Study for Applying Computer generated Images to Visual Simulation

Study for Applying Computer generated Images to Visual Simulation
Author: Anonim
Publsiher: Unknown
Total Pages: 150
Release: 1969
Genre: Image processing
ISBN: MINN:31951D036985229

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Study for Applying Computer Generated Images to Visual Stimulation

Study for Applying Computer Generated Images to Visual Stimulation
Author: Robert A. Schumaker
Publsiher: Unknown
Total Pages: 142
Release: 2024
Genre: Electronic Book
ISBN: 0403045363

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Scientific and Technical Aerospace Reports

Scientific and Technical Aerospace Reports
Author: Anonim
Publsiher: Unknown
Total Pages: 702
Release: 1995
Genre: Aeronautics
ISBN: UIUC:30112048646605

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Advances in Computer Graphics I

Advances in Computer Graphics I
Author: Günter Enderle,Michel Grave,Frank Lillehagen
Publsiher: Springer Science & Business Media
Total Pages: 514
Release: 2013-06-29
Genre: Computers
ISBN: 9783642465147

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This book is the sixth issue in the EurographicSeminars Series. This series has been set up by Eurographics, the European Association for Computer Graphics, in order to disseminate surveys and research results out of the field of Computer Graphics. Computer Graphics constitute a powerful and versatile tool for various application areas. The rapidly increasing use of Computer Graphics techniques and systems in many areas is caused by the availability of more powerful hardware at lower prices,' by the concise specification of Computer Graphics Interfaces in commonly·.agreed standards, and by the inven tion of new and often astonishing methods and algorithms for com position andpreserit~ti6n of pictJres and for graphical interaction. While s,o~e issues of this se.ries contain latest research results, e.g. the issues in window management systems or user interface manage ment systems, this book has the character of a state-of-the-art survey on important areas .of Computer Graphics. Starting from current practice and agreed consens, it will lead to the latest achievements in this field. The contributions in this issue are largely based on tutorials and seminars held at the Eurographics conferences 1984 in Copen hagen and 1985 in Nice.

A Biography of the Pixel

A Biography of the Pixel
Author: Alvy Ray Smith
Publsiher: MIT Press
Total Pages: 560
Release: 2021-08-03
Genre: Computers
ISBN: 9780262542456

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The pixel as the organizing principle of all pictures, from cave paintings to Toy Story. The Great Digital Convergence of all media types into one universal digital medium occurred, with little fanfare, at the recent turn of the millennium. The bit became the universal medium, and the pixel--a particular packaging of bits--conquered the world. Henceforward, nearly every picture in the world would be composed of pixels--cell phone pictures, app interfaces, Mars Rover transmissions, book illustrations, videogames. In A Biography of the Pixel, Pixar cofounder Alvy Ray Smith argues that the pixel is the organizing principle of most modern media, and he presents a few simple but profound ideas that unify the dazzling varieties of digital image making. Smith's story of the pixel's development begins with Fourier waves, proceeds through Turing machines, and ends with the first digital movies from Pixar, DreamWorks, and Blue Sky. Today, almost all the pictures we encounter are digital--mediated by the pixel and irretrievably separated from their media; museums and kindergartens are two of the last outposts of the analog. Smith explains, engagingly and accessibly, how pictures composed of invisible stuff become visible--that is, how digital pixels convert to analog display elements. Taking the special case of digital movies to represent all of Digital Light (his term for pictures constructed of pixels), and drawing on his decades of work in the field, Smith approaches his subject from multiple angles--art, technology, entertainment, business, and history. A Biography of the Pixel is essential reading for anyone who has watched a video on a cell phone, played a videogame, or seen a movie. 400 pages of annotations, prepared by the author and available online, provide an invaluable resource for readers.

Computer Animation

Computer Animation
Author: Nadia Magnenat-Thalmann,Daniel Thalmann
Publsiher: Springer Science & Business Media
Total Pages: 248
Release: 2012-12-06
Genre: Computers
ISBN: 9784431684336

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Computer Animation 90

Computer Animation    90
Author: Nadia Magnenat-Thalmann,Daniel Thalmann
Publsiher: Springer Science & Business Media
Total Pages: 235
Release: 2012-12-06
Genre: Computers
ISBN: 9784431682967

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Computer Animation '90, the second international workshop on computer animation, was held in Geneva, Switzerland, on April 25-27, 1990. This book contains invited papers and a selection of research papers submitted to this workshop. The contributions address original research as well as results achieved in a number of fields of computer animation including scientific visualization, human animation, behavioral animation, and motion control.

Computer Graphics and Geometric Modelling

Computer Graphics and Geometric Modelling
Author: Max K. Agoston
Publsiher: Springer Science & Business Media
Total Pages: 908
Release: 2005-12-06
Genre: Computers
ISBN: 9781846281082

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Possibly the most comprehensive overview of computer graphics as seen in the context of geometric modelling, this two volume work covers implementation and theory in a thorough and systematic fashion. Computer Graphics and Geometric Modelling: Implementation and Algorithms, covers the computer graphics part of the field of geometric modelling and includes all the standard computer graphics topics. The first part deals with basic concepts and algorithms and the main steps involved in displaying photorealistic images on a computer. The second part covers curves and surfaces and a number of more advanced geometric modelling topics including intersection algorithms, distance algorithms, polygonizing curves and surfaces, trimmed surfaces, implicit curves and surfaces, offset curves and surfaces, curvature, geodesics, blending etc. The third part touches on some aspects of computational geometry and a few special topics such as interval analysis and finite element methods. The volume includes two companion programs.