Sound Objects
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Sound Objects
Author | : James A. Steintrager,Rey Chow |
Publsiher | : Duke University Press |
Total Pages | : 312 |
Release | : 2018-12-06 |
Genre | : Social Science |
ISBN | : 9781478002536 |
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Is a sound an object, an experience, an event, or a relation? What exactly does the emerging discipline of sound studies study? Sound Objects pursues these questions while exploring how history, culture, and mediation entwine with sound’s elusive objectivity. Examining the genealogy and evolution of the concept of the sound object, the commodification of sound, acousmatic listening, nonhuman sounds, and sound and memory, the contributors not only probe conceptual issues that lie in the forefront of contemporary sonic discussions but also underscore auditory experience as fundamental to sound as a critical enterprise. In so doing, they offer exciting considerations of sound within and beyond its role in meaning, communication, and information and an illuminatingly original theoretical overview of the field of sound studies itself. Contributors. Georgina Born, Michael Bull, Michel Chion, Rey Chow, John Dack, Veit Erlmann, Brian Kane, Jairo Moreno, John Mowitt, Pooja Rangan, Gavin Steingo, James A. Steintrager, Jonathan Sterne, David Toop
Treatise on Musical Objects
Author | : Pierre Schaeffer |
Publsiher | : Univ of California Press |
Total Pages | : 624 |
Release | : 2017-07-25 |
Genre | : Music |
ISBN | : 9780520967465 |
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The Treatise on Musical Objects is regarded as Pierre Schaeffer’s most important work on music and its relationship with technology. Schaeffer expands his earlier research in musique concrète to suggest a methodology of working with sounds based on his experiences in radio broadcasting and the recording studio. Drawing on acoustics, physics, and physiology, but also on philosophy and the relationship between subject and object, Schaeffer’s essay summarizes his theoretical and practical work in music composition. Translators Christine North and John Dack present an important book in the history of ideas in Europe that will resonate far beyond electroacoustic music.
Designing Audio Objects for Max MSP and Pd
Author | : Eric Lyon |
Publsiher | : A-R Editions, Inc. |
Total Pages | : 372 |
Release | : 2012-01-01 |
Genre | : Music |
ISBN | : 9780895797155 |
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Accompanying CD-ROM contains complete code for all projects presented in the book. The Max/MSP externals are designed for use with Max 5.
Sound Art
Author | : Thom Holmes |
Publsiher | : Routledge |
Total Pages | : 135 |
Release | : 2022-04-27 |
Genre | : Art |
ISBN | : 9781317224822 |
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Sound Art offers the first comprehensive introduction to sound art written for undergraduate students. Bridging and blending aspects of the visual and sonic arts, modern sound art first emerged in the early 20th century and has grown into a thriving and varied field. In 13 thematic chapters, this book enables students to clearly grasp both the concepts behind this unique area of art, and its history and practice. Each chapter begins with an exploration of key ideas and theories, followed by an in-depth discussion of selected relevant works, both classic and current. Drawing on a broad, diverse range of examples, and firmly interdisciplinary, this book will be essential reading for anyone studying or teaching the theory, history, appreciation, or practice of sound art.
Expressive Space
Author | : Gregory Whistance-Smith |
Publsiher | : Walter de Gruyter GmbH & Co KG |
Total Pages | : 272 |
Release | : 2022-01-19 |
Genre | : History |
ISBN | : 9783110723847 |
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Video game spaces have vastly expanded the built environment, offering new worlds to explore and inhabit. Like buildings, cities, and gardens before them, these virtual environments express meaning and communicate ideas and affects through the spatial experiences they afford. Drawing on the emerging field of embodied cognition, this book explores the dynamic interplay between mind, body, and environment that sits at the heart of spatial communication. To capture the wide diversity of forms that spatial expression can take, the book builds a comparative analysis of twelve video games across four types of space, spanning ones designed for exploration and inhabitation, kinetic enjoyment, enacting a situated role, and enhancing perception. Together, these diverse virtual environments suggest the many ways that video games enhance and extend our embodied lives.
Objects to Learn about and Objects for Learning 2
Author | : Joel Bisault,Roselyne Le Bourgeois,Jean-Francois Themines,Mickael Le Mentec,Celine Chauvet-Chanoine |
Publsiher | : John Wiley & Sons |
Total Pages | : 306 |
Release | : 2022-03-01 |
Genre | : Education |
ISBN | : 9781119902454 |
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Resulting from a conference that took place in Amiens, France, in June 2019, this book examines the place and role of objects centered in teaching practices from kindergarten to university, both in the context of France and elsewhere. These “objects for learning” are considered in their physicality as productions, work or signs that are used for learning. They become “objects to learn about” when the object itself is the learning objective. This book offers a cross-disciplinary perspective, linking the different disciplinary fields studied and the many reference sources used by the authors. This two-volume work offers an overview of current research on the subject, with this second volume focusing on objects in representations of space and time, then on learners’ activities in the making or use of objects, before concluding with different cultural and philosophical perspectives on objects
Music In Video Games
Author | : K.J. Donnelly,William Gibbons,Neil Lerner |
Publsiher | : Routledge |
Total Pages | : 247 |
Release | : 2014-03-26 |
Genre | : Music |
ISBN | : 9781134692040 |
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From its earliest days as little more than a series of monophonic outbursts to its current-day scores that can rival major symphonic film scores, video game music has gone through its own particular set of stylistic and functional metamorphoses while both borrowing and recontextualizing the earlier models from which it borrows. With topics ranging from early classics like Donkey Kong and Super Mario Bros. to more recent hits like Plants vs. Zombies, the eleven essays in Music in Video Games draw on the scholarly fields of musicology and music theory, film theory, and game studies, to investigate the history, function, style, and conventions of video game music.
Multimedia Modeling Towards Information Superhighway
Author | : Tat Seng Chua |
Publsiher | : World Scientific |
Total Pages | : 442 |
Release | : 1995-11-10 |
Genre | : Electronic Book |
ISBN | : 9789814548311 |
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The process of integrating multiple senses and media into computer systems accelerated recently. This has broaden the applications of multimedia from the traditional areas of information organization, presentation and learning, to the new fields of simulation and virtual reality. Applications that have benefited from the introduction of multimedia include: training, demonstration of products for sales or inventory, education, computer-aided design and engineering, medicine, weather, and entertainment.This volume is devoted to the discussion of effective modeling of multimedia information and systems for a wide range of applications. It is perhaps the only book that devotes entirely to this important but much neglected topic.