs have made today’s business owner more mobile than ever, but life on the go also makes it more difficult to stay organized, be productive, and focus on promoting one’s business. 30 Days to Virtual Productivity Success is the busy business owner’s guide for getting more done with less time, making productive contacts online, and using the power of the Internet to turn productivity into profits. It’s an easy-to-read, quick-to-implement resource to maximize time and effort. Author Gail Z. Martin has a 26-year marketing career with extensive experience in virtual and traditional promotion. Her unrelenting travel schedule has made her a whiz at managing her personal and professional life with online productivity tools. Using a short chapter/quick exercise format, 30 Days to Virtual Productivity Success introduces you to the 30 Day Results System. Thus armed, you’ll discover a wide variety of online and mobile programs and applications to boost productivity and increase visibility. 30 Days to Virtual Productivity Success is a perfect next step for those who have read the first two 30 Day Results Guide books, but it is an easily accessible and a powerful tool for those just discovering the series.