Digital Games After Climate Change

Digital Games After Climate Change
Author: Benjamin J. Abraham
Publsiher: Springer Nature
Total Pages: 263
Release: 2022-03-07
Genre: Social Science
ISBN: 9783030917050

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​This book presents the first sustained analysis of the digital game industry’s carbon footprint and its role in exacerbating global climate change. Identifying the ways videogames can actually help combat the climate crisis, it argues for the urgency of transitioning to a fully carbon neutral games industry, exploring the challenges and opportunities inherent in this undertaking. Beginning with an analysis of debates around the persuasive power of games, the book argues that real impact can only be achieved by focusing on the material conditions of game production – by reducing greenhouse gas emissions from making, selling, and playing games, as well as the hardware used to play them. Abraham makes a compelling argument that a sustainable games industry is possible, and outlines the actions that everyone can take to reduce the harms that digital games cause to people and planet.

Taming Gaming

Taming Gaming
Author: Andy Robertson
Publsiher: Unbound Publishing
Total Pages: 379
Release: 2021-01-21
Genre: Games & Activities
ISBN: 9781783528936

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Video games can instil amazing qualities in children – curiosity, resilience, patience and problem-solving to name a few – but with the World Health Organisation naming gaming disorder as a clinically diagnosable condition, parents and carers can worry about what video games are doing to their children. Andy Robertson has dealt with all of the above, not just over years of covering this topic fo newspapers, radio and television but as a father of three. In this guide, he offers parents and carers practical advice and insights – combining his own experiences with the latest research and guidance from psychologists, industry experts, schools and children's charities – alongside a treasure trove of 'gaming recipes' to test out in your family. Worrying about video game screen time, violence, expense and addiction is an understandable response to scary newspaper headlines. But with first-hand understanding of the video games your children love to play, you can anchor them as a healthy part of family life. Supported by the www.taminggaming.com Family Video Game Database, Taming Gaming leads you into doing this so that video games can stop being a point of argument, worry and stress and start providing fulfilling, connecting and ambitious experiences together as a family.

Digital Games in Language Learning

Digital Games in Language Learning
Author: Mark Peterson,Nasser Jabbari
Publsiher: Taylor & Francis
Total Pages: 243
Release: 2022-08-12
Genre: Foreign Language Study
ISBN: 9781000626711

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This edited volume provides a comprehensive overview of contemporary research into the application of digital games in second and foreign language teaching and learning. As the use of digital games in foreign language education continues to expand, there is a need for publications that provide a window into recent innovations in this increasingly influential area of language education. This volume is wide ranging in scope incorporating both theory and practice and includes contributions from authorities in the field. Areas covered include research reviews and a range of case studies conducted in a variety of international contexts. This volume represents an essential guide to developments in this field and will have wide appeal to students, language educators, game and instructional designers.

The Meg

The Meg
Author: Steve Alten
Publsiher: A and M Publishing LLC
Total Pages: 360
Release: 2018-07
Genre: Fiction
ISBN: 1943957088

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Read the book that inspired the BLOCKBUSTER MOVIE starring Jason Statham, Li Bingbing, Rainn Wilson, Ruby Rose, Winston Chao, and Cliff Curtis! Seven years ago, and seven miles below the surface of the Pacific Ocean, Dr. Jonas Taylor encountered something that changed the course of his life. Once a Navy deep-sea submersible pilot, now a marine paleontologist, Taylor is convinced that a remnant population of Carcharodon megalodon -- prehistoric sharks growing up to 70 feet long, that subsisted on whales -- lurks at the bottom of the Mariana Trench. When offered the opportunity to return to those crushing depths in search of the Megs, Taylor leaps at the chance... but the quest for scientific knowledge (and personal vindication) becomes a desperate fight for survival, when the most vicious predator that the earth has ever known is freed to once-again hunt the surface.

The World Is Born From Zero

The World Is Born From Zero
Author: Cameron Kunzelman
Publsiher: Walter de Gruyter GmbH & Co KG
Total Pages: 311
Release: 2022-07-18
Genre: History
ISBN: 9783110719475

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The World is Born From Zero is an investigation into the relationship between video games and science fiction through the philosophy of speculation. Cameron Kunzelman argues that the video game medium is centered on the evaluation and production of possible futures by following video game studies, media philosophy, and science fiction studies to their furthest reaches. Claiming that the best way to understand games is through rigorous formal analysis of their aesthetic strategies and the cultural context those strategies emerge from, Kunzelman investigates a diverse array of games like The Last of Us, VA-11 Hall-A, and Civilization VI in order to explore what science fiction video games can tell us about their genres, their ways of speculating, and how the medium of the video game does (or does not) direct us down experiential pathways that are both oppressive and liberatory. Taking a multidisciplinary look at these games, The World is Born From Zero offers a unique theorization of science fiction games that provides both science fiction studies and video game studies with new tools for thinking how this medium and mode inform each other.

Game On 2020 An AFK Book

Game On  2020  An AFK Book
Author: Scholastic
Publsiher: Scholastic Inc.
Total Pages: 228
Release: 2019-11-05
Genre: Juvenile Nonfiction
ISBN: 9781338615838

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Learn all about the hottest games coming in 2020, how they were developed, and how to beat them in Scholastic's annual gaming guide! Get ready for another awesome year of gaming with this ultimate guide to all your favorite games, including a definitive list of the biggest games of the past year and hot new ones coming in 2020!Game On! 2020 is the most comprehensive guide to all the best games, tech, and streamers, featuring some of the year's greatest gaming moments and exclusive interviews with Twitch stars, YouTube legends, and game developers.This complete guide is packed with top gaming secrets, stats, tips, and tricks for all your favorite games. All games featured in Game On! 2020 are rated T for Teen or younger, keeping it appropriate for young gamers.

Sanguine and Stygian

Sanguine and Stygian
Author: Sara Sellers
Publsiher: Unknown
Total Pages: 364
Release: 2021-05-28
Genre: Electronic Book
ISBN: 1737219409

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A woman seeking revenge joins a clan of mercenaries and ends up falling for her deadly commander. They risk it all when they awaken a dark curse that demands to be sated with passion or violence.

The Risen Empire

The Risen Empire
Author: Scott Westerfeld
Publsiher: Macmillan + ORM
Total Pages: 352
Release: 2008-07-22
Genre: Fiction
ISBN: 9781429989787

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From Scott Westerfeld, the acclaimed author of the Leviathan trilogy and the Uglies series comes a sweeping space opera, The Risen Empire, book one of the Succession duology. The undead Emperor has ruled his mighty interstellar empire of eighty human worlds for sixteen hundred years. Because he can grant a form of eternal life, creating an elite known as the Risen, his power has been absolute. He and his sister, the Child Empress, who is eternally a little girl, are worshiped as living gods. No one can touch them. Not until the Rix, machine-augmented humans who worship very different gods: AI compound minds of planetary extent. The Rix are cool, relentless fanatics, and their only goal is to propagate such AIs throughout the galaxy. They seek to end, by any means necessary, the Emperor's prolonged tyranny of one and supplant it with an eternal cybernetic dynasty of their own. They begin by taking the Child Empress hostage. Captain Laurent Zai of the Imperial Frigate Lynx is tasked with her rescue. Separated by light-years, bound by an unlikely love, Zai and pacifist senator Nara Oxham must each in their own way, face the challenge of the Rix, and they each will hold the fate of the empire in their hands. The Risen Empire is the first great space opera of the twenty-first century. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.