Spinward Marches

Spinward Marches
Author: Martin J. Dougherty
Publsiher: Unknown
Total Pages: 0
Release: 2008-06
Genre: Electronic Book
ISBN: 1906103534

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The Spinward Marches is one of the most volatile sectors with the Zhodani Consulate and Third Empire frequently clashing over frontier worlds, both militarily and through more subtle means via proxies and espionage. This book details the sector, with descriptions of many of the worlds, their governments, the vast corporations active there and the alien species that inhabit many of the systems. Besides basic planetary statistics detailing government types, population, atmosphere and much more there are short descriptions and multiple plot hooks spread throughout the book making it an invaluable aid to any Traveller campaign.

Agent of the Imperium

Agent of the Imperium
Author: Marc Miller
Publsiher: Baen Books
Total Pages: 447
Release: 2020-11-03
Genre: Fiction
ISBN: 9781625797988

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TO SAVE THE GALAXY, A DEAD HERO MUST RISE AGAIN! NEWLY REVISED AND EXPANDED NOVEL SET IN THE TRAVELLER UNIVERSE FROM LEGENDARY GAME DESIGNER MARC MILLER Jonathan Bland is a Decider, empowered by the Emperor himself to deal with the inevitable crises of an empire. In the service of the Empire, he has killed more people than anyone in the history of Humanity, to save a hundred times as many. He died centuries ago, but they reactivate his recorded personality whenever a new threat appears. When the crisis is over, they expect he will meekly return to oblivion. He has other ideas. The chronicle of Bland reveals secrets of the history of the star-spanning Third Imperium and spans 400 years from early Imperium (about year 300) through the mid-post Civil War period (about year 700) touching known and unknown events you may have encountered in your own reading of the Imperium: everyday events, political intrigue, deadly dangers, Arbellatra, Capital, Encyclopediopolis, the Karand's Palace, and a Tigress-class Dreadnought. If you know the Traveller science-fiction role-playing game, then some of this is already familiar; if not, no matter—this story introduces the vast human-dominated interstellar empire of the far future in ways only the designer and chronicler of this particular universe can.

GURPS Traveller Alien Races 1

GURPS Traveller Alien Races 1
Author: David L. Pulver,Marc Miller
Publsiher: Steve Jackson Games
Total Pages: 0
Release: 1998-11
Genre: Fantasy games
ISBN: 1556343612

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-- Describes two of the most important alien races in the popular GURPS Travellers series. -- Includes deck plans of four alien ships. -- By top GURPS writer David Pulver.

Space Viking

Space Viking
Author: H. Beam Piper
Publsiher: BEYOND BOOKS HUB
Total Pages: 5
Release: 2024-02-01
Genre: Comics & Graphic Novels
ISBN: 9182736450XXX

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"Space Viking" is a science fiction novel written by H. Beam Piper. First published in 1963, the novel is set in the distant future and explores themes of space exploration, interstellar conflict, and the consequences of power and ambition.

GURPS Traveller Behind the Claw

GURPS Traveller Behind the Claw
Author: Neil Frier,Martin Dougherty
Publsiher: Steve Jackson Games
Total Pages: 0
Release: 1998-10
Genre: Electronic Book
ISBN: 1556343531

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-- A detailed background setting for the hot GURPS Travellers series. -- More than 400 individual star system descriptions, plus alien races!

The Spinward Marches Campaign

The Spinward Marches Campaign
Author: Marc W. Miller
Publsiher: Unknown
Total Pages: 49
Release: 1985-12-01
Genre: Electronic Book
ISBN: 0943580080

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Monsters Aliens and Holes in the Ground Deluxe Edition

Monsters  Aliens  and Holes in the Ground  Deluxe Edition
Author: Stu Horvath
Publsiher: MIT Press
Total Pages: 457
Release: 2023-10-10
Genre: Games & Activities
ISBN: 9780262048231

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A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play. The deluxe edition will include a foil-stamped cover and slipcase with a cloth binding, a ribbon, gilded edges, and an 8.5x11-inch card stock poster of the regular edition.

Monsters Aliens and Holes in the Ground

Monsters  Aliens  and Holes in the Ground
Author: Stu Horvath
Publsiher: MIT Press
Total Pages: 457
Release: 2023-10-10
Genre: Games & Activities
ISBN: 9780262048224

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A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play.