Effective Prototyping for Software Makers

Effective Prototyping for Software Makers
Author: Jonathan Arnowitz,Michael Arent,Nevin Berger
Publsiher: Elsevier
Total Pages: 624
Release: 2010-07-19
Genre: Computers
ISBN: 9780080468969

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Effective Prototyping for Software Makers is a practical, informative resource that will help anyone—whether or not one has artistic talent, access to special tools, or programming ability—to use good prototyping style, methods, and tools to build prototypes and manage for effective prototyping. This book features a prototyping process with guidelines, templates, and worksheets; overviews and step-by-step guides for nine common prototyping techniques; an introduction with step-by-step guidelines to a variety of prototyping tools that do not require advanced artistic skills; templates and other resources used in the book available on the Web for reuse; clearly-explained concepts and guidelines; and full-color illustrations and examples from a wide variety of prototyping processes, methods, and tools. This book is an ideal resource for usability professionals and interaction designers; software developers, web application designers, web designers, information architects, information and industrial designers. * A prototyping process with guidelines, templates, and worksheets; * Overviews and step-by-step guides for 9 common prototyping techniques; * An introduction with step-by-step guidelines to a variety of prototyping tools that do not require advanced artistic skills; * Templates and other resources used in the book available on the Web for reuse; * Clearly-explained concepts and guidelines; * Full-color illustrations, and examples from a wide variety of prototyping processes, methods, and tools. * www.mkp.com/prototyping

Software Prototyping in Data and Knowledge Engineering

Software Prototyping in Data and Knowledge Engineering
Author: G. Guida,G. Lamperti,Marina Zanella
Publsiher: Springer Science & Business Media
Total Pages: 416
Release: 2013-03-07
Genre: Computers
ISBN: 9789401142670

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This monograph describes an innovative prototyping framework for data and knowledge intensive systems. The proposed approach will prove especially useful for advanced and research-oriented projects that aim to develop a traditional database perspective into fully-fledged advanced database approaches and knowledge engineering technologies. The book is organised in two parts. The first part, comprising chapters 1 to 4, provides an introduction to the concept of prototyping, to database and knowledge-based technologies, and to the main issues involved in the integration of data and knowledge engineering. The second part, comprising chapters 5 to 12, illustrates the proposed approach in technical detail. Audience: This volume will be of interest to researchers in the field of databases and knowledge engineering in general, and for software designers and knowledge engineers who aim to expand their expertise in data and knowledge intensive systems.

Prototyping Oriented Software Development

Prototyping Oriented Software Development
Author: Walter R. Bischofberger,Gustav Pomberger
Publsiher: Springer Science & Business Media
Total Pages: 227
Release: 2012-12-06
Genre: Computers
ISBN: 9783642847608

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This book is intended for anyone who plans, designs and implements software systems, for anyone who is involved with quality assurance, and hence for anyone who is interested in the practicability of modern concepts, methods and tools in the software development process. The book aims at software engineers and at students with specialized interests in the area of software engineering. The reader is expected to be familiar with the fundamental concepts of software engineering. In writing the book, the authors tap years of experience in industrial projects and research work in the development of methods and tools that support the software development process. Perhaps now more than ever, the buzzword "software crisis" serves to alert us that software systems are often error-prone, that significant diffi culties arise in mastering complexity in the production of software systems, and that the acceptance and adequacy of software products is significantly lower than is the case with other technical products. The following goals have been suggested for the improvement of the software development process: • exact fulfillment of user requirements • increased reliability and robustness • greater modularity of both the development process and the product • simple and adequate operation, i. e. , better ergonomics • easy maintainability and extensibility • cost-effective portability • increased reusability of software components • reduced costs for production, operation and maintenance VI Preface Research and development work in the area of software engineering has in creased dramatically in recent years.

Creating and Using Virtual Prototyping Software

Creating and Using Virtual Prototyping Software
Author: Douglass E. Post,Richard P. Kendall
Publsiher: Addison-Wesley Professional
Total Pages: 399
Release: 2021-12-28
Genre: Computers
ISBN: 9780136567011

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Develop, Deploy, and Sustain High-Performance Virtual Prototyping for Advanced R&D Organizations must reduce time-to-market, costs, and risks while producing higher-quality products that grow ever more complex. In response, many are turning to advanced software for rapidly creating and analyzing virtual prototypes, and accurately predicting the performance and behavior of the systems they represent. This requires a deep understanding of physics-based digital engineering and high-performance computing, as well as unique organizational and management skills. Now, Douglass Post and Richard Kendall bring together knowledge that engineers, scientists, developers, and managers will need to build, deploy, and sustain these specialized applications—including information previously available only in proprietary environments. Post and Kendall illuminate key issues with a detailed book-length case study based on their work at the U.S. DoD's pioneering Computational Research and Engineering Acquisition Tools and Environments (CREATE) program, which developed eleven of the field's most advanced software tools. You'll find a detailed roadmap for planning, organizing, managing, and navigating complex organizations to successful delivery; as well as detailed descriptions of each step in the process, with clear rationales and concrete examples. The authors share detailed references, a convenient glossary and bibliography, sidebars on overcoming real-world challenges, and more. The book reviews the essentials of computational engineering and science and the pivotal role of virtual prototyping. It helps readers to: Plan and manage the paradigm shift from physical to virtual prototyping Establish, execute, and evolve Agile processes for developing virtual prototyping software Understand and implement virtual prototyping tools and workflows Verify and validate prototyping systems to ensure accuracy and utility Recruit and retain a specialized workforce, and train and support users Explore additional emerging roles for virtual prototyping

Software Prototyping

Software Prototyping
Author: Mike F. Smith
Publsiher: McGraw-Hill Companies
Total Pages: 224
Release: 1991
Genre: Computers
ISBN: UOM:39015019651697

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The cost of producing software worldwide now approaches $250 billion annually--much of it delivered late and over budget. This book offers a better way--prototyping. The author suggests incorporating the input of end-users early on, radically changing the software process itself. Controversial and highly readable.

Prototyping

Prototyping
Author: Reinhard Budde,Karlheinz Kautz,Karin Kuhlenkamp,Heinz Züllighoven
Publsiher: Springer Science & Business Media
Total Pages: 215
Release: 2012-12-06
Genre: Computers
ISBN: 9783642768200

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Prototyping is an approach used in evolutionary system development. In this book, the authors show which forms of prototyping can be employed to tackle which problems. They take a look at the tools used in everyday software development with a view to determining their suitability for prototyping, and attempt to elucidate prototyping as a methodological concept. Part I of the book looks at prototyping as an approach for constructing and evaluating models. Traditional approaches and phase-oriented life cycle plans are discussed. Prototyping overcomes fundamental problems associated with life cycle plans. The authors present their own concept of evolutionary system development. Part II shows to what extent technical support of evolutionary system development is possible. Various tools for supporting prototyping are discussed and prospective trends are indicated. Criteria are listed to help the reader choose between the various development environments currently available or likely to become available in the near future. Case studies are used to illustrate how prototype construction can be integrated in software projects.

Prototyping Oriented Software Development

Prototyping Oriented Software Development
Author: Walter R. Bischofberger,Gustav Pomberger
Publsiher: Springer
Total Pages: 0
Release: 2011-12-21
Genre: Computers
ISBN: 3642847625

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This book is intended for anyone who plans, designs and implements software systems, for anyone who is involved with quality assurance, and hence for anyone who is interested in the practicability of modern concepts, methods and tools in the software development process. The book aims at software engineers and at students with specialized interests in the area of software engineering. The reader is expected to be familiar with the fundamental concepts of software engineering. In writing the book, the authors tap years of experience in industrial projects and research work in the development of methods and tools that support the software development process. Perhaps now more than ever, the buzzword "software crisis" serves to alert us that software systems are often error-prone, that significant diffi culties arise in mastering complexity in the production of software systems, and that the acceptance and adequacy of software products is significantly lower than is the case with other technical products. The following goals have been suggested for the improvement of the software development process: • exact fulfillment of user requirements • increased reliability and robustness • greater modularity of both the development process and the product • simple and adequate operation, i. e. , better ergonomics • easy maintainability and extensibility • cost-effective portability • increased reusability of software components • reduced costs for production, operation and maintenance VI Preface Research and development work in the area of software engineering has in creased dramatically in recent years.

Approaches to Prototyping

Approaches to Prototyping
Author: R. Budde,K. Kuhlenkamp,L. Mathiassen,H. Züllighoven
Publsiher: Springer Science & Business Media
Total Pages: 468
Release: 2012-12-06
Genre: Computers
ISBN: 9783642697968

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"This conference will focus on the user-oriented development of information systems. Against a background of recent concepts for the implementation of distributed systems based on workstation computers, various communicational, organizational and social issues gain increasing importance in the construct ion of computer based information systems. There is an urgent need to integrate end-users and other affected groups into the development process. New strategies for system development are thus needed. " This was the beginning of the Call for Papers to the Working Conference on Prototyping. Working in the fields of user-oriented software construct ion and the analysis of communication problems between developers and users we, that is the GMD team involved in this conference and in preparing its Proceedings, sooner or later came across various new concepts to overcome the problems sketched above. Concepts focusing on the quick construct ion of an operative system such as "rapid prototyping" or concepts aiming at the human and organizational side of the development process such as "Systemeering". Even on a second look, the multitude of different approaches, terms and tools still caused confusion. But despite the differences every concept seemed to have something to do with "Prototyping". This, however, proved to be of little help to us, because the term "Prototyping" itself turned out to be quite "fuzzy". In this obviously confused situation we decided that it was time for a working con ference.