Stick with Stampy

Stick with Stampy
Author: Joseph Garrett
Publsiher: Unknown
Total Pages: 32
Release: 2016-07-28
Genre: Electronic Book
ISBN: 1405284218

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Hello, this is Stampy Cat! Welcome to Stick with Stampy - a really lovely sticker book. Inside you'll find games, activities, jokes, two reversible pull-out posters, fun facts about me and Sqaishey, AmyLee, iBallisticSquid ... and best of all, over 200 stickers! Use the stickers to design a space craft, your very own planet, or even a delicious cake. You know how much I like eating cake. You can also cut out and make your own finger puppets and a flip book (of me eating cake), and have fun with iBallisticSquid's search and find adventure. There are hours of fun to be had for kids aged 5 and up. For more fun activities with Stampy Cat, look out for Stampy's Lovely Book.

Stick with Stampy Sticker Book

Stick with Stampy  Sticker Book
Author: Joseph Garrett,Stampy (Joseph Stampy (Joseph Garrett)
Publsiher: Random House Books for Young Readers
Total Pages: 0
Release: 2017-01-03
Genre: Electronic Book
ISBN: 0399556338

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Hello, this is Stampy--Minecraft superstar and host of the gaming channel Stampy! Welcome to Stick with Stampy! - a really lovely, and absolutely official sticker book! Inside you'll find games, activities, jokes, two reversible pull-out posters, fun facts about me and Sqaishey, AmyLee, iBallisticSquid ... and best of all, over 200 stickers! Use the stickers to design a space craft, your very own planet, or even a delicious cake. You know how much I like eating cake. You can also cut out and make your own finger puppets and a flip book (of me eating cake), and have fun with iBallisticSquid's search and find adventure. There are hours of fun to be had!

The Handbook of Media Education Research

The Handbook of Media Education Research
Author: Divina Frau-Meigs,Sirkku Kotilainen,Manisha Pathak-Shelat,Michael Hoechsmann,Stuart R. Poyntz
Publsiher: John Wiley & Sons
Total Pages: 528
Release: 2020-09-04
Genre: Social Science
ISBN: 9781119166924

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Over the past forty years, media education research has emerged as a historical, epistemological and practical field of study. Shifts in the field—along with radical transformations in media technologies, aesthetic forms, ownership models, and audience participation practices—have driven the application of new concepts and theories across a range of both school and non-school settings. The Handbook on Media Education Research is a unique exploration of the complex set of practices, theories, and tools of media research. Featuring contributions from a diverse range of internationally recognized experts and practitioners, this timely volume discusses recent developments in the field in the context of related scholarship, public policy, formal and non-formal teaching and learning, and DIY and community practice. Offering a truly global perspective, the Handbook focuses on empirical work from Media and Information Literacy (MIL) practitioners from around the world. The book’s five parts explore global youth cultures and the media, trans-media learning, media literacy and scientific controversies, varying national approaches to media research, media education policies, and much more. A ground breaking resource on the concepts and theories of media research, this important book: Provides a diversity of views and experiences relevant to media literacy education research Features contributions from experts from a wide-range of countries including South Africa, Finland, India, Italy, Brazil, and many more Examines the history and future of media education in various international contexts Discusses the development and current state of media literacy education institutions and policies Addresses important contemporary issues such as social media use; datafication; digital privacy, rights, and divides; and global cultural practices. The Handbook of Media Education Research is an invaluable guide for researchers in the field, undergraduate and graduate students in media studies, policy makers, and MIL practitioners.

Peer Pedagogies on Digital Platforms

Peer Pedagogies on Digital Platforms
Author: Michael Dezuanni
Publsiher: MIT Press
Total Pages: 219
Release: 2020-09-22
Genre: Education
ISBN: 9780262539722

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How a popular entertainment genre on YouTube—Let's Play videos created by Minecraft players—offers opportunities for children to learn from their peers. Every day millions of children around the world watch video gameplay on YouTube in the form of a popular entertainment genre known as Let's Play videos. These videos, which present a player's gameplay and commentary, offer children opportunities for interaction and learning not available in traditional television viewing or solo video gameplay. In this book, Michael Dezuanni examines why Let's Play videos are so appealing to children, looking in particular at videos of Minecraft gameplay. He finds that a significant aspect of the popularity of these videos is the opportunity for knowledge and skill exchange. Focusing on Let's Play practices, the videos themselves, and fans' responses, Dezuanni argues that learning takes place through what he terms peer pedagogy—a type of nonhierarchical learning that is grounded in the personal relationships fans and players feel toward one another. Moreover, the Let's Play platform is part of a larger digital ecosystem that enables children to learn from one another in unique ways. Dezuanni explores how Let's Players enable learning opportunities, examining digital literacies, the Let's Play genre, and peer pedagogies. He then presents case studies of three successful family-friendly Let's Players of Minecraft: Stampylonghead, StacyPlays, and KarinaOMG, microcelebrities in a microindustry. Dezuanni analyzes the specific practices and characteristics of these players, paying particular attention to how they create opportunities for peer pedagogies to emerge.

Guinness World Records Gamer s Edition 2019

Guinness World Records  Gamer s Edition 2019
Author: Guinness World Records
Publsiher: Guinness World Records
Total Pages: 0
Release: 2018-08-28
Genre: Juvenile Nonfiction
ISBN: 1912286459

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The Guinness World Records Gamer’s Edition 2019 is the global authority on all things videogames. Inside the 12th edition of the world’s best-selling videogames annual you’ll be able to delve into your favorite games like never before – from returning favorites like FIFA, Overwatch, Call of Duty, Minecraft, Super Mario and The Legend of Zelda, to all-new instant classics such as Fortnite, Monster Hunter: World, Dragon Ball FighterZ, and NieR: Automata. Inside you’ll be able to delve into your favorite games like never before – from returning favorites like FIFA, Overwatch, Call of Duty, Minecraft, Super Mario and The Legend of Zelda, to all-new instant classics such as Monster Hunter: World, Dragon Ball FighterZ, NieR: Automata and Fortnite. You’ll be able to discover who the best FIFA 18 player in the world is, the size of the biggest monster in Monster Hunter: World (clue: it’s really, really big), which Overwatch player has healed more players than any other and find out which eSports pro won over $2.4 million in 2017 alone! We’ll also introduce you to some of the most amazing gamers on the planet. From Nathaniel “Nathie” de Jong, the world’s most popular VR-dedicated YouTuber, to Ray “Stallion83” Cox who has the world’s highest Xbox Gamerscore. And that’s not forgetting Joseph Garrett, Stampy Cat himself, who holds one of Minecraft’s strangest records ever – let’s just say cake is involved... Stampy Cat has also provided a special guest intro that you’ll only find in the Guinness World Records Gamer’s Edition 2019. Talk of Stampy Cat brings us speedily to our World Builders special chapter – a well-constructed celebration of the games that let us build, including Minecraft, LEGO® Worlds, Roblox, Terraria and more. You’ll have chance to don your hard hat too by taking part in our Reader Challenges that could put your name in lights in next year’s Gamer’s Edition. So, whether you want to know who the world’s most popular Fortnite player is, see the planet’s biggest Game & Watch, or find out which nation is the best at Pokémon, you’ve come to the right place!

101 Video Games to Play Before You Grow Up

101 Video Games to Play Before You Grow Up
Author: Ben Bertoli
Publsiher: Walter Foster Jr.
Total Pages: 147
Release: 2017-10
Genre: Juvenile Nonfiction
ISBN: 9781633223851

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A must-play checklist and guidebook for the top 101 video games every kid should experience, including trivia and tips, behind-the-scenes tidbits, and ratings. Full color. 5 15/16 x 8 5/16.

The Official ScratchJr Book

The Official ScratchJr Book
Author: Marina Umaschi Bers,Mitchel Resnick
Publsiher: No Starch Press
Total Pages: 162
Release: 2015-10-01
Genre: Juvenile Nonfiction
ISBN: 9781593276713

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ScratchJr is a free, introductory computer programming language that runs on iPads, Android tablets, Amazon tablets, and Chromebooks. Inspired by Scratch, the wildly popular programming language used by millions of children worldwide, ScratchJr helps even younger kids create their own playful animations, interactive stories, and dynamic games. The Official ScratchJr Book is the perfect companion to this free app and makes coding easy and fun for all. Kids learn to program by connecting blocks of code to make characters move, jump, dance, and sing. Each chapter includes several activities that build on one another, culminating in a fun final project. These hands-on activities help kids develop computational-thinking, problem-solving, and design skills. In each activity, you’ll find: –Step-by-step, easy-to-follow directions –Ways to connect the activity with literacy and math concepts –Tips for grown-ups and teachers –Creative challenges to take the learning further By the end of the book, kids will be ready for all sorts of new programming adventures! The ScratchJr app now supports English, Spanish, Catalan, Dutch, French, Italian, and Thai.

366

366
Author: Anonim
Publsiher: Utusan Publications
Total Pages: 296
Release: 2008
Genre: Folk literature, Malay
ISBN: 9676121290

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